It helped that the DOS executable format was the same as the CTOS format - because we had traded Bill Gates our linker (which produces executables) for his BASIC compiler.
What does this mean? System calls?
Decades ago I ported some games to linux but I do think proton is the correct approach now. One underappreciated advantage is you get most of the mod environment too. In ESO for instance, there is an addon (tamriel trade center) which lets you download item prices, but it requires a windows client exe to do that. That client works on proton.
I also do some modding myself and can cross compile my rust code to windows with cargo xwin, and run it right away in proton, which is fairly amusing to behold.
I actually don't mind windows generally (been a MS user since DOS 5), but Win11 is a game changer, pun intended, and not in a good way.
I have a couple more things to figure, I need XBox authentication to work for Halo Infinite and Sea of Theives, among others, and I need to figure out some solutions for some ancient software I have to run, which will probably end up being a Windows 11 VM. But as for my daily driver OS, I am so excited to get off Windows once and for all.
I would say custom modding and online multiplayer anti-cheat systems are the last real hold outs, and even then it doesn't affect every game.
My point is, you may find the one or two games holding you back won't be missed much.
And, assuming your are doing x86, you probably already have an EFI partition so even doing motherboard bios updates isn't much of a big deal. You just drop the update in the FAT32 EFI partition, reboot, and point the motherboard at that location. Some motherboards even support just doing that as part of an online update.
If you look at Steam, and OSs like Bazzite it’s clear the consumer-side is finally shoring up. But that aside, from an economic incentive, game providers (for example Amazon Luna), don’t want to be paying the licenses for running Windows machines for Video Game Streaming on Demand. In fact, at my time there one of the major thing I worked on was figuring out how to stream the games using Linux + Proton + Vulkan so we could use the AMD machines.
Honestly the biggest hurdle was (and probably still is) Anti-Cheat and BattlEye.
At any rate, I’m personally happy to see this trend as I haven’t had a Windows OS since Windows 7.
I think that games have been a strategic priority for Windows for a very long time. Going all the way back to DOS/4GW on Windows 95. But the impression I get from Microsoft is that they kind of don't want the hassle of maintaining a desktop OS anymore, and they would be happier if everyone went elsewhere.
But this excludes the entire console population. This arguably excludes most Steam Deck customers, who picked it because Valve made the Linux experience seamless, so they don't have to pay attention to the details. This excludes many of the PC gamers I know, that do not care beyond whether their computer is capable of playing the games they want to. They won't even reformat their Windows to remove OEM bloat.
You don't tend to hear them online of course. They are the silent majority keeping the AAA industry alive.
On top of this, gaming used to be (and probably still is) the main reason to cycle through PCs. If you're just going to browse the web, use relatively low resource software, etc then a PC or even laptop from a decade+ ago is 100% fine. The reason consumers upgrade is going to be heavily weighted by games. And each of those upgrades often comes with new OEM software that was licensed and other economic benefits to Microsoft.
---
As for modern Microsoft, I agree with you from an outsider's perspective, but I'd bet internally it's a different game. Microsoft seems to be having major issues with labor competency, on both the implementation and management side, and it's making their entire ecosystem collapse. Anything that has major outward visibility (like desktop OS) is going to make the circus most immediately visible. I have little doubt they have the same stuff going on internally with their other offerings.
I mean Windows is still a huge cash cow for them and is THE desktop OS but the actions they are taking with it sort of makes it feel like a second class citizen.
Part of the problem seems to be that desktop OS use as a whole is cratering as more and more folks who grew up in the smartphone era enter adulthood. Outside of tech circles, I meet a lot of folks who have a phone + tablet but no actual computer...
This is the last major reason for anyone to use Windows nowadays, with the exception of legacy applications.
Windows' days are numbered.
Linux still is not a great daily driver for video games in many circumstances, unless you're on a specialized device like the steam deck that gets extra attention to smooth out the rough bits.
On my gaming PC I haven't found a single game that runs noticeably faster in Linux. Most run considerably worse often while suffering various glitches (sometimes game-breaking).
