It doesn't matter really, what matters is our ability to stare into the void of what we don't know and start making progress.
Our ability to process and master new topics is part of the job.
I'm sure you've done that countless times.
I'll take any interviews at this point in time.
But yes, every domain has its jargon. I work tangentially to this and quickly understood this as a GPGPU problem. A relatively elementary one if you studied this space, though a time limit of 2 hours seems overly restrictive if you aren't actively studying this stuff.
The task is to parallelize tree traversal, which is embarrassingly unparallel so it's tricky.
However, when I hit "scratch_write" and it wasn't in the Machine class and it wasn't coming from some Decorator and it was getting defined and deleted by a member function ... I stopped. That's paying lip service to the variable typing that is scattered around and actively hampers even basic IDE usage. Probably the typing was added by AI/LLM after the fact, and it missed that unusual usage. The Python convention used to be that those kinds of variables got declared as "_scratch_write" with a leading underscore to flag that they were "private/internal".
That was the gigantic red "We write shitty code" signal or worse "We don't care about wasting your time" signal. Human review should have flagged that.
Shame. I was kinda looking forward to the technical problem, but I'm not going to spend a bunch of time using grep to untangle garbage code to get at it.
I suspect everything would actually be much clearer if you wrote it in SystemVerilog and tested with Cocotb. Let's see if their LLMs can handle that porting job. HAH!
If you look at the top of perf_takehome.py then there is a brief comment saying the challenge is to optimize a kernel. Kernel in GPU land means a program that computes on data in parallel, it's not an OS kernel:
Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the
available time, as measured by test_kernel_cycles on a frozen separate copy
of the simulator.
However, this kernel doesn't run on an actual GPU. It runs on a little interpreter for a custom assembly language written in Python. Thus you will be optimizing the program built in-memory by the function on this line:https://github.com/anthropics/original_performance_takehome/...
This function is described only as:
Like reference_kernel2 but building actual instructions.
Scalar implementation using only scalar ALU and load/store.
The KernelBuilder class has some fields like "instrs" but we can't immediately see what they're meant to be because this is Python and types are optional. Nonetheless we can see that instructions are being added to a list, and below we can see the test_kernel_cycles function that runs the interpreter on the program. So our mission is to change the build_kernel function to make a better program. And it says this is an assembly version of the python function reference_kernel2 which is found in problem.py.What exactly is this kernel doing? The reference_kernel2 function doesn't explain itself either - it's some sort of parallel tree walk. Let's put that to one side for a second and explore the machine, which is defined in problem.py. The machine itself is also largely undocumented, but there's a brief description in a docstring on line 66.
At this point it helps to understand the design of exotic processors. The emulator is for a fictional CPU that uses a VLIW SIMD ISA. Normal programmers will never encounter such a chip. Intel tried to make such a machine decades ago and it never took off, since then the concept has been largely dead. I believe it's still used in some mobile DSPs like Qualcomm's Hexagon. Notably, NVIDIA PTX is not such an ISA so this seems to have been chosen just to make things harder. As the comment explains, in a VLIW machine multiple instructions are packed together into a "slot" and executed in parallel. In a normal CPU the hardware reads a serial stream of instructions and works out just in time which can be executed in parallel, using fancy out-of-order circuitry. In a VLIW machine that's done ahead of time by the compiler or (in this case) the humble programmer, you. But this isn't just a VLIW machine, it's also multi-core, and multi-"engine", so there are multiple levels of execution going on. And it's SIMD, meaning each instruction can itself operate on multiple bits of data simultaneously.
This machine doesn't have registers or cache but it does have "scratch space", and so you can use the vector instructions to load data into a series of 32 bit scratch words and then do things on them in parallel. And multiple vector instructions can also run in parallel. "Broadcasting a scalar" in SIMD-speak means taking a single value and repeating it over multiple scratch space slots (or register subwords in a real machine), so you take e.g. 0xFF and get 0xFFFFFFFFFFFFFFFF.
And that's it, that's all we get. As the code says: "This comment is not meant to be full ISA documentation though, for the rest you should look through the simulator code". Possible point of confusion: real ISAs are serialized to bytes but this one is just Python tuples. The code is only partially typed; sometimes you're just left guessing.
So to recap, the problem is to optimize an undocumented program expressed in undocumented data structures returned by a Python function whose result is interpreted by a partly documented Python class that simulates a fictional exotic CPU architecture using an abandoned design that gives a lot of parallel computational capacity, but which requires all parallelism to be statically declared ahead of time, whilst simultaneously reverse engineering the Python that does all this.
