GOG creating a Linux launcher and Steam Box with SteamOS coming out soon should benefit PC users in general not just gamers since Microslop sees Windows like a social experiment where they can test AI on unsuspecting lusers, as an ad platform and a store front now.
Why would a bunch of volunteers put a ton of effort to create infrastructure so people (corporations, really) can make money?
Flathub is making inroads into having paid apps but they’re explicitly not a distribution really
I think you're alone in this.
One of the advantages of open source software is the ability to distribute said software with relatively few restrictions. It simplifies life for the maintainers of Linux distributions, those who manage Linux systems, the end user, and software developers. Making a package manager a retail product store would complicate things for everyone.
That said, the only thing preventing the distribution of proprietary software by most Linux distributions is policy. If a distribution wanted to do so, and the vendor's license allowed for permissive software distribution, they could do so. The vendor could implement their own mechanism for selling and distributing license keys. The advantage to them would be using a common software distribution method without having a middleman taking a cut. (Think shareware, or even physical software that included a license key.)
That's essentially being done with Flatpak.
Linux is largely still built on the old (and indeed, outdated) Unix trust model. The system itself is assumed to be trusted, and the primary security boundaries on the system are drawn between users. Since Linux package managers actually install and manage the base system as well as end-user software, anything the package manager installs is treated as part of "the distribution", and thus trusted. It's not a good idea to use such a thing to install proprietary, third-party software. The curation and vetting of the distro maintainers is actually vital here, and when you add a third party repo, you're giving it a lot of trust. At the same time, why would distro maintainers give free labor to integrate proprietary software? Most are not super interested in that, and even if they are, they don't generally have the rights necessary to redistribute, let alone modify, proprietary software. On the other hand, those third-party developers and publishers don't want to master and manage a half-dozen different packaging formats, and various other packaging ecosystem differences that vary across distros.
Flatpak is positioned to solve all of these problems, and it's no secret that enabling (relatively) responsible use of proprietary software is one of the goals. It enabled distributing a small number of large, common runtimes of which different versions can safely coexist on the same system, addressing fragmentation. To reduce the amount of trust given to installed apps, it separates what it installs from the base system, and offers sandboxing to help limit the permissions granted to an app that still runs under the OS user of the person using it. And it supports third-party repos that publishers can run themselves.
I'm not currently a daily Flatpak user, so idk how much the current reality lines up with that goal, but that's where the movement towards this is on the Linux desktop today.
It's not "zero cost" but plenty of proprietary software with native linux clients will do things like set up Ubuntu package repos. You're pasting a handful of lines in the command line (or for the fancier stuff downloading the isntaller that does that for you) and you're off to the races
There might be a boutique business that could help with installer/package repo mgmt for people wanting to ship linux clients and take advantage of the auto-updaters and the like. Maybe.
What software are you looking for?
About the only thing seriously lacking is a proper competitor for Photoshop and Illustrator, really.
You can have free commercial software, and proprietary shareware, the opposites are oxymorons.
Funnily I also run GoG games through steam proton.. But looking forward to the GoG client working!
And now it doesn't even split games in "Linux" vs "Windows"; it simply assumes all games run on Linux. And they mostly do! Though to be fair I had to tweak a couple to make them run, and Space Marine II absolutely refuses to play past the cutscene, but most other games "just work".
Like even in 2014 WINE worked well enough for most games for me. Proton just made it utterly effortless, and lets me run AAA games like RDR2 and CP2077.
The computing power is there, we just need the ability to run Windows-only games on Macs with a single click.
Is the only reason for needing Proton is to do direct x api translations?
I don't think this is a given. I think most gamers so far haven't cared about openness because pragmatically, it didn't matter for them.
Now they're seeing the long-term effect of not caring about that though, which is why we're suddenly seeing a movement of gamers moving to Linux, and trying to get others to move with them, because they realize the importance now, as their desktops are slowly collapsing over Microsoft's decision to let AI do all the programming, and having zero QA before releasing stuff to the public.