Sometimes, with work (different versions of proton, startup options, configs, or even new kernels or compositors, etc) you can get around those problems, but... it takes work. Work that you just don't have to do on Windows.
That's an interesting experience, I'd be interested to hear more. There certainly are games that do not work well, no question, but as far as I'm aware it's a pretty small minority. To my knowledge, the two biggest issues are anti-cheat and video codecs, both of which are business/legal problems, not technical issues. Are those the main problems you're seeing? If not, are you possibly running fairly niche games, or on a niche distro or specialized hardware setup?
- Borderlands 4 was basically unplayable on my hardware (9800 X3D, 3080 TI) - though I didn't care enough to try and fix it.
- Dune Awakening was decent, but noticeably less performant, stuttery, etc. Probably fixable with some settings tweaks and other stuff, but the experience was markedly worse than windows out of the box.
- ARC Raiders runs fantastic - but even still, it had noticeable visual issues particularly with shadows
General issues:
- It seems to vary by desktop environment how confused steam and/or the games were as to which monitor to play the game on
- Steam itself required some futzing to get big picture to use hardware rendering (software rendering is very laggy)
- Multiple games seemed confused what my native resolution was
- Mouse issues with multi-monitor setup in several games (though sometimes this is an issue in windows too)
The Nintendo Switch (which runs Linux) was a favorite of cheaters after jailbreaks came out.
When anyone can compile and run their own kernel with god knows what for modifications, that makes it substantially easier for cheaters and substantially harder for anti-cheat. I don't see that ever changing.
You can't rely on server-side detection either, because some of the cheats are so advanced they go to great lengths to "behave" like a highly skilled human player would with their aiming
An AI will play these games like a human but better. The AI can be totally separate from the windows box wearing anti-cheat ankle bracelets just as your brain a separate thing to the windows box when when you play. It can interact with the box via keyboard, mouse or controller.
No windows kernel module is useful in detecting and deterring chess cheating no matter how fanciful or factual the vibrating "device" stories are.
Anti-cheat by kernel module, it's day will be entirely done very soon if it isn't already.
"Any time you beat a computer at a game it let you win." Are we there yet? If not, how long?
IE: Quakebots and Fighting games have perfect reaction times and perfect combos. They can simply block perfectly and counter attack perfectly and never drop a combo.
You act like cheating is new to video games??
--------
We never wanted bot in these games. Still don't want them today, and it's a big reason that playing on public boxes (ex: at an arcade or eSports tournament) is still a thing.
Defeating an opponent in a tournament is a big thing for fighting games. The risk of cheating online is always there so online tournaments are simply never taken as seriously (ie: as much $$$$ risked as real life tournaments).
https://en.wikipedia.org/wiki/Real-name_system_for_online_ga...
This was to prevent children from getting addicted but also leads to real life penalties for cheating in video games.
I don't want to beat a computer, I want to beat another person.
If you're saying the Nintendo Switch system software is Linux-based, I don't think that's correct. It's a proprietary system based on a microkernel architecture.
Shouldn't that be the goal of anti cheat? That cheating is indistinguishable from expert gameplay? Seems to me like these companies are just trying to avoid implementing proper infallible server-authoritative gameplay by offloading the cheat detection to the untrustworthy client, and then trying to lock down the client to make it trustworthy.
I feel that the solution is just to have a decent ranking/level system so that users play with other people, cheaters, bots or regular users of the same level. When I was playing mario kart with my 5y old daughter, I didn't mind she had access to helps to not run out of the road as it allowed us to play together. I don't see how different it is between say, a super skilled player, and a lower skilled player with cheat/assists. If cheating/assists system becomes so efficient, cheaters will just end up playing together and non cheater will have got rid of them and play between non cheater of similar level. Prolem solved. No?
The cheating issue isn't really a matter of being able to run custom kernel code. You can do the same thing on Windows, which is why remote attestation is a thing for some games. As someone who has developed games for Linux (and Windows / Mac), it's an endless cat and mouse game. So long as the system can execute code that is not yours, you never really are getting perfect anticheat. Ease of loading custom kernel code isn't really a hurdle to that.
