Compilers and test suits do scale (at least for C/C++ and Rust, which is what I work with). But I think the parent comment referred to consumer applications: games, word processing, light browsing, ...
(Though games these days scale better than they used to, but only up to a to a point.)
I find that most tools I write for my own use can be made to scale with cores, or run so fast that the overhead of starting threads is longer than the program runtime. But I write that in Rust which makes parallelism easy. If I wrote that code in C++ I would probably not bother with trying to parallelize.