That said I’ll probably buy this game if it comes out next year.
It's also not a game that's very demanding from a technical performance perspective, and really has very limited numbers of active entities / animations, so why should I care about his opinions on game architecture or anything else?
And programming is just pressing buttons on a keyboard.
I tried to play it on iOS and found the controls clunky. Interacting with some of the puzzles was difficult with my thumbs in the way.
I think 3D FPS is generally a terrible interface to puzzles. This is 2D though so maybe it will be better.