I find that client and server based in combination is the robust approach. I once implemented anti-cheat in which the server lied about game state, which a regular client without cheats would act predictably on. Deviation from that behavior is a useful heuristic to build a suspicion score.
EA did a big announcement about switching to kernel level Anti-Cheat for Battlefield 6 to combat cheating, yet there's still plenty of cheaters around. It's looking more and more like an excuse in order to give the appearance of combating cheating.
Linux is still too bloody awful for power users, never mind the median gamer.
Most Linux usage is SteamOS which only barely counts.
It’s a great hedge that keeps Windows almost honest. But we’re a long long long long long <breathe> long long long ways from the median gaming PC being Linux.
We're a long way not because Linux cannot do it. We're a long way because publishers refuse to take it serious.
Like if most linux usage is SteamOS that suggests its good for gamers right?
And that all any other distro has to do, is target SteamOS in terms of gaming usability?
I never installed Windows 11 on any of my PCs, there's no place for it in my work or gaming regimen. If Linux is supposed to keep Windows honest, then some dev at Microsoft must have a Pinocchio nose.
Windows power users expect their habits and instincts to be right and treat the system as broken wherever they aren't. After all, they "know computers"! So when one of them hits a snag, even if it would have been avoided by heeding a system's warnings, reading the documentation, or adhering to its norms, they declare (for others to repeat) things like "Linux isn't (ready) for power users".
--
1: Windows power users arrive to Linux with a mixture of incredible fatigue from pop-ups and blindness to all interruptions. They are used to mindlessly batting away constant notifications and distractions. They are also used to a host of familiar warnings that they know are bullshit, and reflexively ignore. But the warnings on Linux systems are not the warnings they know. They don't actually know what they mean or which are safe. To the point that their blindness to warnings becomes outright comical, as in this infamous example: https://i.imgur.com/J39WfLK.png
It is the absolute best for backwards compatibility: it runs 16 bit apps.
Now it is getting faster for gaming.
And the reverse relation is also true: In Linux, the best backwards compatible stable API is WinAPI.
I can play 30 year old Windows games in Linux. They just work and run better than ever.
For the same project (https://www.descent2.de), I can not even install the dependencies to compile it in a modern distro, as every library is deprecated and removed from the repositories. The precompiled native Linux binaries also can't work.
People say this a lot about Linux and it somewhat rubs me the wrong way - sure, the Windows binary works if you install its library dependencies (wine). Likewise (OK, ever since libc5/glibc2 changeover in 2001) the Linux binary should work if you have its library dependencies (SDLv1 it looks like?). So what's really the problem? Your distribution stopped distributing the dependencies, making them harder to find? "DLL Hell" was a thing too.
I didn't see any binary downloads for Linux on that website, only source code.
I gave it a try anyway, the dependencies were actually not a problem for me, Debian has libsdl-{net,image}1.2-dev, libglew-dev, and so on, and if your distro does not have SDLv1 there is libsdl1.2-compat. But after the dependencies, there was a problem with the source code doing something involving bitfield packing that does not compile on x86_64.
I do see the source code has lived on, i can `apt install d2x-rebirth` on Debian 13 which has a comment about https://www.dxx-rebirth.com/ ...is that helpful?
Yes but all it takes is an `apt-get install wine` or `zypper install wine` or `pacman -S wine` or your distro equivalent and if you are using a Linux distro with any sort of desktop functionality, 99% of the time wine will be there.
> Your distribution stopped distributing the dependencies, making them harder to find?
Yes, this is a big problem because these dependencies not only are harder to find but even if you track all of them (there is a chance they too have their own dependencies) you still need to figure out how to build and install them. And if they are old enough for distros to drop them, then chances are building them isn't going to be a straightforward `./configure && make && make install` ("straightforward" is very relative here :-P). And woe is you if there are conflicts with newer (yet API/ABI incompatible) versions of these libraries and/or their dependencies.