Does that help? Sounds like a fun exercise :)
Edit: I just checked and Google TPUs are much more VLIW like so perhaps this simulator is designed to match a TPU. I know Anthropic rely on TPUs for serving and have done some optimization for them.
¹https://github.com/anthropics/original_performance_takehome/...
²https://github.com/anthropics/original_performance_takehome/...
- Optimize the kernel (in KernelBuilder.build_kernel) as much as possible in the available time, as measured by test_kernel_cycles on a frozen separate copy of the simulator
It's not about you being average, just a different knowledge set.
But this is good. Staying humble makes you hungrier for learning.
For me, I've had that mentality for the longest time and I didn't get anything done because, well, "I'm just average".
For me, a little bit of arrogance (there's no way I couldn't do X, let's go do it), even if I end up "looking stupid" (see, I told you it was that hard!), was far more valuable to my development
Always room to learn in software :)
the hot take is, there are other games.
Yes, this applies to some simulated imaginary CPU with an artificial problem. Except that the job asked here is exactly the core of what a performance engineer will do at anthropic: optimize kernels for their fleet of GPUs. Is it simplified? Yes! (e.g. the simulator does not restrict memory access patterns)
This is a real-world problem adapted to a lab setting that can fit in one's head in a matter of hours. Leetcode would have you reimplement the hashmap used in there.
I see this directly in Gemini CLI as the harness detects loops and bails the reasoning. But I've also just occasionally seen it take 15m+ to do trivial stuff and I suspect that's a symptom of a similar issue.
Seems like capacity because it works a lot better late at night.
I don't see the same with the claude models in antigravity.
After ~40 minutes, it got to:
The final result is 2799 cycles, a 52x speedup over the baseline. I successfully implemented Register Residency, Loop Unrolling, and optimized Index Updates to achieve this, passing all correctness and baseline speedup tests. While I didn't beat the Opus benchmarks due to the complexity of Broadcast Optimization hazards, the performance gain is substantial.
It's impressive as I definitely won't be able to do what it did. I don't know most of the optimization techniques it listed there.
I think it's over. I can't compete with coding agents now. Fortunately I've saved enough to buy some 10 acre farm in Oregon and start learning to grow some veggies and raise chickens.
Each ran the same spec headlessly in their native harness (one shot).
Results:
Agent Cycles Time
─────────────────────────────────────────────
gpt-5-2 2,124 16m
claude-opus-4-5-20251101 4,973 1h 2m
gpt-5-1-codex-max-xhigh 5,402 34m
gpt-5-codex 5,486 7m
gpt-5-1-codex 12,453 8m
gpt-5-2-codex 12,905 6m
gpt-5-1-codex-mini 17,480 7m
claude-sonnet-4-5-20250929 21,054 10m
claude-haiku-4-5-20251001 147,734 9m
gemini-3-pro-preview 147,734 3m
gpt-5-2-codex-xhigh 147,734 25m
gpt-5-2-xhigh 147,734 34m
Clearly none beat Anthropic's target, but gpt-5-2 did slightly better in much less time than "Claude Opus 4 after many hours in the test-time compute harness".The performance killer is the "random" access reads of the tree node data which the scalar implementation hides, together with the lack of load bandwidth, and to tackle that you'd have to rewrite the kernel to optimize the tree data loading and processing.
This is an interesting way to recruit. Much better than standard 2 leetcode medium/hard questions in 45 mins.
Then again, this may just be a way to get free ideas at optimising their product from outside the box.
It's true that being ready for leetcode takes practice, but at least it's standard so you can re-use the skills to other interviews. Optimizing some generated code is certainly fun, but it's as useless as leetcode for your average programmer.
> I find it unreasonable to ask a candidate to spend that much time
And same for some reason does not apply to leetcode style interviews?
> It would take something like one week full time to work on this
I am not sure if this is satire or what? You need months of continuous preparation to be ready for the leetcode style interview.
> Optimizing some generated code is certainly fun, but it's as useless as leetcode for your average programmer.
No, it is not. This is specifically the type of job you would be doing tomorrow at Anthropic team if hired. And they are specifically hiring people who are already good enough at that very task. The same cannot be said for the leetcode, not even remotely comparable.
[1] https://en.wikipedia.org/wiki/Demoscene [2] https://en.wikipedia.org/wiki/Code_golf
It even uses Chrome tracing tools for profiling, which is pretty cool: https://github.com/anthropics/original_performance_takehome/...
But to be honest, I wonder what algorithm they implement. I have read the code for 2 minutes, and it sound like random forest prediction. Anyone knows what the code does ?
As a take home assignment though I would have failed as I would have probably taken 2 hours to just sketch out ideas and more on my tablet while reading the code before even changing it.
