Skip to content
Better HN
Top
New
Best
Ask
Show
Jobs
Search
⌘K
undefined | Better HN
0 points
AppleBananaPie
1mo ago
0 comments
Share
Never worked with it myself but I've always heard the people who do describe it as Unreal c++ because to them it's completely different than regular c++ and this must be one of the reasons why
0 comments
default
newest
oldest
PacificSpecific
1mo ago
That's pretty much correct. I kind of have to switch to "unreal c++" context whenever I'm working in it. They have their own standard library etc
rustyhancock
1mo ago
Don't forget if you make the editor access a nullptr it'll probably crash and take out any unsaved changes to blueprints!
j
/
k
navigate · click thread line to collapse