But, from a european gamedev standpoint, I have never worked in a company that professionally depended on github-actions.
All I ever saw was Gitlab-CI and Jenkins (and a small instance of buildbot).
So seeing the absolute dominance of github-actions is somewhat jarring to me and doesn't paint a picture of my lived reality.
That said; none of what I'm talking about is open source - but I would expect to see more gitlab-ci in this list.
Task's tracking of the source and the output feels cleaner than make's need for a clean command. I can have a tree of dependent tasks and it will rebuild the ones that are outdated without me doing a "make clean" and having to rebuild all of them.
The ability to include files is clean, though similar can be done in make with some recursion (which works, but I find hacky and hard to keep track of).
I also don't love make's DSL. I don't edit my build files often enough to really keep it in my head, so I feel like I'm constantly trying to remember how to do particular things.
Lastly, I think it's easier to share because even if you've never used Task the YAML is pretty self-descriptive. The first time I saw a Taskfile it wasn't hard to grok how it worked. Make is pretty opaque if you've never seen a Makefile before, and I've met a lot of junior devs that have never interacted with it.
At the time I created it, I worked on Windows more often and I had a lot of trouble trying to find a Make build that works fine on Windows. The ones available for Windows are usually incompatible with the GNU version. So cross-platform support is one advantage of alternative tools.
Other than that, Task has a lot of features, so some use cases are not covered by Make.
That said, I'm not a Make hater. If it works for you, that's absolutely fine. Many people has found value in Task, though.
Anyway, 26K people find