The precedent here I find a little weak, a mod isn't facilitating piracy nor is it a replacement for the original product. You need to own the game, the mod is a layer that adds additional features.
When mapping the context to the real world it's more worrying, you don't get car makers suing accessory makers for selling phone mounts advertised to fit their vehicles.
CDPR has an explicit policy allowing free mods with a tip jar, but not mods that are pay-only. Whether or not you agree with that policy it's CDPR's right to make that decision, and you can't complain when they enforce it.
1: https://www.theverge.com/23190201/luke-ross-vr-real-mod-gta-...
This is taking the whole 'you don't actually own this game' to a whole new level when trying to dictate what mods you can use with it. The digital world needs a major reboot in terms of consumer rights, and this should happen sooner rather than later as companies are increasingly trying to take this into the real world by attaching software to hardware and then seeking to gain both rent and control due to nonexistent state of consumer rights associated with software.
On the money, had not spotted how much he was making from this. Given he's been at this for several years and the quality of the product I'm quite happy he's been able to devote the time to this.
“No person shall circumvent a technological measure that effectively controls access to a work protected under this title.”
“to "circumvent a technological measure" means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner;”
I’m not sure how modding works in the case but usually this is why companies can come after folks.
This wording always bothers me. If a person were to circumvent a technological measure that tries to control such access, then the circumvention itself proves that this measure was not effective at doing what it is supposed to be doing. Therefore the person is not circumventing something that _effectively_ controls anything. They just showed that it is ineffective, and therefore the law does not apply to them.
Of course, no one who actually has to interpret these laws shares my opinion.
Publishers don't care because there is no money involved.
https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin....
(I can only assume they're planning a specific version for the Frame and they fear this mod would offer a superior experience for a lower price)
(Not arguing that it should be, just continuing OP's logic.)
Pretty sure he could rerelease it for free and ask for donations.
Like it or not, mods should be free. Unless you want that scene to turn into another shitshow, just like what happened with Youtube. The moment you open the floodgates on that, the modscene will be flooded with crap and yet another commercial-free space gets molested by the icy hand of capitalism. Financialization destroys everything it touches!
Why? If it's original work, and it does not violate existing laws, whoever makes it should have the right to seek compensation for their work, if they see fit. It's basically software like any other. Licensing models have been successfully applied to software plugins in past, mods fall into that category.
That's an issue if you're USA-based: https://en.wikipedia.org/wiki/Micro_Star_v._FormGen_Inc.
Game mods extending video games almost inherently violate copyright as they are a derivative work.
Like it or not, you should accept that you're always at the mercy of a large corporation and you must follow their policies to the letter even if the law says something different.
I don't think that's a sane stance.