Of course since you have the source, technically you can make things work, but that doesn't make the process any less of a major PITA.
The real problem here is the tooling. New versions of automake and C++ compilers are stricter than they used to be.
Indeed, for long term conservation, you need to vendor your dependencies AND your tools to make sure that the project is sustainable without intervention. But with the magic of LLMs now, this is not a problem anymore. Claude was able to fix it in less than 10 minutes.
And having the source code beats playing the original game. You can recompile in high def and make all the modifications you want to make it feel like a modern game (or not!) and sill get you your dose of nostalgia.
I can't prove it, but the Steam Deck has probably torn down a lot of barriers for mainstream use among the crowd that care about the game more than the OS. Getting some of the other games (League, Vanguard, Warzone, BF6, etc.) or whatever is popular in those segments onboard might be the critical mass that justifies fixing all the rough edges that get fixed when a big pile of users are represented.
If you want statistics, Linux’s gaming market share is 2x that of MacOS.
The barriers to gaming on Linux have never been lower. They’re certainly much lower than the barriers to running windows games on windows were back in the Win 95 - XP SP2 days (when I jumped ship).
I don't think you'd need to block multi tasking though, but the kernel would need to prevent or tamper root access so it couldn't modify the game memory.
Userland anti cheats can work (and do) on Linux if the developers want to. Most of the third party ones the developer buys/licenses already do.
But reality is that only the kernel level ones seem to work to some extent. Difference in the amount cheating between counter strike and valorant is just massive (both free to play games)
In other words, no one is going to refuse to use Linux out of loyalty to Windows, as long as all the games they want to play work.
This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not great.
I WANT to swap. Please give me cause to do so. I'm sitting here with my finger on the button waiting for it to finally get good enough to make sense.
If Linux was measurably 5% slower on all benchmarks, would that mean you wouldn't do it even if you wanted to? Is every single nanosecond of performance really that important to you? I switched 10 years ago when things were a lot rougher than this, and in the end everything still worked well enough that I never cared to swap back.
But the issue is that it is many multiples of that, especially on the most common PC gaming hardware (Nvidia GPUs), often more than a 25% difference in framerates. Not so important at 144fps, but very important at a 60fps baseline and for genres like fighting games.
A lot of people don't mind, say, an extra 5 frames of input delay. They don't notice it. But a lot of people do notice even an extra 2 or 3.
I do think that frame pacing issues kinda do have a critical thin threshold where it's either bearable or an unacceptable difference. And the native windows version can often already be riding right on that line. So while it's not fair to the Linux version to demand better, it is unfortunately the case that it might tip over that line.
I kept running into issues that took me time to solve. I understand that the only reason it took me time to solve these issues is because I'm new to it and that people who have been gaming on Linux for years already know how to solve them all. But what would happen was is I would sit down to play a game spend maybe an hour or two fixing issues and then after that I ran out of time to play the game. I kept this up for a couple months but honestly at some point I just gave up. Now I'm playing games on Windows again.
To be clear, I'm a huge proponent of Linux gaming. I just unfortunately am too busy these days to spend the time to get it to work.
> These old workarounds got subtle edge cases wrong in ways that produced occasional hitches, deadlocks, or weird behavior in specific games, which are bugs that don't show up on benchmark charts but can absolutely ruin individual experiences. NTSYNC fixes those at the source by matching Windows behavior exactly, and that means as soon as your favorite distro moves to the new kernel version, whether it be Bazzite, CachyOS, Fedora, or a flavor of Ubuntu, they all get this much-needed fix.
That's the crux of the article. NTSYNC isn't faster, it's more "correct". Most games are around the same level of performance, with certain outliers both ways. Right now there isn't anything performance wise that Linux has to do that would impact all games. Just tweaks and additions to the different layers [1][2][3] in the same way driver vendors do. Much of the poor performance is for API violations and other shenanigans.
1: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...
2: https://github.com/doitsujin/dxvk/blob/master/src/util/confi...
3: https://github.com/HansKristian-Work/vkd3d-proton/blob/maste...
