> …but as a user, I would much rather wait an extra 200ms for my slow/expensive prompt to be accurate
This is the opposite of the feedback I get. Users want instant responses. If you have delay in generating responses/interruptions it kills the magic. You also don't want to send faster than real-time. If the user interrupts the model you just wasted a bunch of bandwidth sending 3 minutes of audio (but only played 10 seconds)
> TTS is faster than real-time
https://research.nvidia.com/labs/adlr/personaplex/ Voice AI for the latest/aspirational is moving away from what the author describes. It is trickled in/out at 20ms
> We really hope the user’s source IP/port never changes, because we broke that functionality.
That is supported. When new IP for ufrag comes in its supported
> It takes a minimum of 8* round trips (RTT)
That's wrong. https://datatracker.ietf.org/doc/draft-hancke-webrtc-sped/
> I’d just stream audio over WebSockets
You lose stuff like AEC. You also push complexity on clients. The simplicity of WebRTC (createOffer -> setRemoteDescription) is what lets people onboard easily. Lots of developers struggled with Realtime API + web sockets (lots of code and having to do stuff by hand)
----
I think if I had my choice I would pick Offer/Answer model and then doing QUIC instead of DTLS+SCTP. Maybe do RTP over QUIC? I personally don't feel strongly about the protocol itself. I don't know how to ship code to multiple clients (and customers clients) with a much large code footprint.
1. Of course users want lower latency, but they also want fewer instances where the LLM "misheard" them. It would be amazing to run A/B experiments on the trade-off between latency vs quality, but WebRTC makes that knob difficult to turn.
2. I'm obviously not an TTS expert, but what benefit is there to trickling out the result? The silicon doesn't care how quickly the time number increments?
3. Yeah, sometimes the client is aware when their IP changes and can do an ICE renegotiation. But often they aren't aware, and normally would rely on the server detecting the change, but that's not possible with your LB setup. It's not a big deal, just unfortunate given how many hoops you have to jump through already.
4. Okay, that draft means 7 RTTs instead of 8 RTTs? Again some can be pipelined so the real number is a bit lower. But like the real issue is the mandatory signaling server which causes a double TLS handshake just in case P2P is being used.
5. Of course WebRTC is easier for a new developer because it's a black box conferencing app. But for a large company like OpenAI, that black box starts to cause problems that really could be fixed with lower level primitives.
I absolutely think you should mess around with RTP over QUIC and would love to help. If you're worried about code size, the browser (and one day the OS) provides the QUIC library. And if you switch to something closer to MoQ, QUIC handles fragmentation, retransmissions, congestion control, etc. Your application ends up being surprisingly small.
The main shortcoming with RoQ/MoQ is that we can't implement GCC because QUIC is congestion controlled (including datagrams). We're stuck with cubic/BBR when sending from the browser for now.
2.) The model isn't processing just text anymore. Also taking into account breathing/emotion etc... not just spitting out big responses anymore. As it generates them it is taking into account the users response.
3.) It works with the LB setup today. Clients are sending ICE traffic, if it roams we lookup the ufrag and route appropriately.
4.) With DTLS 1.3 it is 1 RTT with SNAP[0] for WebRTC session. SCTP info goes in Offer/Answer, DTLS is packed into ICE. You are totally right about signaling though! [1] was my answer for doing WebRTC without signaling, couldn't get anyone to care though.
5.) I don't have anything that I need to tune. If I want to increase (or decrease) latency [3] is something I put into Transceiver. Otherwise I can't think of any 'change this WebRTC behavior' that has been asked by users/developers.
[0] https://datatracker.ietf.org/doc/draft-hancke-tsvwg-snap/
[1] https://github.com/pion/offline-browser-communication
[3] https://webrtc.googlesource.com/src/+/refs/heads/main/docs/n...
People can tolerate missing words surprisingly well. If a phrase is slightly clipped, masked by noise, or dropped, the listener can often infer it from context. That happens constantly in real speech.