With the Windows 11 debacle, many are learning first hand about what closed ecosystems force on you. It seems every feed I have that has gaming as an interest has an article about Linux as the future. Clearly someone is reading these articles.
Linux needs a positive reason for Linux rather than relying on anti-Windows reasons (and there are, but I see those reasons outside of the gaming space).
There are 1B Windows 11 devices. Granted not all are for games, but it is not an unpopular OS by the numbers alone.
Cory Doctorow is doing a very good job of that, but there is only one Cory Doctorow.
Most gamers are idiots. They are okay paying exorbitant sums for broken games and most have no problem with forced rootkits.
I don't think gaming is or should be driving people to Linux.
Microslop turning their OS into a data mining and ad platform should and is pushing normal, rational people to Linux. But, most gamers don't care about such things as long as they are getting their sweet, sweet dopamine hit.
Ironically, lower framerates(even though they are higher than the human eye and nervous system can perceive) on Windows 11 might push gamers onto Linux.They still want their rootkits, though.
It is always the dumbest reasons that get gamers upset.
a lot of FOSS is an abstraction but even the rubes can realize that they're being spied on, that Big Tech wants to be Big Brother, and is enshittifying their experience to that end.
The PC is an “open” platform in that you can buy and choose your own hardware. Intel vs AMD vs Nvidia, Seagate vs Western Digital, etc….
Using open software isn’t really more than a few steps from that. Being able to pick how your system works and customizing it to your liking is basically the software version of picking your PC parts. Gamers also like to run all sorts of software to rice there Windows desktops and will install all sorts of abominations tha mess with the Windows desktop shell. Much easier and fun to rice a Linux desktop.
Linux enthusiasts need to just learn how to appeal to their sensibilities. Valve knows, and they are very effective at getting people excited for a Linux based gaming platform. They’ve also proven they can walk the walk, not just talk the talk.
Sure, they won’t give a crap about the source code but there is more to libre software than just being able to change the source code if you want.
We’re also at an inflection point where people are getting really really really annoyed with companies like Microsoft treating them like lab rats and shoving Copilot down their throat when they don’t want it. There is a chink in the armor; people are opening up to the idea of alternative platforms where you don’t have to worry about any of that garbage.
> making Linux unusable by using EEE or any other tactic
This will never happen because projects will just be forked.
A drop in the bucket really, nvidia used to make the majority of their revenues from gaming, now it's under 10%
https://substackcdn.com/image/fetch/$s_!4U09!,f_auto,q_auto:...
The goal has to be to make native Linux attractive, so that they actually bother to create native executables, using Vulkan and co.
Until then it is no different from playing arcade games with MAME on Linux.
There are many older games I can't install on Linux anymore, because they used an older SDL1 or some particular X11 version or some GPU driver that's no longer available for the current kernel.
The exact same game, Windows version, can be installed and runs flawlessly on both Linux and Windows.
So, native Vulkan executables? Sure, if they can continue to run in 20 years.
That said, as long as windows is the bigger more profitable market I wouldnt expect a switch, unless the dev tooling situation becomes dramatically better on linux
Sure, the platform is enshittified spyware, but that only impacts the game devs on their work machines (which are probably locked down to protect secret IP anyway). Microsoft has basically lost control over their own platform at this point. The game studios have been refusing to migrate to new APIs until after they're working well in Wine.
If the rest of us can run something decent at home, that's a > 99% solution to the problem.
Put another way, for a long time, you needed to buy an SGI workstation or whatever to make assets for PC games. That didn't hold the DOS ecosystem back.
As for the ABI:
The Linux kernel has started adding syscalls to enable native-like execution of Windows binaries, and game devs are testing with Linux at launch. In the worst case, these are only used by Wine. In the best case, some good ideas from the Windows kernel will be exposed to regular Linux user-land.
I don't see how it really matters if the binaries are targeting libc, musl, or an opensource win32 / win64 layer. It's free software regardless. End-users are getting better backward compatibility under Linux than Microsoft is supporting under Windows. That one victory goes a long way towards winning the entire war.
