Then there is the wider Minecraft community based on a constellation of public and semi-public servers. This is a lot more like Roblox.
The problem is that malicious actors can build Roblox in anything. It's not hard to get kids hooked and begging their parents for lucrative in-game gambling currency.
I grew up on RPGs and adventure games where you usually had an objective out there in the world. In comparison, Minecraft is extremely solipsistic; there are no structures in the world to meaningfully interact with, and it seems one is supposed to simply treat the world as a sort of Lego set.
As a parent, I don’t have time for this bullshit, and assume they have malicious intentions. Also, at least once, there was some warning about a profanity filter that my kid dismissed without reading. It’s tied to my MS account, and only a matter of time before that is tied to github and linkedin.
So the kid says “doodie head” one too many times, and what, I lose my windows login / bitlocker key, gh repos and professional network?
Screw it.