Sublime Text spent over a decade tuning their CPU renderer and it still didn't cut it at high resolutions.
https://www.sublimetext.com/blog/articles/hardware-accelerat...
Now, the situation is that your display is directly attached to a humongously overpowered beefcake of a coprocessor (the GPU), which is hyper-optimized for calculating pixel stuff, and it can do it orders of magnitude faster than you can tell it manually how to update even a single pixel.
Not using it is silly when you look at it that way.
But look at my CPU charts in the github link upthread. I understand that maybe that's due to the CPU emulating a GPU? But from a thousand feet, that's not viable for a text editor.