But pauses and stalls are much more damaging. A sudden freeze in the middle of speech breaks turn-taking, timing, and attention. It feels like the speaker stopped thinking, the connection died, or the system got stuck.
For voice UX, a tiny omission is often less harmful than a perfectly complete sentence that freezes halfway.
LLMs are surprisingly good at this, too.
This entire blog post is based on assumptions that
1) WebRTC garbling is common
2) LLMs fall apart if there are any audio glitches
I would bet money that OpenAI explored and has statistics on both of those and how it impacts service. More than this blogger heaping snark upon snark to avoid having a realistic conversation about pros and cons
If I'm talking to a friend or peer and I'm on a crappy link, we can probably work it out. If I'm calling my lawyer from prison with my "one call" I really want my lawyer to get my instructions clearly and correctly, ideally the first time without a lot of coaching.
Where on this scale does "person talking to LLM" fit?
I believe there's a ton of research into the shannon limit and human speech. You can trivially observe how much redundancy there is by listening to a podcast at 1x, 1.2x, 1.5x, 2x, etc, and when you can't follow what's going on, you've found the "redundancy" built into that language. This number falls way off when you're listening to a person with an accent or when the recording is noisy or whatever.
You'll also find that your tolerance for lossy media is radically different based on latency and echos and jitter in the audio (which I believe is the point of the original "don't use webrtc" article...)
Finally, people may tolerate this, but the "phonem to token" thinger may be less tolerant, and will certainly not be able to magic correct meaning from lost packets, and if the resulting exchange is extremely expensive or important (from the lawyer and the "I'm in jail in poughkeepsie; I need bail!" exchange) you really want to take the time to get it right, not make things guess.
> This is the opposite of the feedback I get. Users want instant responses.
I am skeptical that you are getting feedback that users prefer instant wrong results to 200ms-lag correct results.
Deeply skeptical!
The blog post glosses over the details and implies that 200ms of latency would be a magic solution. They do admit that WebRTC already has provisions for up to 200ms, so I guess they’re really implying that 400ms would be the happy case path for their alternative buffering, which is starting to get in the range where users would probably be annoyed.
Have you tried having conversational speech over a link with almost half a second of delay? It’s bad. You have to work hard to establish a turn taking routine with the other party and do extra mental work to identify your slot to talk.
The other half of this problem requires acknowledging that LLMs are actually pretty decent at interpreting input with gaps. You can drop words or even letters from LLM input and still get surprisingly decent results back. This post acts like a dropped packet means your response is going to send the LLM off on a wrong response or something.
Sure, but I am skeptical that users are actually saying "I prefer wrong answers over lag", which is what the post I responded to implied.
This is different to user's saying "I prefer quick answers to laggy answers", which is what I presume they may have said.
To actually settle this, the feedback must answer the question "Do you want wrong answers quickly or correct answers with an added 0.2 second delay?" because, well, those are the only two options right now.
My desires are pretty different in the two scenarios. Q&A mode if it's not quick to respond I'll think something is wrong with my phone.
Deep think mode I'm honestly kind of pissed off at how fast it tries to respond. I want it to slow down and give me a chance to process and use extra compute on its side (including newer models) so it doesn't just spew low thought bullshit at me.
It seems like the system could detect which of these two modes was happening and adapt, including protocol.
I haven't tried the voice mode since the new model updates, maybe it's gotten better.
Counter to everything I just said though and germain to the topic at hand, when I'm in q&a mode that's probably the worst time for it to drop audio as it changes the query significantly. vs when I'm talking at it for 2 minutes it could probably throw half away.
You are skeptical that people would prefer instant responses with 99.99% accuracy to waiting noticeably longer for a higher-accuracy rate?
The Internet, over its entire history, suggests otherwise.
A single dropped or missed word in a sentence can reverse the meaning.
I am skeptical that people would rather have wrong answers than lag. I am not claiming what the percentage is and neither are you, because no one measured it at the low lag.
WebRTC is complex, even if it's a library (even if it's a library built into the browser they're already using). For a client/server voice interaction, I don't see why you would willingly use it. Ship voice samples over something else; maybe borrow some jitter buffer logic for playback.
