The sim: - Controls with stick, ailerons, elevator, rudder, and airbrakes — W/S pitch, A/D roll, Q/E yaw, B airbrake - Attempts to accurately model angle of attack via interaction of wing and air movement to give lift/drag - Built on a real glider's numbers. Loosely modelled on an ASK‑21-class trainer: ~33:1 glide ratio, ~0.6 m/s minimum sink - To stay aloft, you hunt for lift — thermals rising off sun-warmed ground + ridge lift where wind is deflected up terrain, etc.
Glider pilots: tell me where the behaviour feels inaccurate.
No comments yet.