> This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.
Feel free to use these to make your own Puck holders, Controller sweaters, or whatever else you want to create!
Your Steam Controller is yours, and you have the right to do with it what you want. That said, we highly recommend you leave it to professionals. Any damage you do will not be covered by your warranty – but more importantly, you might break your Steam Controller, or even get hurt! Be careful, and have fun.
[1] https://gitlab.steamos.cloud/SteamHardware/SteamController
Valve is the company where we spend a lot of money and they deserve it.
The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it.
People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now the exception.
It's really funny to read this given that Valve largely invented loot boxes!
Gabe is just better at PR than the competition and gamers are irrationally tribal and will defend whatever they consider to be part of while ignoring all the bad parts.
I think Gabe Newell is a visionary for building Steam in 2003, way before Jobs had the same idea, but absolutely everyone and their mother hated Steam back then. I remember the memes on IRC and various forums (and I've been on Steam for a very[1] long time, the first or second day it came out I think). Two decades later, props to them and their useful acolytes for gaslighting the entire gaming community. No idea how Gaben is regarded as some sort of Christlike figure these days, but here we are.
Maybe it's just a "lesser of two evils" thing, as companies/platforms like EA and Ubisoft are the absolute scum of the earth.
If you're a software CEO reading this, your company value doesn't come from your customers, clients or contracts. It's the people doing the work.
It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.
Steam lets you trade your items with others. with all the copycats that came out, im not sure any of them allow for you to trade things you bought with other players within the same game, let alone letting them buy it off you for virtual currency you could use to buy other games with
Another POV is, nobody on HN has any idea what he's talking about, it's all vibes.
Are they compliant in the Australian market now?
Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.
Privately held company
> how long it can possibly last
Till VC's or IPO day
Americans like to clown on the EU, but consumer protections and privacy laws don’t magically pop up on their own, and businesses don’t all magically act in the consumers’ best interests unless they are legally made to.
1) Valve is not in desperate need for capital, Steam and their older games are money printing machines therefore they don’t feel the need to release new games all the time. This is a pro and a con, they don’t feel the need to release same-y, barely iterative titles to make ends meet which means the overall quality of the games we do get is much higher. But at the same time it’s no telling when Valve just decides the juice isn’t worth the squeeze anymore.
2) the games that Valve do release are always a standard deviation above the other games of that similar genre at the time. Their ability to take a mechanic, or an engine, or a combination of the two and meaningfully expand and revolutionize in that space cannot be understated - and as game technology progresses, making similar impacts at that scale takes longer and is much harder than the previous title. Half Life Alyx was such a quantum leap in VR quality and I don’t think it’s talked about enough. Deadlock takes the MOBA genre to a whole new level in terms of gameplay depth and complexity. I think they’re taking their time with titles and they know the predecessors that came before them.
For that, I’m willing to wait.
..
I vote with my wallet, I avoid buying anything from Steam. Gog and Itch.io are where I go out of my way to spend my money.
Itch.io is amazing! All the coolest games are there + the developer experience is about a million times better than Steam, just sensible and utilitarian. Steam dev experience is a kafkaesque nightmare.
..
Back in 2000 because of these features Steam was the epitome of digital evil. it's just that all other tech companies (google, apple, MS, sony, samsung, etc.) have become so supremely evil over time, whereas Valve has remained at its year 2000 level of evil and so now seems positively angelic compared to its peers.
...
I will also note that Valve probably are one of the biggest heralds of the year of the Linux desktop just by doing tonnes of work making games run in it well and hassle free. The biggest barrier to entry for Linux had long been that games dont work, thats basically solved now. So they get a bonus point for that.. Steam is still filth I dont want or need on my system tho.
And that's not charity either. Valve realized they needed to hedge their bets when Microsoft threatened to fuck them over with the Windows Store. Linux (or more specifically, SteamOS) is their backup plan.
AFAIK, this restriction doesn’t apply if you’re distributing via a different market place.
If that’s true, that seems fair since you’re relying on Valve’s infrastructure to support the sale.
