Otherwise, sure. I can build a potato for $300 and i will probably enjoy Silksong just fine. But at that point why not buy a non-gaming laptop?
Gaming has just gotten so absurdly cheap, but most people's mindsets are stuck in 15 years ago, when it was absurdly expensive and consoles were really the only way to help keep it to a relatively reasonable, and stable, cost. In modern times consoles will generally be price competitive for about a year, but then fall off as hardware prices decline, yet their retail sticker price generally stays the same.
On top of this now a days just about everything also comes to PC as well, so one of the biggest arguments of the past (console exclusives) is no longer valid. Even Japan is finally bringing their stuff to PC. And there also tends to be much more competition on PC, so rare will be the time that you need to pay $60++ for a new game. Though that is one area where many Japanese studios are still lagging behind the rest.
>Though that is one area where many Japanese studios are still lagging behind the rest.
Its a different model. They aren't trying to sell millions of copies to report engagement and sales, so they want to lock in the smaller audience they have and get as much out of that. Nintendo style. That's why you'll see the larger public studios like Square Enix and Capcom doing western style, generous sales so their sales calls can be "we sold 20% more YoY from new releases". Koei Tecmo, not so much. And Sega seems to straddle the line depending on the franchise.
For contrast most PS5 games are going to run at 1080p at the highest, which is then upscaled to 4k output, and generally capped at 60FPS.
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I think Japanese studios are simply mispricing their games. Shin Megami Tensei V is a game that could probably be quite big on the PC but instead has less than 3500 reviews (as a ballpark for sales) because of a price that's way outside the peak point on the supply:demand curve. It also has almost no regional pricing adjustments - like $50 in India and Vietnam, $40 in China, etc, for a game may as well have a label saying 'please pirate me, I don't want your patronage.'
In classical advertising it was believed that lowering the price of something was subconsciously associated with a lower quality/brand damage in the consumer, and they're probably still under this school of thought. But I think at this point it's largely obsolete, certainly in software. People, in general, just don't pay $60 (or anywhere near it) for games on PC anymore.