That's not even remotely close to being true. Plenty of people would order a $25 dish at a place and not like it. Not finishing the dish, or throwing a way a half eaten candy bar or bad-tasting-$6-cup of coffee is very normal. Plenty of (if most) food is meh or not enjoyable. It just serves a purpose and fills you and you move on.
It’s not even a blanket statement on software. gamers have shown they are willing to pay, though their money comes with strings attached. Mac users are more willing to pay than Windows users who are more willing to pay than Linux users.
And software often requires you to enter payment info into who know what system (plus your phone number (plus make an account (plus opt into receiving spam from them until the universe dies))), if you're not using google play / the iOS app store. In a restaurant you put your card into the thing and you're done.
Also this:
>It just serves a purpose and fills you and you move on.
Is something many pieces of software I've used cannot even dream of achieving. They solely wasted my time.
It's why I think it's a shame that demos are a dying breed.
But the difference is that food elicits cravings - you buy it because you imagine how good it'll be if it's done right this time and your body pressures you to buy it. Apps don't do that.
> Plenty of university students around me who will order a $8 boba tea
Is this "University of Monaco" (I jest) or UCLA or USC or Harvard or what? What kind of normie uni student is buying 8 USD bubble teas? Ridiculous.