Sure! The interlacing CRT effect is a nice touch BTW. I held off touching Godot for a long time because I had heard that its WASM/WebGL/etc. support could be a bit spotty but your game looks great so I'm thinking I should give it another shot!
If you're targeting WASM etc., I would personally stick with 3.5 for the moment - it's rock solid. I've tried porting to 4 a few times and it's flaky; notably with increased build size, and other issues I don't recall right now.