My job currently involves voice and video conferencing and 1:1 calls, and WebRTC is so much complexity... it got our product going quickly, but when it does unreasonable things, it's a challenge to fix it; even though we fork it for our clients.
I could write an enormous rant about TURN [1]. But all of the webrtc protocol suite is designed for an internet that doesn't exist.
[1] Turn should allocate a rendesvous id rather than an ephemeral port when the turn client requests an allocation. Then their peer would connect to the turn server on the service port and request a connection to the rendesvous id, without needing the client to know the peer address and add a permission. It would require less communication to get to an end to end relayed connection. Advanced clusters could encode stuff in the id so the client and peer could each contact a turn server local to them and the servers could hook things up; less advanced clusters would need to share the turn server ip and service port(s) with the id.
This is closer to being the real problem with WebRTC than the whole "it's making decisions about latency that I disagree with".
If you had a way to setup the tracks/channels over UDP connections that didn't involve P2P/STUN/TURN etc. but got to keep all the codec negotiation and things like AEC that would be awesome. MoQ isn't that though, because it's by people that don't actually see the whole problem end-to-end; just their little piece of it in the middle.
You only need to send ~1 second at a time. There's no reason to send 20ms or 10 min at a time. Both are stupid.
I disagree with this SO strongly. I find the conversational voice mode to be a game changer because you can actually have an almost normal conversation with it. I'd be thrilled if they could shave off another 50-100ms of latency, and I might stop using it if they added 200ms. If I want deep research I'll use text and carefully compose my prompt; when I'm out and about I want to have a conversation with the Star Trek computer.
Interestingly I'm involved with a related effort at a different tech company and when I voiced this opinion it was clear that there was plenty of disagreement. This still surprises me since it seems so obvious to me that conversational fluidity is the number one most important feature.
I prompt orchestrations most of the day, and am very particular about the fidelity of my context stack.
Yet I’ve used advanced voice mode on ChatGPT via the iOS app a lot. And I have not had a problem with it understanding my requests or my side of the conversation.
I have looked at the dictation of my side and seen it has blatant mistakes, but I think the models have overcome that the same way they do conference audio stt transcripts.
I have had times where the ~sandbox of those conversations and their far more limited ability to build useful corpus of context via web searches or by accessing prior conversation content.
The biggest problem I have had with adv voice was when I accidentally set the personality to some kind of non emotional setting. (The current config seems much more nuanced)
The AI who normally speaks with relative warmth and easy going nature turned into an emotionless and detached entity.
It was unable to explain why it was acting this way. I suspect the low latency did disservice there because when it is paired with something adversarial it was deeply troubling.
But you’re not. And you won’t. You’ll never have a conversation with the Star Trek computer while you continue to place anything else above accuracy. Every time I see someone comparing LLMs to the Star Trek computers, it seems to be someone who doesn’t understand that correctness was their most important feature. I’m starting to get the feeling people making that comparison never actually watched or understood Star Trek.
A computer which gives you constant bullshit is something only the lowest of the Ferengi would try to sell.
> This still surprises me since it seems so obvious to me that conversational fluidity is the number one most important feature.
It’s not. It absolutely is not and will never be. Not unless all you’re looking for is affirmation, companionship, titillation. I suggest looking for that outside chat bots.
If the connection is truly bad, upload your voice and quantify emotional payload.
The answer came back over the same connection.
In the case of OpenAI, they can't exactly keep a persistent connection open like Alexa does, but they can use HTTP2 from the phone and both iOS and Android will pretty much take care of that connection magically.
The author is absolutely right, a real time protocol isn't necessary. It's more important to get all the data. The user won't even notice a delay until you get over 500ms. Especially in the age of mobile phones, where most people are used to their real time human to human communications to have a delay.
(If you work at OpenAI or Anthropic, give me a shout, I'm happy to get into more details with you)
I think a lot of comments are getting so laser focused on the transport delays that they’re forgetting that the LLM pipeline isn’t instant.