On top of that, Linux is starting to show better framerates than Windows in the same hardware. It's not 100% of the time, but it's enough that you should run the game in both places if you really care to get that extra few percent out of the hardware.
I would say it's a lot different, since it's an API implementation, not hardware emulation.
They are but AI has fried the markets for RAM, SSDs and GPUs. Everything has gotten ridiculously expensive ever since the wash trading and the 100s of billions of $ worth of deals really took off.
Personally, I think at least one or two of the major GPU OEMs will go bust thanks to all of this, and I would be surprised if Framework, Pine64 and Steam's hardware line survive it. Hell, at the point we're at, I even have serious doubts the Xbox line survives.
But I still feel like we're still in the eye of the storm, and things will improve. Remember late 2020 when every useless GPU would command a fortune? I remember buying a used RX 5600 XT with a warranty somewhere around October for 300 €. A month later, it would cost at least twice as much, if you could even find one in stock. Last December I looked a bit at prices, and the current equivalent model (9060xt 16 GB) was roughly around 300 again, and I don't think it has gone up since. I understand there may be a shortage of equivalent Nvidia GPUs from a thread the other day, so this may change soon, again. I have no use for top-of-the-line models, so I'm not familiar with their prices and availability.
One of the major x86 manufacturers makes CPUs with integrated graphics that is good enough for gaming. It's in "Steam's hardware line" btw.
Oh yes, AAAs maybe won't run on that. But they're boring af anyway. And predatory. So not much loss.
On the other hand, they didn't go up as much as our grocery bill and other bills. So, they're not keeping up with inflation, at least around here.
Besides the usual complaints about electron and CEF applications, another pain point is they work horrendously in emulation. GoG Galaxy is only available as an x86 application on Windows. I'm running Windows ARM64 in a VM on an M-series macbook to play some games occasionally, and Galaxy is the slowest piece of software I have. Ironically, it runs worse than the games it spawns, which have a much more complex rendering procedure (and, like Galaxy, they also run in emulation, since the binaries are x86).
Emulation works particularly slow with JITted languages, so having the entire UI written in JavaScript doesn't help at all.
I even checked their job posting in the hope that it will be about a ground up rewrite for GNU/Linux, without the browser (since they are looking for a C++ developer), but it seems there are no plans to change that in the porting process. Which makes senes, it's a lot of work, but still a pity.
On a tangential note, requirements like this in the job posting also do not inspire much hope for improvements in the near future.
> Actively use and promote AI-assisted development tools to increase team efficiency and code quality
So is the Steam client.
Companies don't support Linux because it's not widespread enough so it can't outweigh the costs. They don't give a rat's ass for the market's resentfulness or lack thereof. The Linux market was basically not a real market before because their market share was simply too small.
There are plenty of products made for resentful markets and as long as they keep being profitable they don't care.
If people really want Linux to be a viable alternative to Windows, run by a majority of the general public, it has to be possible to sell closed-source software that runs on it (where "it" means a broad range of different distros).
Yes, that means less freedom concerning that particular software. But without it, the platform is a tiny niche that's easily run over by the hardware OEMs.
I don't really want to see locked down hardware in the space any more than there already has been (Nintendo, Sony, X-Box, etc)... I think the PC centered gaming community largely wants a more open platform in general. In the long run, I don't see a lot of solid competition... especially with ever growing legacy libraries of content.
If Poettering is signing my kernel and reporting my UUID to websites along with proof I am viewing all ads, that is dreadful.
Unfortunately it will be the latter. Motherboards already have signed binary firmware blobs, some people cannot remove the Microsoft keys and still have functioning UEFI secure boot.
And this won't change a thing: it doesn't matter if they make a Linux-native frontend to the horrible GOG Galaxy. I just want my games to launch as seamlessly as they do from Valve's UI, not yet another launcher that I have to launch on top of Valve's system UI. I am already doing that with Heroic Games Launcher, which is far better than whatever they will concoct in-house and supports many other stores.
