In the single player realm, there are games like Dwarf Fortress, Caves of Qud, Kingdom Come: Deliverance, etc.
Point is, the landscape of what "narrative" means in video games today is broad and deep. If none of those are even remotely like what Crawford thinks is "right" - and he's not able to design a game that meets his standards himself - I'd argue his definition of "right" might just not be workable in the first place.
There's a kind of people who want video games to have all of the possibility, depth, and meaning of real life. A game where you could do anything, be anyone, but still have consequences matter and be far reaching (like "Roy: A Life Well Lived" in Rick & Morty). Well, that exists, it's called real life, but you're not going to recreate it on a computer screen.