https://x.com/XWineOne/status/1884670205701374063
People make translation layers for the console APIs and then you can play whatever game as long as they've implemented the APIs it uses. It's certainly not because they can't get a copy of the game out of the console.
And then how long it takes depends on demand. If you needed to implement this to run half of all games, it happens fast. If it's for an unpopular console with few exclusives, it still happens, but takes longer.
> So should we make it easier or harder to get games for free?
The real question is, should you willingly enable the likes of Microsoft to insert themselves between you and your customers? Requiring one pirate to do a little extra work isn't worth losing 30% of your income.
> And game studios/publishers will start to demand trusted computing for Steam on Linux.
Which would be useless the same as it is on Windows.
> It's the same reason there's a Netflix app for Chrome OS, but not some random Linux distro. And why the Netflix app doesn't work in an Android Emulator.
Netflix works fine on Linux. It runs in a browser and uses some DRM nonsense that doesn't work any better than it does anywhere else but satisfies Netflix's contractual requirements to use some DRM nonsense. It would also work fine if they would stop requesting that because finding someone to supply you with snake oil when you demand it doesn't mean that snake oil actually works.