The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc.
The latest VLLM models have true pixel image grounding which means you can totally ask your AI about pixel coordinates of things, so you get 3d perception for edits and anything else you need.
I'm actually surprised I don't see this stuff being used more; I think it's because most pipelines are hard-baked with assumption that your 3D assets are files you get from an artist, not something you can imagine up in minutes in a script. The technology is moving faster than the industry can keep up with.
I remember like seventeen years years ago, Microsoft had "PhotoSynth", which would make 3D environments based on a bunch of images, and seventeen-year-old-tombert thought it was one of the most amazing things to ever be done on a computer.
Doing this with just one image makes this at least an order of magnitude cooler. I will be playing with this over the weekend.
My pixel6 has a photo sphere mode on the camera which is the same thing
I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for mobile phones or stick to isometric sprite which nobody seems to be generating via AI reliably (happy to be corrected here if anybody does find a way)
If you aren't ready to rig and adjust model poses in a 3D tool, you might be better off generating each movable model part as a separate mesh and just arranging them in space before doing the above.
I ended up thinking it might be easier to generate rigged models, animate them, and capture from an iso perspective, then do some kind of pixel art style transfer on the masked sprite sheet. Eventually I realized my kid didn't really care too much about the visuals so I didn't get too far with it.
Just find an artist or learn to draw
https://github.com/Microsoft/TRELLIS
I've been trying to use this to generate 3d character models from images. I am enjoying 3d printing these models to mess with my kids.
Not much of what I've found runs on local models but I'm always on the lookout. Meshy.ai (mentioned here) offers really nice generation but the cost adds up quickly.
Tencent's Hunyuan3D (https://github.com/Tencent-Hunyuan) is a single/multi view photogrammetry replacement, which image-blaster is based on.
Facebook Research has extended SAM to 3D (https://github.com/facebookresearch/sam-3d-objects), separating as 'Objects' and 'Body'.
The workflows to make meshes watertight for 3D printing are all pretty effective.
From what I can tell, it takes an image and first segments it into objects versus environment then sends the environment to Marble 1.1 to generate a Gaussian splat,sends all the isolated individual objects to Hunyuan to generate GLB model files.
But the esper interface is all voice activated, and doesn't talk back - which I think is very prescient, and more likely the way things will go. I'd much rather voice assistants just did the thing that I want them to do rather than talk back to me
Ever since then, I have viewed scenes such as the "lingerie store scene" from Enemy of the State [2] with a little bit less eye rolling...
It's always weird to see her in stuff.
Example: https://uthana.com/app/preview/cXi2eAP19XwQ/mH7opbcqZE4P
Haven't used it professionally mainly because the titles I've worked on lately aren't realistic so you can't really procure the materials to scan.
May I ask if Claude is the only option to use the tool?
Sol Roth