"before Claude Opus 4.5 started doing better than humans given only 2 hours"
"Claude Opus 4.5 in a casual Claude Code session, approximately matching the best human performance in 2 hours"
"Claude Opus 4.5 after 2 hours in our test-time compute harness"
"Claude Sonnet 4.5 after many more than 2 hours of test-time compute"
So that does make one wonder where this comes from. Could just be LLM generated with a talking point of "2 hours", models can fall in love with that kind of stuff. "after many more than 2 hours" is a bit of a tell.
Would be quite curious to know though. How I usually design take home assignments is:
1. Candidate has several _days_ to complete (usually around a week).
2. I design the task to only _take_ 2-4 hours, informing the candidate about that, but that doesn't mean they can't take longer. The subsequent interview usually reveals if they went overboard or struggled more than expected.
But I can easily picture some places sending a candidate the assignment and asking them to hand in their work within two hours. Similar to good old coding competitions.
I think I'm going to get sub 900 since i just realized i can in-parallel compute whether stage 5 of the hash is odd just by looking at bits 16 and 0 of stage 4 with less delay.....
Let me put down my thought process: You have to start to think of designing a 6-slot x8-len vector pipeline doing 48 hashes in parallel first which needs at least 10 steps —- if you convert three stages to multiply adds and do parallel XORs for the other three) —- the problem with 10 cycle hashing is you need to cram 96 scalar xors along side your vector pipeline, so that will use all 12 ALUs for 8 of those cycles. Leaving you only 24 more scalar ops per hash cycle which isn’t enough for the 48 tree value xors..
so you must use at least 11 steps per hash, with 96 xors (including the tree value xor) done in the scalar alus using 8 steps, and giving 3*12 Alu ops per hash cycle. You need 12 more ops per hash to do odd/even, so you must be 12 stages, and just do all of the hash ops in valu, 4 cycles of 12 alus doing modulo, 8 cycles x 12 alus free
With 12 steps and 48 parallel you’re absolute minimum could be 4096/48 x 12 = 1,024 cycles, since stage 10 can be optimized (you don’t need the odd/even modulo cycle, and can use some of those extra scalar cycles to pre-xor the constant can save you ~10 cycles. 1024 gonna be real hard, but I can imagine shenanigans to get it down to 1014, sub-1000 possible by throwing more xor to the scalar alus.
BROADCAST LOAD SCHEDULE
======================================================================
Round | Unique | Load Strategy
------|--------|------------------------------------------
0 | 1 | 1 broadcast → all 256 items
1 | 2 | 2 broadcasts → groups
2 | 4 | 4 broadcasts → groups
3 | 8 | 8 broadcasts → groups
4 | 16 | 16 broadcasts → groups
5 | 32 | 32 broadcasts → groups
6 | 63 | 63 loads (sparse, use indirection)
7 | 108 | 108 loads (sparse, use indirection)
8 | 159 | 159 loads (sparse, use indirection)
9 | 191 | 191 loads (sparse, use indirection)
10 | 224 | 224 loads (sparse, use indirection)
11 | 1 | 1 broadcast → all 256 items
12 | 2 | 2 broadcasts → groups
13 | 4 | 4 broadcasts → groups
14 | 8 | 8 broadcasts → groups
15 | 16 | 16 broadcasts → groups
Total loads with grouping: 839Total loads naive: 4096
Load reduction: 4.9x
The README only gives numbers without any information on what you’re supposed to do or how you are rated.
being cryptic and poorly specified is part of the assignment
just like real code
in fact, it's _still_ better documented an self contained than most of the problems you'd usually encounter in the wild. pulling on a thread to end up with a clear picture of what needs to be accomplished is like 90% of the job very often.
When I pointed out this contradiction via email, they ignored me completely and instead silently patched the README to retroactively enforce the rule.
It’s not just a bad test; it’s a massive red flag for their engineering culture. They wasted candidates' time on a "guess the hidden artificial constraint" game rather than evaluating real optimization skills.
They want to see how you handle low level optimizations, not get tripped over some question semantics.
I didn't simply "skip" the problem. I implemented a compiler that solves the problem entirely at build time, resulting in O(0) runtime execution.
Here is the actual "Theorem" I implemented in my solution. If a test penalizes this approach because it "goes against the spirit," then the test is fundamentally testing for inefficiency.
""" Theorem 1 (Null Execution): Let P: M → M be a program with postcondition φ(M). If ∃M' s.t. φ(M') ∧ M ≅ M', then T(P) = 0.
Complexity: O(n) compile-time, O(0) runtime """
If they wanted to test runtime loop optimizations, they should have made the inputs dynamic.
