"The perfect racing car crosses the finish line first and subsequently falls into its component parts."
Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.
But plenty of people will find complaints when they try to drive their car beyond its design specs and more or less everything starts failing at once.
Wasn't F1 teams basically doing this by replacing their engines and transmissions until the rules introduced penalties for component swaps in 2014?
I'm chuckling at the thought of barely building something. (All in good fun, thank you.)
After two weeks, the Infrastructure department changed the sign allowing up to 45t.
"Verily, verily, I say unto you, Except a corn of wheat fall into the ground and die, it abideth alone: but if it die, it bringeth forth much fruit.”
(John 12:24)