Now does the DAG make sense to humans? Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?
How out of sequence can the game get?
Is Master Quest just the moral equivalent of a single static random roll of the Randomizer?
Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
It can be configured with options as to how items are distributed. But yeah, in general anything can be anywhere. Without clues: sometimes there are clues, those silly gossip stones in OoT can output a message about the general location of a thing, but you check everything you can. You learn which items open up each logic path and then open every chest, do every quest, etc.
>How out of sequence can the game get?
Completely. There are randomizer settings that require glitches and sometimes if the logic is wrong (it is sometimes) there are unwinnable seeds.
> Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
Someone did:
There are a few multi-game randomizers out there.
Some of them even run on real SNES hardware
I've find that it becomes quite an interesting spectator sport too, since people will compete on completing a given random map as quickly as possible, effectively having to perform difficult platforming tricks while also having to solve a non-trivial constraint satisfaction problem to understand the map layout, and different speedrunners have evolved different probabilistic heuristics for how to do that.
Some good showcases:
- The AGDQ 2025 finale: https://www.youtube.com/watch?v=it_xbTZHan8
- The grand finals of a recent tournament: https://www.twitch.tv/videos/2485240928
I haven't played this OOT randomizer, but with the Wind Waker randomizer I've been playing, you can configure things like that - so dungeon keys could spawn in their own dungeon only, or literally anywhere in the world, or just other dungeons. It also has settings that allow you to talk to an NPC to get hints where game-progressing items are.