That the game development industry requires a new programming language. So far, the evidence for that is slim. (I mean, metaprogramming with #run is cool, I'm also fed up with cmake. But surely we don't need to throw away all of our C++ tooling for that? Nah, we probably need something more incremental.)
> Calling him "one-hit wonder" simply has no basis in reality. He's at minimum a two-hit wonder.
Okay, I've been corrected. The Witness also sold really well. So he's a two-hit wonder, he clearly had developed a process to make great-selling indie games. I admit that, I admire that. (I only said good things about the guy anyway, why you would call me a "hater" is beyond me.) But now, he deviated from this process. His primary goal now is clearly not to create a good game, but to promote Jai.
> why indeed people would listen to an exceptional guy who has repeatedly demonstrated competency and delivered results, whilst always putting it all on the line?
Because there are limits to everyone's competence. It's like a generalized Peter's principle - being successful in one area doesn't mean you'll succeed in all others that you put your hand in. Even John Carmack didn't really succeed in rockets.
After all, the game dev industry is showbiz. Its ultimate goal is entertainment. JBlow is an entertainer, first and foremost. There are a lot of musicians and actors more influential than JBlow, does that mean I won't be a fool if I listen to their opinions on anything more important than what to eat for breakfast? No, not really. And in the same way, not a lot of people will choose Jai for programming, not in the next 20 years for sure.
> Can you make atleast one hit, not two, just one? Or anything of note?
No, absolutely not. I'm actually the most useless creature of all, good for nothing (other than keeping you engaged, apparently). You got me. And I'm not even trying. I'm not trying to preach for anything, develop new industry approaches or whatever. I'm just humbly making a point: but even if I weren't the most useless, I wouldn't be able to reach the JBlow's heights. Even if I had the same set of skills that JBlow had in 2008. For example, a notable part of the success of Braid was thanks to a contract with Xbox Live Arcade, and where is XLA now? The world has changed. The market has changed. The audience's needs have changed. Becoming an indie dev of such caliber now requires a different set of skills, one that a single person might not even physically have.
At some point, you'll have to admit that (1) it's not only the qualities and the hard work that brought JBlow to where he is, but also sheer luck, and therefore (2) yes, it's a luxury. If you don't believe in (1), well, okay then. But if you agree with (1), from that (2) trivially follows. If it doesn't for you, then it's purely semantics, I guess.