Valve integrated steam all the way down to the OS level to do all that. GOG galaxy meanwhile is focusing more on being an accompanying app to optionally use than centralizing everything under GOG. I think Galaxy trying to strive to be as "seamless" will break the very philosophy of GOG to begin with; being a store to grab games you truly own, not a platform to immerse yourself in.
So yes I want gog to be native linux on things like the deck.
I don't use Galaxy at all. My GOG games work on Linux. It's a good company.
The vast majority of Linux users are very happy to get an official GOG Galaxy for Linux. I hope they will plug into Proton and collaborate with Valve, but we really need official tools and brands on Linux for common users to feel comfortable enough to come over.
If they then go add additional features like wine integration to that tool to make it overlap more with Heroic is something we're all assuming, but not actually a given.
[citation needed]
GOG's launcher team is presumably already familiar with their codebase, already has a checkout, already has a codebase that's missing 0 features, has a user interface that already matches their customer's muscle memory, and presumably already has semi-decent platform abstraction layer, considering they have binaries for both Windows and OS X. Unless they've utterly botched their PAL and buried it under several mountains of technical debt, porting is probably going to be relatively straightforward.
I'm not giving Linux gaming a second shot merely because of a bunch of ancedata about proton and wine improvements - I'm giving it a second shot because Steam themselves have staked enough of their brand and reputation on the experience, and put enough skin in the game with official linux support in their launcher. While I don't have enough of a GOG library for GOG's launcher to move the needle on that front for me personally, what it might do is get me looking at the GOG storefront again - in a way that some third party launcher simply wouldn't. Epic? I do have Satisfactory there, Heroic Launcher might be enough to avoid repurchasing it on Steam just for Linux, but it's not enough to make me want to stop avoiding Epic for future purchases on account of poor Linux support.
This is one of the areas where GOG Galaxy has tried to stand out. It supports integrations with other launchers in Python: https://github.com/gogcom/galaxy-integrations-python-api
It's intended for the other direction of other launchers (or third party integrations with other launchers) feeding data to GOG Galaxy, but it's still one of the more interesting attempts in the wild of a launcher trying to be a little bit more than just a walled garden.
I don't know if in an Official Linux port of Galaxy if they'll try to find more ways to integrate beyond what they've already done with their Python API and how much they would be willing work with other launchers, especially Heroic, but of the big game stores, GOG seems one of the few that actually wants to try. Maybe they will. It would be nice to see. It's interesting seeing so many comments assume the worst of them, as someone who has played around with that Python API a little bit. (I was toying with a third-party Itch.io integration. Didn't get very far, but it was neat what seemed possible.)
And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.
I am happy that GoG will finally make its launcher available to Linux.
In my experience GOG bought games handled by Lutris/Heroic/Mini Galaxy trump Steam in convenience almost every time. There's been quite a few deal breaking issues with Steam client and/or Proton that went unaddressed by Valve for months that just never happened to me on the GOG+game manager combo. (Remember the most recent Steam rewrite that made certain UI elements not work on Linux and which still needs a workaround option in the client years later?) All that on top of another application requiring full browser engine under the hood eating resources just to be able to launch a game. I don't know if I am just extremely unlucky to get hit with every Linux related issue on Steam and notice its drawbacks or if people are offering Valve unreasonably high leniency, because they see then as some sort of champion of gaming on Linux, while not giving enough to other players like GOG.
Pardon my rant.
I've always wondered were problems on Steam's side or on the side of game devs implementing its APIs?
Anyway I personally experienced scaling issues, but chalked that up to my DE being unreliable. I also occasionally can't click on certain UI elements, but I recall this being a problem in Windows as well.
... and on Mac OS. For a while i had to play games with what control has focus to PAY them.
I don't need a client with your branding all over it, that has socials and my library and all engagement bait like that.
I figure it's one step away from putting the DRM back on so you have to use the launcher to get a game from GOG.
Just let me buy games and then shut up.