Berkshire Hathaway, Novo Nordisk, ASML, TSMC, Saab, Atlas Copco, Texas Instruments.
(Perhaps not that many from the US though, relatively speaking? Not sure TBH.)
I mean are we forgetting about kids gambling lootboxes in CS and Valve doing nothing to regulate it?
I mean yes compared to the rest of the gaming companies that are long way gone like Blizzard etc, Valve seems to be the better, but its not like they are saints...
It always amazes me how us as people forget the past (which is not even far away).
*Owner must be a decent human being
Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time)
Their new refund policy is great, but it wasn't completely free to consumers.
The "played for less than two hours" refund policy is more of a compromise than great, IMHO.
It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past miscellaneous bugs.
Steam's "play time" clock starts when the game executable is launched, and keeps running during all of that nonsense, even at title screens and menus. Some games have run past Valve's return window before I got even a minute of play time.
It would be nice if one of Steam's widely used APIs (Steamworks?) included a way for a game to register when it is actually being played, as opposed to loading or setting up or sitting at a pause screen. I think this would help with the return window problem, and finally make the played hours count on our Steam profiles somewhat accurate.
At least personally, I'd prefer having to wait a few months and having a good refund policy over more sales
Not sure what you mean by "not great," the Steam Deck is awesome. The one in our household is like 3 years old and still sees daily use. They have been very well received by the PC gaming community.
SteamOS is mostly just the regular Steam client on top of Linux. You will get more or less the same overall experience by starting with a reasonably capable GPU, then installing any mainstream Linux distro, then installing the Steam client, and making a few tweaks. Valve has been very active in upstreaming fixes and features to upstream projects like the Linux kernel and Wine, so the Steam Deck (and soon Steam Machine) doesn't actually have any special sauce, it's just a nice self-contained unit for those who just want to play games and not be bothered by the OS under the hood.
https://en.wikipedia.org/wiki/SteamOS
They aren't going to let you advertise them as Steam-branded hardware without an agreement, but there are multiple handhelds that have done so to be branded officially Steam Compatible.
Likely to change soon though with the steam machine release
Everybody else could stand to take lessons from them
If you want a purple Steam Controller, you can load Valve's STL into your favorite slicer, 3D print a new shell, transplant the electronics, and you're done.
If you want a purple MacBook, could you do the same with those Apple PDFs?
Headphone piece broke. Replacement was covered under warranty. Once. After that it was $30 a pop from amazon for the replacement part. Both of the parts provided under warranty (it was a set of 2) broke in the same way.
Figured if the parts break that regularly, I would wind up spending $500 in just a few years on replacement parts, might as well just get a printer. The part already had a model available (it was apparently a common issue), and the printed version hasn't broken yet.
I know nothing about making models, so the fact that the community already had the replacement part ready to print for me was a huge win, and Valve doing this basically guarantees that there will be a variety of "Controller stand, with puck slot" and replacement part prints available. HUGE win.
It's a flavor of 3D modeling called "constraint-based." You've heard the adage that if you give a million monkeys typewriters, eventually one will write something coherent? Constraint systems embody that same idea: There are infinite possible 3D models. You keep adding constraints until you narrow it down to only one possible solution that fulfills all of them.
Caring about the products they make and their customers seems like sorta the default for most people but large companies learn apathy eventually (or maybe it's mostly the companies that prioritize growth this way that become big). I wonder if less top down control at companies (especially by finance investors) would have them be better to consumers.
Prior to Steam, I used to routinely buy used games, give away copies of games I didn't play anymore, etc. Steam basically ruined all of that.
Still sucks that used games died and the forced game upgrades that come with Steam have their issues too, but PC gaming was a horrible mess before Steam cleaned that up. Heck, I'd rather rebuy a game on Steam than find out what those vintage DVD copy protection does to a modern Windows. Most PCs don't even have a DVD drive anymore anyway.
Can only hope that Stop Killing Games is the first shell in winning back our digital rights
The gambling thing is whack but at least it's not polymarket.
"Underpriced good at it again" would be more accurate.
