"Chess is a game of imperfect information, but with a very specific kind of imperfectness: fully available information. More specifically, ever single information is visible: you see all your opponents' pieces and he sees all yours, you see how much time he's got left, and he sees how much time you have left".
Who knew it? Chess is actually a concurrent game of imperfect information: with that definition, it's not unlike a real-time strategy game like Warcraft 3.
Who would have guessed it?