Game launchers are a good idea that lots of people want. A good game launcher needs both deep game integration and an online account, to provide save game syncing, joining friends and updating games. So far, it's mainly Steam which has been able to do this on PC. If GoG wants to compete, which it does, it only makes sense for it to provide the same.
It's not some evil scheme.
I like GOG's launcher because 1) it's open source and 2) it can show other gamijg libraries thanks to fan maintained plugins. Those aspects give me a sense that the goal here (outside of to lower the friction into GOG's store) is indeed to serve the user
And if that changes, it's easy to take my ball and go home. GOG trying to push hard on any DRM is basically them surrendering to Steam.
I've got tens of games through GoG and it's always my first port of call if I want a game. Because it keeps out of the way.
If it's got value to people, fair enough, it's got value to people. That's just my opinion. All I want you to do is sell me games. But we all know about enshittification and MBAs trying to round the wagons.
I've been buying and playing games from GOG on Linux for a very long time with no need for GOG Galaxy -- which is a thing I know nothing about. Since this announcement, I've been trying to figure out why I'd need it.
It seems like it's just a convenience application and social connection point (leaderboards, etc.). In which case, it's not something of interest to me. However, I've also seen references to Galaxy that imply that it's necessary to play games -- which is obviously untrue in general, but perhaps there are some games that require it?
Anyway, I'm tremendously confused by all this.
- Download and all the gamefiles that I am entitled to, and keep them updated.
- Show me a pretty interface to launch games from, including recent news and patch notes about that game's updates.
- Keep track of my save files, synchronize them to other devices, and make sure they never get lost.
- (linux) have some kind of per-game startup command manager because even a platinum rated proton game might need a --force-grab-cursor or something.
But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.
I imagine this is that - give me "download" and "play" buttons that let me run GOG games on Linux, even if the binaries were authored for Windows.
Cloud saves and achievements and all that are nice (and expected from something like GOG), but even just a normal launcher feels essential on Linux.
I find it slightly more convenient when installing games on a new machine. I've never personally seen a game that required using it.
You can still play GOG games without any launcher, which is how it's intended to work.
Some people really like having a launcher to keep track of everything, so this isn't a nothing burger. It's one more convenience to help convince people to move over.
I see no simpler explanation why someone would buy out a subsidiary like that.
All in all, GoG thrives on people being sentimental and it's totally in character for the owner to be sentimental as well.
It's been... amazing. A good game, running at workable framerates, no more crashes than usual (it's a Bethesda game, after all), and the software was free as opposed to building out a new PC with Windows 11.
It's like rediscovering PC gaming after years of it becoming bloated and a cash grab.
Especially for the older games you will get a lot more reach. You'd even reach beyond Linux (BSDs, etc.).
Please don't forget that a big chunk of your audience are nerds and that a lot of games run on engine re-implementations by nerds.
It's great that you make a client, but if you really want to offer something that would make people get games on GOG then do something that Steam does not offer, while probably being easier for you.
If that is too much to ask, please, at least do it in an unofficial capacity.
That said, Square finally released some of their Final Fantasy games on it yesterday, so hopefully that's changing.
Heroic Game Launcher: https://heroicgameslauncher.com/
RPM/Deb/Flatpack/TGZ/AppImage for Linux
DMG for MacOS Intel/M1+
EXE for Windows
Heroic supports GoG, Amazon Luna, and the Epic Game stores.
Heroic even streamlines the app updates so you don't have to figure that out.
Thankfully I have my old PC still lying around and it'll play most of the games I like, so I'm gonna give it a spin soon and see if its the right fit for me. Maybe I can use a bot to help me document setup better than I have in the past too.
No mention of a license, though. I guess it'll stay closed source.
It's a DRM implementation. It has to stay closed source.
https://www.gog.com/blog/what-exactly-is-drm-in-video-games-...
I basically don't leave the Steam UX. Valve has done such a great job here I don't see why any Linux user would consider buying games anywhere else.
I don't even know how to install non steam applications on my current stepup.
The original one with detachable controllers. The SSD is really easy to replace, and my logic is the controllers have to go bad eventually.
Edit: comes with a nice case and 2 USB c ports.