The transport delays are additive on top of all of the other delays, which are already high.
Which I assume is why they reached for the lowest latency solution they could, because they need every bit of help they can get to start shrinking that end to end delay across the entire pipeline.
Analogies to human voice delay don’t work because in that case we treat the human as having no delay.
Not my experience, running around 6,000 conversations per day with voice, with webrtc + cascading (stt/llm/tts) architecture.
Maybe I misunderstood your comment, but that 500ms is basically the floor of a stat of the art voice implementation these days - if you are lucky and don't skimp, and do various expensive things like speculative decoding and reasoning. 450ms on the LLM pass alone. Every ms counts in commercial applications of voice ai. If you add 200ms or 300ms to that, it really degrades the conversation.
We do a lot of voice stuff to support our business, largely with unsophisticated, non technical users. Last year's attempts, with measured turn to turn latencies of around 1200ms-1500ms, led to a lot of user confusion, interruptions, abandoned conversations and generally very unpleasant experiences. We are at around 700ms turn to turn now, depending on tool usage needed, and its approaching an OK experience, rivalling an interaction with an actual human. We are spending quite a lot to shave another 100ms off that. We do expensive, wasteful things such as speculative LLM passes, we do speculative tool executions (do a few LLM inferences as the user speaks, but don't actually execute non-idempotent tool calls before you know that that LLM pass is usable and the user did not say anything important at the tail end of their sentence) just to shave 100-200ms. When someone says 500ms is irrelevant I am sure they are describing some other use case, not human-to-AI voice interactions.
In my experience with voice AI, the problem is not with some occasional dropped webrtc packets. The real hard problem is with strong background noises, echo, and of course accents. WebRTC with its polished AEC implementations helps quite a lot at least with echos. I get the protocol is a major PITA to implement at OpenAI scale, but for anything but hyperscale applications there is lots of good, viable solutions and commercial providers (say, Daily for instance) that make it a no problem. The real problems to solve are still elswhere. But boy, add 500ms to my latency budget and you've killed my application.
What I was saying is the same as you -- the user will tolerate a total delay of 500ms, and then happiness starts to fall off. We had some Alexa utterances at 500ms, the most basic ones, but most took longer.
However, even with http2 and the like, we could get in that range because of the fact that it was sending data right away, so we were mostly done processing the STT by the time they were done speaking, and we were already working on the answer based on the first part of the utterance.
But I would need to see some really strong evidence to even think about using WebRTC.
As for webrtc - it was mainly for decent support in browsers and built in AEC. I think we will take another look at this design choice if we run out of ways to further optimize.
Humans actually do the second thing, where we not only use our "model" to figure out end of turn, we actually predict what they are going to say based on context and will sometimes answer before they even finish.
There is a great resource for learning this stuff - the CEO of Daily, Kwindla Kramer, hosted a series of 1hr sessions on low latency voice ai. Here:
https://youtube.com/playlist?list=PLzU2zoMTQIHjMPZ-OnpC3ozZs...
Some of this is a bit outdated but most of it is very valuable.
Kwindla posts a lot of extremely useful stuff on x and linkedin, incl. working, easily replicable sub 500ms setups.
Maybe it's a comprehension issue on my end, but he seems to associate things like stun and dtls as related, compounding issues (particularly in round trip time), but they are really orthogonal.
Also, he spends too much time talking about how you can't resend packets, and reiterates that point by stating they tried really hard (at discord?). That's where he lost the plot, imo.
The RTC in WebRTC is about real time communication. Humans will naturally prefer the auditory experience of an occasional dropped packet, vs backed up audio or audio that plays at an uneven rate. To clarify, I'm talking about human speech here.
If you want to tolerate packet loss, use a protocol based on tcp instead of udp. But you know what happens when you send audio over poor network conditions with tcp? There will be pauses on the receiving end as it waits for the next correct packet. Let's say the delay is multiple seconds. What should the receiving end do when packets start flowing again? Plays the clogged audio at a natural clock? Attempt to play the audio back at a higher rate to "catch up" with any other channels? People, humans, do not generally prefer that experience.