Anecdotally, I find that getting Linux on somewhat older or underpowered hardware is always a massive positive. Better performance as well as battery life. I'm not as familiar with modern hardware's relationship to either OS ("OS vs. some flavor of OS based on a similar or same kernel" - I know) with modern hardware. Worth a shot though!
Every supercomputer seems to do quite well with Linux kernels. Probably good enough for Crysis :)
If you need every last bit of FPS maybe it is lagging, but 5-30% slower is roughly on par at a large sense, it's less than the difference of e.g. one NVidia GPU generation to the next, so it makes it playable.
That's why all the data matters for all of these dimensions; game performance is much more than FPS per watt over time.
When people see "linux gaming is great now, look at the fps" it comes across as potentially disengenuous because of all the other factors that matter and should be tested. Or rather, if a reviewer is talking entirely about framerate, then I just can't trust their opinion and expertise when it comes to the state of Linux gaming.
I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.
There's certainly room for improvement on the netcode sometimes (Client-side hit registration is an absolute bone-headed design), but those won't prevent aim bots.
Server-side anti-cheat relies on heuristics and can easily be evaded. At the high level, a highly-skilled player may be indistinguishable from a cheater, so you could easily get false positives.
If the vendors said: Disable anticheat and we’ll block you from tournaments / matchmaking, I’d consider that a feature, not a bug.
If some IRL friend of mine wants to be an asshole and use auto aimers / see through walls to screw with me, then I have ways to deal with it outside the game.
On the other hand, if we both want to run some bullet hell mode + cheats with physics mods and a debugger attached, then what’s the problem?
It’s none of the game developer’s business.
I’m not sure if I am in the minority or majority, but I’m not the only one with this attitude. I suspect the set of people in this boat dwarfs the 5% market share Linux currently has.
They might even get some of us to buy their games if they added support for such a mode. How hard could it be?
When it comes to most competitive games, you're an outlier.
I'm a gamer, and one thing I've learned in my 10+ years reading HN is that there are very few gamers here, and the gamers that are here are a different breed. Significantly less focus on competitive games, more interest in Factorio, and a strong anti-anti-cheat vibe, not to mention pro-Linux. It has certainly created an echo chamber when it comes to gaming-related topics such as anti-cheat.
Cheating is endemic in BR and tactical shooter type games. I remember one f2p game was deleting 50,000 cheater accounts every month.
Blatant cheaters are bad in some ways, but subtle cheat are far worse imo.
The other 'state of the art' which is much cheaper, easier, and essentially impossible to detect on a hardware/equipment level, are the AI-based systems that examine the video and generate inputs via USB, emulating controllers or keyboards and mice. It's a huge problem on console right now and can only be detected via server-side analysis.
Instead of running the game in some arbitrary computer, you'd require players to buy your dedicated hardware, a black box that runs the game and nothing else.
This broke what was otherwise a perfectly normal Battlefield experience. Battlefield 4 requires Punkbuster, although it can run on Linux with no issues. You have to downgrade to an older version though, since EA hasn't updated BF4 to the latest PB AC, which causes you to get kicked.
Fixed in Wine 11.0. Thanks to the Wine team.
Not sure if this was related to NTSYNC, but Wine's locking infrastructure definitely got an overhaul.
[1] https://news.ycombinator.com/item?id=47513667 [2] https://lore.kernel.org/lkml/f4cc1a38-1441-62f8-47e4-0c67f5a...
What do you mean? SRWLock (or the older CRITICAL_SECTION) cannot be shared between processes. A (Win32) Mutex can be shared between processes, but that's its entire purpose. So Windows does have different tools for different jobs.
In fact, it's really the other way round: on Linux, a futex also works across processes, but there is no equivalent in Windows. (Sadly, WaitOnAddress can only be used in a single process.)
That seems hugely useful for interprocess communication and I can immediately think of reasons to use IPC in a game. Having a separate voice process for one.
I recently completed Stellar Blade with zero issues.
I don’t even shutdown the machine, I just hit the power to sleep it. Instantly resumes where I left off.
Incredible to see just how far it’s come.
