Reason Japanese carpenters do or did that is that sea air + high humidity would absolutely rot anything with nail and screw.
No furniture is really designed from a single tree, though. They aren't massive enough.
I agree with overall sentiment. But the analogy is higly flawed. You can't compare physical things with software. Physical things are way more constrained while software is super abstract.
The other reason was that iron was very expensive in Japan as they had only low quality iron ore.
I very much enjoy the Japanese carpentry styles that exist though, off topic but very cool.
Some amount of boilerplate probably needs to exist, but in general it would be better off minimized. For a decade or so there's sadly been a trend of deliberately increasing it.
It's rather saying that we should have parts that join without nailing by now, especially for things we do again and again and again and again.
LLMs allow us to do large but cheap experiments that we would never attempt otherwise. That includes new architectures. Automation in the traditional sense is opposite of plasticity (because it's optimizing and crystalizing around a very specific process), but what we're doing with LLMs isn't that. Every new request can be different. Experiments are more possible, not less. We don't have to tear down years of scaffolding like old automated systems. We just nudge it in a new direction.
Eventually, prog-lang designers will figure out how to get llms to create new prog-langs.
It feels like toil because it's not the interesting or engaging part of the work.
If you're going to build a piece of furniture. The cutting, nailing, gluing are the "boiler plate" that you have to do around the act of creation.
LLM's are just nail guns.
Sand away! Enjoy copying and pasting your nails, or having LLMs apply your varnish or whatever. I hope it brings happiness.
A few days ago I lost some data including recent code changes. Today I'm trying to recreate the same code changes - i.e. work I've just recently worked through - and for the life of me I can't get it to work the same way again. Even though "just" that is what I set out to do in the first place - no improvements, just to do the same thing over again.
Throwing a dart could not be further away from programming a computer. It's one of the most deterministic things we can do. If I write if(n>0) then the computer will execute my intent with 100% accuracy. It won't compare n to 0.005.
You see arguments like yours a lot. It seems to be a way of saying "let's lower the bar for AI". But suppose I have a laser guided rifle that I rely on for my food and someone comes along with a bow and arrow and says "give it a chance, after all lots of things we do are inaccurate, like throwing darts for example". What would you answer?
Actually no wait let’s expand it. Why not go say this to Ronnie O’Sullivan too!
The way you’re describing is such that there is no determinism behind what is being done. Simply not true.
It’s undeniable that humans exhibit stochastic traits, but we’re obviously not stochastic processes in the same sense as LLMs and the like. We have agency, error-correction, and learning mechanisms that make us far more reliable.
In practice, humans (especially experts) have an apparent determinism despite all of the randomness involved (both internally and externally) in many of our actions.
It is possible to get much higher quality with not just oversight, but creating the alignment from the stochastic agents to have no choice but to converge towards the desired vector of work reliably.
Human in the loop AI is fine, I'm not sure that everything doesn't to be automated, it's entirely possible to get further and more reps in on a problem with the tool as long as the human is the driver and using the stochastic agent as a thinking partner and not the other way around.
[0]: https://hai.stanford.edu/ai-index/2025-ai-index-report/econo...
I actually think I like the idea that, maybe by handling my boilerplate over to AI we can be more comfortable with having boilerplate to begin with.
No. That is a result of bad software engineer practices and stacks, not a symptom of proper abstraction.