Forget about WebRTC for a minute, but instead think about tcp vs udp for voice. Voip has been based on udp since the 90's for a reason.
However, I don't think having an agent on one side necessarily changes anything. Network problems are not predictable, particularly on mobile, so the human is still very likely to experience a poor auditory experience on a tcp connection.
ChatGPT’s voice mode is like speaking to someone in real time on a voice call, not input -> output.
Yes but the difference here is there is only one human in the conversation. The other side can tolerate a 200ms delay in receiving or sending perfectly fine because it is not constrained to run in exactly real time like a human brain is.
I think he is right. This is an interesting point that I haven't considered before. The reason we skip 200ms instead of pausing for 200ms when we get missed packets in a WebRTC call is because we can't pause the human on the other side of the call. But we can pause AI just fine.
This isn't about pausing anyone; it's about doing faster-than-realtime processing after a delay event. Humans can do that to some extent, and this is in fact done with some voice applications like Microsoft Teams, where after a network interruption the audio is sometimes played back really fast until the point that it becomes real-time again.
I hope it's an intentional design decision, because it works really well (for me). I can often perfectly keep track of a conversation in spite of the network delay. As much as I hate Teams, its meetings and voice implementation (also noise cancellation) works quite well, especially compared to current open source solutions like Jitsi or BigBlueButton.
Yes, humans can listen to audio faster than real time to catch up, but it degrades the experience and there is a fairly low limit to it. When talking to an AI you don't have to skip or speed up at all on the human side, is the point.
but, if it's trying to respond in a natural way, with interruptions in both directions, it may still be a good idea. if there's a delay between you stopping and it starting talking, it feels weird
(you might be able to fake some of that on the client, but then you need a thicker client)
I felt that comment my bones. Why would anyone possibly have the need to know actual presentation timestamp and how that corresponds to actual realtime? Evidently, no one working on WebRTC has had to synchronise data streams from varying sources before with millisecond accuracy.
I was doing a demo for a video stabilisation using a webcam and IMU module in the browser. It turns out the latency between video->rtc->browser and sensor->websocket->browser are wildly different and not constant. The obvious solution would be to send UTC timestamps for the sensors data and synchronise in browser. Not possible, the video has no UTC timestamp reference. When you have control of both sides of the WebRTC pipe, you can do fun things like send the UTC timestamp of the start of the stream, but this won’t solve browser jitter. It worked well enough for a POC but the entire solution had to be reengineered.
I hope it’s getting better with education/more libraries. It’s also amazing how easy Codex etc… can burn through it now
Also, networking is inherently stateful. NAT traversal, jitter buffers, congestion control, packet loss, codec state, encryption, and session routing do not disappear because you put audio over TCP or WebSocket. Pretending otherwise is not architectural clarity. It is just moving the complexity somewhere less visible.
Like 6 years ago I wrote a WebRTC SFU at Twitch.
Originally we used Pion (Go) just like OpenAI,
but forked after benchmarking revealed that it was too slow.
I ended up rewriting every protocol, because of course I did!
Just a year ago, I was at Discord and I rewrote the WebRTC SFU in Rust.
Because of course I did! You’re probably noticing a trend.
Fun Fact: WebRTC consists of ~45 RFCs dating back to the early 2000s.
And some de-facto standards that are technically drafts (ex. TWCC, REMB).
Not a fun fact when you have to implement them all.
You should consider me a Certified WebRTC Expert.
Which is why I never, never want to use WebRTC again.
I think that they've done more than enough of 'trying the normal way' to be warranted in having an opinion the other way, don't you think?Tangential, but by being that, it's also refreshingly human writing, vs the both-sidesy bullet listed AI pablum that's all around us these days.
I have zero take on the subject matter, but I like that the article had a detectably human flair.
And if it was AI written, god help us.