I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.
I reckon a successful launch of the Steam box (or whatever they're calling it) with its enormous library could develop into something that really challenges what's left of Microsoft's piece of the console market (and threaten Sony a little, for that matter) though it's looking like the memory shortage is gonna kneecap that by forcing the price too high. Bad timing.
What benchmarks are you talking about? CPU-wise the A15 Bionic just barely beats the Ryzen 3700X in single-core and gets absolutely destroyed in multi-core (Geekbench). As for the GPU, the Radeon RX 7600 (closest thing I can find to a "modern console") does >10x the TFLOPS in FP32. The only reason why they look like they're "in a similar tier" in ported games is because the A15 Bionic is usually tested on 5-6" screens that can be upscaled from 360p without any measurable loss in visual quality, with a massive downgrade in model and texture quality for the same reason. The only modern console the Apple TV "may be" similar to is the Switch 1
I'm about to beat Lies of P :)
It's curious that they didn't do this as file descriptors that can be epolled. For example I think you could do semaphores and events with eventfd(2), which always struck me as inspired by those Win32 objects somehow. But maybe this is a simpler purpose built interface.
edit: i think so https://github.com/zfigura/wine/blob/esync/README.esync
Module-wise - once you have the F/A-18, a lot of the other modules feel like wasted money. I can wholeheartedly recommend the AJS37 Viggen when it's on sale, for $30 it's got a lot of flexibility and surprisingly simple systems for a 1970s jet. It's very easy to memorize the cold start process in the Viggen too, which makes it a joy to get off the tarmac. The JF-17 is also a barrel of fun, and much easier to fly/fight in than the F-16 if you don't have a HOTAS and don't need JHMCS. Besides that, the only other modules I can fully recommend is the Syria map, Persian Gulf map, and Flaming Cliffs for all the modded planes it unlocks. Not personally a fan of the Sinai map right now, and the Apache is very difficult to fly without a copilot/gunner in the second seat. Black Shark 3 is fun, but one of the most goddamn complex modules in the game. Even with translated cockpit labels, you'll be permanently conjoined to a YouTube guide telling you how to do the most basic flight maneuvers.
Tom's Hardware is a bit before my time, but I remember it being well regarded. I've seen a lot of similar articles under that name lately. I wonder if they've undergone similar fates.
https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...
That is, more people being subtly pushed to using display port is not a bad thing.
Didn't help connecting it to my Macbook, but still..
And then monitors released during this time generally do the same too.
Heroic because the amdgpu driver is strangely huge, more code than the rest of the obsd kernel combined, It has something to do with gpu's having no isa stability and the generated code for each card present in the driver.
AMD is much better. Nvidia has been improving but stuff "just works" with AMD because the kernel (amdgpu) and userspace (RADV) drivers are open source. Valve is a major RADV contributor too.
I don't feel like I'm missing out on anything with my 9070 XT. Performance is great.
Its an old card so I have no idea why I'm still struggling to get it to work. Is it perhaps because I'm using Xfce? I heard that Nvidia cards play better with Wayland although I haven't tested this myself.
But their happy path hasn't included proper wayland support for a long time.
Nvidia on laptops? Insert the famous Linus Torvalds meme here
I have an RTX 5070 (whatever the laptop variant is) and it absolutely rocks with almost everything I throw at it, running Ubuntu+Steam+Proton. I no longer worry whether a Windows game is going to run, because almost all of them do with good performance.
I used a recent nvidia blackwell GPU with linux, periodic crashes. Blackwell generation is shit.
Used recent builtin AMD GPU... Even worse, super reproduceable X crashes when using firefox
I don't know whether your GPU is older than mine or not but I have the RX 7700XTX. Maybe it had a software defect...
What changed? Do game manufacturers make special versions with toned down anti-cheat specifically to run on the steam box/Linux?
Steam+Proton makes everything I play just work: Helldivers 2, Slay the Spire 2, No Rest For The Wicked, FF7 Remake, Stardew, modded Lethal Company (using r2modman) are the main things I've been playing recently, and all worked out of the box with Proton.
