There's a lot more to do, but my feeling is the project is taking UI/UX design much more seriously than it has in the past, with the ramp-up of an internal design-focused team etc. I get that feeling from reading the weekly progress updates and MR discussions.
I'm very optimistic for the future of FreeCAD personally. I think it's a great time to contribute if you are interested in making UI/UX better as well because there's much higher interest in that kind of work now. I think it's close to having its own Blender/KiCAD moment.
Also all of the software mentioned above has very little UI/UX and also ambition compared to FreeCAD.
Yes they have some unconventional names for certain operations, like "pad" instead of "extrude", and yes there's a confusingly-similarly-named "Part" workbench for doing CSG-style CAD, and yes it takes a bit of practice to get good at it. But it's not next to impossible.
I don't like browser based and blender is too focused on animation (I'm more into 3D printing) so I haven't found a good FOSS alternative. FreeCAD isn't it anyway.
Plasticity for free form hard surface CAD modeling.
If you need parametric CAD then the learning curve jumps significantly and FreeCAD nowdays actually makes sense as with a bit of practice and customization you get to great place.
FreeCAD feels like Blender few years before v2.80 - people outright dismissed it because it had a bit unconventional UX but underneath was already the extremely solid software that now dominates 3D polygon modeling. FreeCAD doesn't have that much of a momentum but i wouldn't be surprised if they became Blender of CAD over time.
But yeah FreeCAD I just can't get my head around it right now.