It’s 2026 and teleconferencing is still such a shit show. There’s billions of dollars to be had and Zoom is at best mediocre, and it can be as bad as Microsoft Whatchamacallit. I’ve never not seen teleconferencing be a ham handed mess.
You want real time that's what you are going to deal with. If you don't want real time and instead imagine everything as STT -> Prompt -> TTS then maybe you shouldn't even be sending audio on the wire at all.
Every low-latency application has to decide the user experience trade-off between quality and latency. Congestion causes queuing (aka latency) and to avoid that, something needs to be skipped (lower quality).
The WebRTC latency vs. quality knob is fixed. It's great at minimizing latency, but suffers from a lack of flexibility. We still (try to) use WebRTC anyway, because like you implied, browser support has made it one of the only options.
Until now of course! WebTransport means you can achieve WebRTC-like behavior via a generic protocol. Choose how long you want to wait before dropping/resetting a stream, instead of that decision being made for you.
And yeah my point in the blog is that often the user wants streaming, but not dropping. Obviously you can stream audio input/output without WebRTC. The application should be able to decide when audio packets are lost forever... is it 50ms or 500ms or 5000ms? My argument is that voice AI shouldn't pick the 50ms option.
[0] https://developer.mozilla.org/en-US/docs/Web/API/RTCRtpRecei...
Isn’t the point that OpenAI’s use case does not require realtime?
When OpenAI responds, it has most of the audio in advance of when the user needs to hear it. It produces audio faster than real time, so a real time protocol is a bad fit.
[0] https://developers.openai.com/api/docs/models/gpt-realtime-t...
Can you repeat that please? It didn't make any sense. This conversation doesn't feel "real".
Most of the glitches I heard with OpenAI's Voice were not WebRTC related - but rather, to my ear, they sounded more like realtime issues with their inference - which is a very different component to optimize.
I never would have imagined that OpenAI is sending the full audio of a request to their servers. I had always assumed the audio was transcribed locally and then sent to the server.
The only reason I can think they'd want the full audio is for later model training, which, ok, fair-enough, but this can still likely be done without the limitations of WebRTC.
I've experienced super deranged behavior out of 1800CHATGPT too, when I was just bored and called to ask how she's doing, what's her day like, she spiraled into laughing maniacally. It was unsettling, that was just before the service became unreliable, so I'm really curious what changed about the architecture.
This blog was super insightful for me to understand what are the root problems in the current implementation though.
You run into issues around AudioContext and resumption etc... it's a PITA to have to handle all those corner cases :(
Had a nice chuckle.
webrtc is a bad protocol, without a doubt. I do like websockets as an easy alternative, but you do need to reinvent decent portions of webrtc as a result
I like the idea of MoQ but it's not widely used. probably worth experimenting with, especially as video enters the chat
> and then a GPU pretends to talk to you via text-to-speech
OpenAI is speech-to-speech, there is no TTS in voice mode
> It takes a minimum of 8* round trips (RTT) to establish a WebRTC connection
signalling can be done long ahead of time, though I don't see this mentioned in the OpenAI blog. I also saw some new webrtc extensions that should reduce setup time further
ultimately though, it comes down to
> It’s not like LLMs are particularly responsive anyway
I expect to see a shift in how S2S models work to be lower latency like the new voice API models that OpenAI announced
to be fair, the new models were released the day after this MoQ blog was published
Which results in the interesting situation where the transcript isn't what was said:
Q: Why do the voice transcripts sometimes not match the conversation I had?
A: Voice conversations are inherently multimodal, allowing for direct audio exchange between you and the model. As a result, when this audio is transcribed, the transcription might not always align perfectly with the original conversation.
Having just had to tackle this again for my own startup, I'm reminded about what you would lose by ditching WebRTC - the audio DSP pipeline, transmit side VAD, echo cancellation, noise suppression, NAT traversal maturity, codec integration, browser ubiquity etc.
cldouflare doesn't support WebTransport well.
IMO, tech standards should be simple and minimal and people should be able to implement whatever they want on top. I tend to stay away from complex web standards.
“Hell no”
> “Umm…”