My PS5 controller may have needed me to install one package or something but has been working flawlessly after that.
I keep a Windows drive around for stuff like Apex Legends, Battlefield 6, but I pretty much never boot into Windows anymore except for those.
(I probably sound like a shill at this point, having commented something like this on multiple Linux threads now, but I continue to be impressed at how well Linux performs for gaming these days!)
The only thing missing is my Adobe stuff. I now run Lightroom in a VM and it's incredibly slow to unusable.
I had to ask google, because the article fails to explain it. Google says yes, this is something else than the fsync syscall (man 2 fsync).
How do I actually see the graph?
All I see is stats for April:
- Windows 93.47% +1.14%
- Linux 4.52% -0.81%
- OSX 2.01% -0.34%
Which is a weird thing to think about, and not sure very lovely.
It will be interesting to see how native Linux games differ in what fancy under the hood kernel or syscall features they use.
> The ntsync driver creates a single char device /dev/ntsync. Each file description opened on the device represents a unique instance intended to back an individual NT virtual machine. Objects created by one ntsync instance may only be used with other objects created by the same instance.
So you need a server process that can open the char device and hold onto the fd that you can then request through a Unix domain socket.
Sure it might take at least 20 years I assume.
But definitely a possibility.
https://www.kickstarter.com/projects/944362954/bapaco-the-wo...
Interesting, but I wish it was half the size folded...
It runs super smooth, with the build in 'wayback machine' and 'curated' Arch distro (7.0 zen kernel just dropped a week ago) pretty much bullet proof for beginners or as a daily distro if you want to get stuff done w/o caring much about it - just loving it. On the other hand side you have cutting edge gaming tech like wine/proton staging versions per default, so I'm playing Blizzard games with NTSYNC (the tech from the article) for several months now :) Forgot about most of the flashy default UI though :D
In my eyes, Windows used to be the desktop environment that "just works and can run almost everything". Lately it's becoming enshittified, with weird bugs showing up more and more frequently (a memorable one is not being able to launch Notepad from the start menu!!). I think Microsoft is losing its best attributes when it comes to consumer software. Linux may not be perfect but it's looking more and more attractive in comparison, even with its imperfections.
https://www.collabora.com/news-and-blog/blog/2020/08/27/usin...
- occasionally an online game breaks and it's usually fixed within a day or two. for example at some point a Battle.net update broke the launcher under Wine some time last year, then for a while Overwatch would intermittently crash once every few sessions. I haven't gamed on Windows in years so I can't even compare anecdotally, but I suspect Windows is probably slightly more stable with live service games. I've never had any issues with a single player game, period. (YMMV)
- DX12 performance is 10-20% worse on Nvidia. This should be improved Soon (TM) - I think the last piece is https://github.com/HansKristian-Work/vkd3d-proton/tree/descr...
- Some anticheats block Linux - the only times I've switched over to windows in the last year have been when some friends wanted me to play Marathon with them
- Running 'sidecars' alongside your games or modding works but is generally more of a hassle with wine
things I didn't expect to work but do:
- Game streaming with Sunlight works fine to Samsung TV via the TizenOS Moonlight app
- Nvidia had suspend issues for a year but those have all been sorted out the last few months
For the most part the games just work, it's more system issues that I've run into where Linux suspend mode and the audio stack can be a little flaky and required Claude to diagnose and sort out.
1 + 1 = 2
Now seeing Linux just absorbing Windows APIs into the kernel to make gaming work better? That is the opposite direction. This is what PC gaming needs.
I got into PC gaming when I got my Ambra Hurdla SX25 in 1992. Back then it was the fantastic era of first for everything. We got Comanche, Alone in the Dark, Dune, Dig, etc. First of all game types, not just clones of the same concepts.
That's why Linux keeps getting better while the others keep getting worse.
It's true what Max Planck said that science advances one funeral at a time. So does the tech industry as a whole.
Lol.
Post doesn't sound explicitly vibewritten, so probably just a non-technical person.