They could sell the first few for more and settle down to their normal price after a time.
There isn't sustainable demand for a $300 steam controller, that's why they didn't price it there, not because they didn't want to sell for a huge profit. Ther is, however, a much smaller market of people who will pay a premium to be first, hence the resellers.
Who is actually out there 1) buying up these controllers to scalp them and 2) who is actually buying them at an inflated price from scalpers?
Like what is the point, what fun is there in playing this game… when I’ve already got a controller I’m happy with? You know? Why worry about this?
For the scalpers part; I know a lot of people who would pull out a stack of money for anything Valve/Steam branded. I personally needed a new controller and when I saw the release date I set multiple alarms because at some point you just know how fast they’ll be sold out.
I got to ask What made you want to live this kind of life?
He said, "There ain't no rest for the wicked
Money don't grow on trees I got bills to pay, I got mouths to feed There ain't nothing in this world for free
I know I can't slow down, I can't hold back Though you know, I wish I could Oh no, there ain't no rest for the wicked Until we close our eyes for good"
Cage The Elephant - "Ain't No Rest For The Wicked"
Note that they don't check every second so they might miss some smaller restocks (or really orders which got closed and resulted in a few more units being re-added, since the actual stock is fully gone).
I've been trying really hard to get this new Steam Controller, I've been dreaming about playing grand strategies from my bed on the TV, but using a mouse in the bed is awful! This controller is essentially made for me. No luck so far at all the last few days, despite spending quite a few hours checking every few seconds! Region is also Germany. I've given up until the next restock Valve has announced will come "soon", but I'm guessing I'll miss it because there's too many bots aimed at their store page, not even sure why to be frank, are there really thousands of people willing to spend 3x for a singular controller, even if it's a nice one? The market seems to indicate that.
Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique.
Regular game/computer controllers for disabled folks were pretty pricey last time I've checked.
AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost free.
So I guess it's a huge win for people who need accommodations. I'm very happy for that!
I'm not disabled myself, it was just the first thought I had when I've read the news.
And then there was the N64 controller...
It just provides you with two different ways to hold it: one where you're using the D-Pad, and one where you're using the analog stick.
I'm not claiming it was the pinnacle of controller design or anything, but it was fine.
Windows is designed for gamepads to emulate an Xbox controller. All those Steam Deck competitors are implemented as an Xbox controller with a partial keyboard grafted on. That's why you need Legion Space or Armoury Crate to make them usable - they tell the controller firmware what keybindings to send for those rear paddles.
InputPlumber serves this purpose on Linux. Without it, you just get ABXY, start, select, nav, and shoulder buttons - the same layout that's been on the Xbox forever, because games don't understand the random partial keyboard that shares an internal USB hub with the Xbox pad clone. Thankfully on Linux, you're not stuck with one durable keybinding per paddle - once InputPlumber unifies that USB hub back into a controller, you can map all its buttons per-game with Steam Input. This controller brings that same convenience to Windows too.
It's not that Valve is making a proprietary controller - it's that the Windows gaming ecosystem assumes a proprietary controller, and Valve doesn't conform to that assumption. Instead, they provide a fully featured controller and let you configure it per-game in Steam. Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.
PS4 controller support on Windows used to be a huge hassle, because you had to install DS4Windows to make it work. Nowadays, Windows automatically downloads the proprietary drivers to make it work, but I'm not sure if that covers the PS4 controller-specific features such as the touchpad, gyroscope, lightbar or if it enables XInput support. I think the PS4 controller situation supports what OP above is claiming.
That's exactly how you create a walled garden. You build a garden. Get people in. Then wall it up.
If all the games respected HID and Valve did something proprietary, I would understand the skepticism. The truth is that most games are engineered with platform integration (e.g. for achievements, controller mapping, etc.), and fallback to the Xbox API. It's reasonable for Valve to sell a controller that takes full advantage of their platform.
Also, Valve's primary OS is Linux-based. There's surely either already a module upstream in the kernel or one is coming soon. That is: open source software to take full advantage of this controller. That's not the same thing as a walled garden.
Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (xinput can't do these simultaneously), extra buttons (xinput can't do this), and the trackpads (you guessed it).
And it is Windows, because on Linux the controller does work without Steam if you get the right drivers. It doesn't get the full features but it's functional as a gamepad, at least.
So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).
I don't have any reason to believe that similar projects won't work for the new version.
This review says otherwise:
https://www.gamingonlinux.com/2026/05/the-new-steam-controll...
> Using The Steam Controller Completely Outside Of Steam
> [...] However, at least on the newly released Fedora KDE 44, the system does appear to detect it as a basic gamepad out of the box.
> [...] I installed LIMBO from GOG with GE-Proton and it worked great even with vibration.
More example games are described there as well. A few apparently get confused by the Steam Controller presenting itself as a game controller, a keyboard, and a mouse, but most seem to be fine.
Those tests were done on Linux. I wonder if it's any different on Windows.
on Linux I think there's a kernel level driver, but I'm not sure
The original steam controller had a program to allow users to map the controls without steam, hopefully it will add support for the new one as well.
I was very curious about this, No video I saw even said anything about the Steam Software being needed, and is extremely disappointing, on my computer I make a point that I only have steam running if I am playing a steam game. If I am not it is not running and it does not auto start.
Now if it works with steam closed, I am slightly more ok with it but I would love a driver that is not coupled with Steam.
Though I do think it aligns with Valve’s initiatives lately. I don’t think I would go so far as to say walled garden but SteamOS is clearly geared towards using the Steam Store for everything (sure it has desktop mode, but the focus is clear) and their half assed Windows support (despite promises) on the Steam Deck.
Don’t get me wrong, Valve has done a lot of good but I do worry at how quick we are to defend them. I mean I even see people defending their rumored use of AI saying things like “well if there is any company I would trust it would be Valve”. Yeah that won’t backfire.
Edit:
Wait, it won’t even work with a game if it isn’t launched through steam? Are the other comments correct? If that is true, Yeah that is a big nope for me and of course more are not talking about it.
I refuse to let steam or any software run that is not related to my current task.
Why do we criticize Razer for shady practices with their hardware and software but it is fine that Valve did this?
While we could argue about the state of Windows, Steam also did not have to engineer it this way and the requirement of launching through Steam feels deliberate.
From what I can find, as others have mentioned, the 8BitDo controllers don't require Steam to be running to work. I presume the PS5 controller likely also does not (I will test this later)
Valve does deserve criticism for the royal pain certain things are though. For example non-technical users will absolutely struggle to get Proton working without Steam, the process in doing so is purposefully kept undocumented and esoteric. There's 100% a little bit of undesirable obfuscation Valve does to push you towards just using Steam to run their OSS. It's definitely non-Free in the purist sense.
In practice half-assed HID drivers by OS, badly designed OS<->application APIs, hardware manufacturers copy pasting HID descriptors from other devices, not following the standard properly, firmware bugs getting fixed with drivers instead of firmware fixes, intentional discrepancies from standard, console manufacturers reinventing the wheel has lead to the current mess.
It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later
SteamOS is technically licensed under GPL, but Valve has yet to release the source code for 3.0 (4 years ago...)
The last activity in the public kernel repository was 9 years ago.
That's not true. You get a reduced functionality controller with trackpads that can still be used to start steam back up.
Better yet if you use Heroic instead of the official Epic launcher, it will let you add the game directly to Steam.
This is basically how people use 3rd party games on the steam deck. You want them added to steam as 3rd party games for easy access in game mode, so you just add any non-steam games to steam. Heroic and other launchers make it pretty effortless, but you can do it manually as well.
Glad to see that valve is using the best CAD software :)
Just because it was withdrawn in 2005 does not exclude its wide use in industry
#93459=APPLICATION_PROTOCOL_DEFINITION('international standard', 'config_control_design',1994,#93458);
I will feel free to ignore comments on AP242 from PTC if they can't be bothered to use it.And the latest!
https://steamcommunity.com/games/353370/announcements/detail...
