> increasing addictiveness for the weak minds
This kind of statement is like saying only fools fall for spearphishing attacks. IME, there are lots of attacks on your attention, and it only takes one mistake.
If you have not been targeted yet, it's just a matter of time. For example, look around here at the Factorio users. "It's just a fun game." Ok, but how many hours a week are you spending on it? Looks like an addiction to me.
I know not everybody agrees with me, but when you are logging hundreds (thousands?) of hours on WoW, League, COD, ... it quacks like a duck.
WhatsApp can be dubbed a success as well, and Oculus wasn't a flop. And, what does that tell you about the company? They can only acquire and integrate products. Why? Because Leetcode (LC). Fk LC, Hard!!!
But other than that, it was all about working in a digital office, being advertised to, etc. They had this scene where one of Zuck's definitely-real friends is excited about "this new street art" on the digital wall that jumps off the wall and they interact with it. Imagine having popup ads that jump up at you when you're walking (gliding?) down the street!
He’s got one of the biggest free cash flow machines in the world, so he’d rather swing and miss than not swing and be left behind, given that with $200B top line, there is essentially no financial penalty for a swing and a miss.
It does look goofy to have made such a big gamble on something as stupid as Metaverse in hindsight, though.
I do think virtual interfaces will be a thing when the tech is ready. Not really ready player one style but more like what they have in the expanse for computer tech.
There are absolutely a lot of high profile failures though, with the metaverse being #1 (along with the name change to boot!)