You could be more like Plan9, Linux. You could actually innovate and create new paradigms that make people look at MacOS and Windows and think that they are no longer in the same league.
But you don’t want to do that. You want to play games faster.
Fucking children run the world today. There are no adults keeping track of things making sure that as we go forward that things make sense. There’s no adult supervision in the computing industry anymore. None. It’s all just profit margins calling all the shots. Asinine.
How did it turn out for windows, being “The OS for Games”? Not great, I’d say. Windows is quickly losing that title and will soon become more and more irrelevant for gaming. If you focus on games until you’re “The OS for Games” then decide to innovate on real things that matter outside the home, then you’ll lose that title just like Microsoft is losing it now, and it will happen a lot faster for you than it did Microsoft, because the Linux community is about as organized as an Oklahoma town recently destroyed by a tornado.
Games are fast enough for anyone and there are certainly enough games today that if 5 people lived for 500 years each, there’s not enough time for them collectively to play all games that are available today.
I don’t know what you gamers think the “end game” is for games. Graphics? When are you meant to be happy? When will you stop and say, “ok, we made it”?
Graphics. Pfft. Games do not get better with more realistic graphics, and you know it. Great games are great because they are well thought out and well tested. Great games are not great because the shadows are sharper or because the reflections are more accurate. Some of the shittiest games ever look amazing, and some of the shittiest looking games are S-tier. And you all know it.
Old man mode: off
Look at Plan 9, if you haven't. I can open a window, add/remove things from its environment (via mounting and unmounting files into that window's namespace) seal that environment to prevent changes, then launch a program.
The program can only see what is available to it via the file system. If it has no /net folder then it can't talk to the network. At all. If it has a truncated /env then it can only see a subset of the environment variables available to me, the user.
EVERYTHING being a file is ... weird. Unix has that, but Plan 9 takes about as far as it can go, which is pretty far. But that makes permissions to things quite easy, because file permissions are easy.
The other thing that Plan 9 does is that everything is a file, including your environment, mounting and unmounting things from/to your environment is how you gain/deny access to yourself and to programs.
If this permissions model was common, ransomware would have never been possible. No virus could infect your system, only its own environment (with caveats).
If you already know all of this, I apologize. If you don't, then you owe it to yourself to have a look at Plan 9. It's very weird, but once you wrap your head around it, you start seeing why some people really rave about it.
There's a channel on YouTube called "adventuresin9"[0] which has TONS of content about Plan9.
Seriously, is it really a victory if you have to adopt the architecture of your sworn enemy?
To quote Linus Torvalds from 1997: "I don't try to be a threat to Microsoft, mainly because I don't really see MS as competition. Especially not Windows - the goals of Linux and Windows are simply so different."
This isn't Linux looking to destroy MS, this is mostly Valve understanding the requirement for an OS that won't be able to become predatory to them and their business model in a single system update.
Let's take a simple example.. to send a network packet to a different machine, you just call into the Linux kernel, which dispatches your stuff directly to the network card, and you're done. Pretty simple. However if you want to send a message to your neighboring X11 window, you have to go into the kernel to do IPC, which then somehow dispatches your message to the server process, unblocks and schedules the message pump in X11, which finds your window, then once again you go back into the kernel... then your target process is scheduled, so on and so forth.
Wildly inefficient, yet Linux never got proper good IPC merged (until binder), low latency audio sucked, and none of this coordination logic or audio processing got in the kernel.
Why? Because servers don't need that stuff and some server engineer isn't going to know or care about your use case, you're just small fry, and none of the stuff you do is worth taking on technical risk or slowing down server workloads.
> the goals of Linux and Windows are simply so different.
So different that Windows muscle memory works on most main stream Linux UI's, Many (most?) Steam games run on Linux, and now we have Windows in the Linux kernel.
Windows copied futexes from Linux first, anyway.
It is no different from arguing how Linux is getting better GameCube games with Dolphin.
Also Valve is only as good as its current management is still around, eventually like any other company time will pass, and new warm bodies will take other decisions.
technical details or real-world outcomes?