I know multiple people whom are quite attached to 10+ year old mice that haven't been manufactured for quite some time, and would like to keep the familiar shape and design.
Unfortunately it had some real flaws. The back buttons weren't supported even on windows, I had to use 3rd party software like REWASD to map them to keyboard keys. And despite the high cost of the device, the rubber on it degraded and broke off pretty quickly. And the controller didn't have backlit buttons!
https://creativecommons.org/licenses/by-nc-sa/4.0/ the CC BY-NC-SA 4.0 wouldn't let you sell it no
I have a Steam Deck and love it, but the only experience I have with those pads is “dammit I accidentally touched the pad again.” If I want a mouse, I just connect a Bluetooth mouse.
I thought for sure everyone knew it was a flop and we’d never see it again, but obviously that’s not right since they are back. What am I missing?
For games without controller support or where KB+M has an advantage, the trackpads are a game changer. Imagine a hotbar like in Minecraft or Terraria, but instead of having to go left or right one at a time with your bumpers, you could spawn a radial menu with the touchpad and instantly flick to "8" or "5" or "1" to select those slots.
I'd like to see a video of someone demonstrating real in-game use of these trackpads on different types of games. None of the reviews I've seen so far go into any detail on it.
EDIT: I found the trackpad usage detail I was looking for. But it's not using the new controller, just a steam deck. Looks a lot more accurate than I imagined. https://youtu.be/0BQEg3puMsc
These days it's hard to imagine me doing it with a mouse even :) The gyro takes some getting used to but it can indeed be really precise
Best usecase for them (according to me) is top down strategy/base building games
Some people use them for radial menus, like selecting a weapon or pings or whatever
Every discussion about Ticketmaster and/or scalpers is full of people who think if it wasn't for scalpers and ticketmaster, we could all go to every concert we want to for a reasonable price.
It is the same thing with the tech community and the price of hard drives, RAM, and GPUs right now. I have seen so many comments by people saying they "aren't going to support the price gouging" and seem to think manufacturers are just taking advantage of the hype to increase their prices.
I'd be extremely surprised if they didn't do that.
EDIT: I see others here mention 2 max. Haven't heard that before, but that makes more sense to me.
Is it really? I go to my "local" second-hand marketplace and I see countless of listings for the new Valve Controller. I think it's fair to say most of those aren't "Ops, I made a purchase and I can't return it" but most likely being scalpers. No doubt, some of them are fake as well, but regardless, tends to be fairly easy to see when things are being scalped or if it's actually just high demand, if it's the latter, you don't see tons of second-hand listings the day after it opened.
Scalpers have no effect on the supply of a product, they only affect the demand of the product and specifically they reduce the demand for the product by increasing the price.
Me, I don't think so. I just think people really wanted to get one.
There was a limit of 2 steam controllers for this sale, but it sounds like that limit was only per transaction, and didn't prevent an account from placing multiple transactions (if the store would load for long enough to allow it). I don't think any of the other limitations were in place.
If you're trying to make a profit, you can invest capital to do your own development or reach out to the source to arrange compensation.
This astroturfing of open licenses as if they are solely for the exploitation of profit and not of the common good is a terrible trend.
They engineered something and gave it away for free. It appears as if you are complaining that you can't use it to generate profit. This seems entitled to me, am I misunderstanding your position?
As somebody not very familiar with CAD/3D printing, etc how hard is it to produce it myself (couple units for personal use)? What would be the average cost? Did anybody do it?
It's more helpful for making things that conform to the controller, like a holder or stand for your desk or carrying case.
It's probably way easier if you have proper soldering setup at home, which won't be true for average person just expecting an easy fix. I understand how it can be quick and simple for someone with more experience
It's information age. Information about publicly offered stuff should be public.
Unfortunately we rely on voluntary heartwarming gestures like this one and reverse engineering attempts by hobbyists.
Dont care about controller, memory card or deck charger or whatever other irrelevant addition to existing products you have. I just want an update on the Frame. And yesterday too. Thank you for very much for your time and attention. Until our eyes meet again.