Proportions matter.
Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.
It works really well in practice, combining both strategic and twitch gameplay.
I might agree with the former but I don't like false advertising.
Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6.
It’s really fun if that is what you are expecting though.