Most of the community I’ve interacted with are big on either embedding a scripting engine or WASM. Lots of momentum on WASM based plugins for stuff.
It’s a weakness for both Rust and Go if I recall correctly
Rust supports two kinds of dynamic linking:
- `dylib` crate types create dynamic libraries that use the Rust ABI. They are only usesul within a single project though, since they are only guaranteed to work with the crate that depended on them at the compilation time.
- `cdylib` crate types with exported `extern "C"` functions; this creates a typical shared library in the C way, but you also need to implement the whole interface in a C-like unsafe subset of Rust.
Neither is ideal, but if you really want to write a shared library you can do it, it's just not a great experience. This is part of the reason why it's often preferred to use scripting languages or WASM (the other reason being that scripting languages and WASM are sandboxed and hence more secure by default).
I also want to note that a common misconception seems to be that Rust should allow any crate to be compiled to a shared library. This is not possible for a series of technical reasons, and whatever solution will be found will have to somehow distinguish "source only" crates from those that will be compilable as shared libraries, similarly to how C++ has header-only libraries.
They’re only really useful if you’re distributing multiple binary executables that share most of the underlying code, and you want to save some disk space in the final install. The standard Rust toolchain builds use them for this purpose last time I checked.
Or at least it used to be when they designed the thing…
You can also link to C libs from both. I guess you could technically make a rust lib with C interface and load it from rust but that's obviously suboptimal
It’s been some time since I looked into this so I wanted to be clear on what I meant. I’d be elated to be wrong though
You do still need to write the interfacing code, but that's true for all languages.