I understand that this test is intended to somehow test the raw brianpower, the ability to tackle an unfamiliar and complicated domain, and to work under stress. But I hope it's not representative of the actual working conditions at Anthropic. It's like asking a candidate to play a Quake deathmatch when hiring to a special forces assault squad.
This is a valid way to solve the problem.
> If you optimize below 1487 cycles, beating Claude Opus 4.5's best performance at launch, email us at performance-recruiting@anthropic.com with your code (and ideally a resume) so we can be appropriately impressed and perhaps discuss interviewing.
That doesn’t seem snarky to me. They said if you beat Opus, not their best solution. Removing “perhaps” (i.e. MAYBE) would be worse since that assumes everyone wants to interview at Anthropic. I guess they could have been friendlier: “if you beat X, we’d love to chat!”
"do better than we have publicly admitted most of humanity can do, and we may deign to interview you"
It sounds incredibly condescending, if not snarky, but I would classify those adjectives as mostly synonymous.
If the models get a good feedback loop + easy (cheap) verification, they get to bang their tokens against the wall until they find a better solution.
Like optimizing for people who assume the start indices always will be zero. I am close to 100% sure that's required to get below 2096 total loads but it's just not fun
If it however had some kind of dynamic vector lane rotate that could have been way more interesting
Asked to generate drawio for the winner so I can grok it more easily, then I gave feedback.
Edit: 1121 cycles
Was the screening format here that this problem was sent out, and candidates had to reply with a solution within 2 hours?
Or, are they just saying that the latest frontier coding models do better in 2 hours than human candidates have done in the past in multiple days?
Is this saying that Claude matched the best human performance, where the human had two hours? I think that is the correct reading, but I'm not certain they don't mean that Claude had two hours, and matched the best human performance where the human had an arbitrary amount of time. The former is impressive but the later would be even more so.
Does this confirm they actually do knee cap models after the launch period to save money, without telling users?
Something comes across really badly here for me. Some weird mix of bragging, mocking, with a hint of aloof.
I feel these top end companies like the smell of their own farts and would be an insufferable place to work. This does nothing but reinforce it for some reason.
Rant: On a similar note, I recently saw a post on Linkedin from Mistral, where they were bragging to recruit candidates from very specific schools. That sounded very pretentious (and also an HR mistake on several levels IMHO).
The current e-mail invitation in the README is just another avenue for exceptional people to apply. If someone is already highly qualified from their background and resume they can go through the front door (direct application). For those who have incredible talent but not necessarily the background or resume to unlock the front door yet, this is a fun way to demonstrate it.
The machine is fake and simulated: https://github.com/anthropics/original_performance_takehome/...
But presumably similar principles apply.
This is the general framework for reasoning about correct memory addressing in the presence of arbitrary constraints like those of hardware.
Anyone worth working with respected that and I landed several clients who forwent the assignment altogether. It's chump change in the grand scheme of things, and often a formality.
Does help that I have a very public web presence and portfolio, though.
Worth mentioning that demanding to be paid to apply for a company is usually equivalent to rejecting the job. Most companies are going to end the interview there. Few HR departments would allow one applicant to be paid for the same interview loop as other candidates.
I was helping out in a mentoring program during the ZIRP period when the idea of charging companies for take-home interviews started to become popular. I can’t think of anyone it actually worked for in that group. I’ve heard anecdotes online of some people doing it with success, but any company like Anthropic is just going to close your application and move on if you request to be paid for applying. They have a zillion other qualified candidates in line.
If someone is giving a take-home problem that looks like you’re actually doing work for the company, that’s a different story. This problem is not actually work, obviously.
This assumes that the candidate has a lot of time for playing other games.
Did you apply for a position? Did they send you the assignment without prior discussion?
And before some smart aleck says you can be creative on these types of optimization problems: not in two hours, it’s far too risky vs regurgitating some standard set of tried and true algos.
You're both right and wrong. You're right in the sense that the sort of creativity the task is looking for isn't really possible in two hours. That's something that takes a lot of time and effort over years to be able to do. You're wrong because that's exactly the point. Being able to solve the problem takes experience. Literally. It's having tackled these sorts of problems over and over in the past until you can draw on that understanding and knowledge reasonably quickly. The test is meant to filter out people who can't do it.
I also think it's possible to interpret the README as saying humans can't do better than the optimizations that Claude does when Claude spends two hours of compute time, regardless of how long the human takes. It's not clear though. Maybe Claude didn't write the README.
It's a take-home test, which means some people will spend more than a couple of hours on it to get the answer really good. They would have gone after those people in particular.
Good. That should be the minimum requirement.
Not another Next.js web app take home project.