Be realist with what games will work, frame gen only goes so far.
I'd rather spend 80$ on new controllers vs 600$ on a new device.
As for fusion360... Freecad is getting mighty good these days...
* Integrations with online parts libraries don't seem to work (don't know why they didn't bother, as it looks like it just spawned a web browser anyway), and the simulation add-ons aren't available either, but the main program itself is equivalently functional.
I’m now hoping that this will gradually push the big publishers to go the extra mile and figure out their anti-cheat stuff on Linux too, so the remaining big games can make the transition.
https://bazzite.gg/ is based on Fedora
and https://chimeraos.org/ is almost like SteamOS for non-Steam hardware. It ships a console-like UI on top of an immutable Arch base.
Unfortunately modding is reason, why switch to linux for gaming is not easy.
Glad to see gog work on native.
Hopefully they will pursue a container/Flatpak native system but probably not!
The last obstacle will be the most working mostly effortlessly with my Nvidia on Fedora / Ubuntu.
Gamers used to own the games they purchased via cassettes, disks, and later even digital copies. Now through platforms like Epic and Steam you are provided a digital "license" to play the game.
ALL of this speaks to the "openness" of gaming and it is ALL important to gamers.
As previously stated though, game creators have been forced to choose the platforms they can create their games for. By the 90s the majority of personal computers were running MS-DOS and Steve Jobs had a base take on games being "toys" and did not belong on Macintosh products.
Fast forward to the early Oughts and you see games like Angry Birds and Candy Crush making millions by producing games on ARM technology which really pushed the entire industry forward to focus multi-platform gaming outside of the tradition routes of either PC or console or both.
Furthermore triple A studios led the charge and made big decisions that smaller studios would follow until around the release of Cyberpunk 2077. This in my opinion was the big turning point that gamers decides to act against large studios from all of the decision making that has turned a relative open system to a closed system.
The invention of the Proton protocol to allow gaming on Linux Machines is FORCING industry to ABIDE by the wishes of the customer. The gamers. The gamers are FINALLY winning!
This isn't just about openness on operating systems and being able to own the thing you purchase. Its also about efficiency. Windows is a bloat farm that has what feels like a million service hosts running in the background sending telemetry data to NOT me. Furthermore, if windows is not optimized to use your hardware efficiently, why would your favorite game?
Changes like the Proton protocol are bridges to re-align the supply/demand curve by forcing the customer and producer back to the negotiation table so the gamers voice can be heard.
In closing, gamers have had limited options due to technological limitations, vendor lock ins, corporate anti-competitive practices, monopoly exploitation, or predatory pricings.
With inventions like ARM and Proton protocol, gamers have a louder voice to force game makers implement "openness" in their products.
It’s literally the only issue missing (and some games not available under Xbox game app but I mean it’s Microsoft as publisher so no intention for Linux version)
GOG is now providing a 'correct' set of ELF64 binaries as a client? (I guess (wayland->x11, vulkan->cpu))
Hopefully, they will support self-hosted email servers not in the DNS, mobile phone numbers, and wallet codes.
It's simply to bloated.
I know it's eastern Europe but that's $5000-7500 a month, barely $90k a year. It sounds like a solo job too so a lot of responsibility for this salary.
$90K a year goes much further in most of Europe barring the centres of the biggest cities—let alone eastern Europe—than it does in the US.
NYC and Bay Area salaries are outrageously inflated, with much of the take-home being funnelled into four/five digit rents or mortgages for houses built out of matchsticks, car loans, health insurance payments, and more. None of this is necessary or costs as much in most of Europe, or the rest of the world, really.
Apples to oranges.
If you account for the fact that Poland is generally less expensive than the average and that the average monthly living cost is ~900 EUR ( https://www.numbeo.com/cost-of-living/country_result.jsp?cou... ), even the 50k lower bracket is in the higher range. You get ~2k EUR net/month in your account after pension and tax contributions, health insurance, rent and expenses (as a single). That's not bad at all. EDIT: (excluding rent)