https://bsky.app/profile/senko.net/post/3mmwnrkwboc2v
The prompt was: Create a simple but functional real time strategy (RTS) game similar to old WarCraft, StarCraft or Command & Conquer games. The player should be able to build buildings, create units, gather resources and should uncover the whole map. No AI or multiplayer needed. Use simple but nice-looking graphics. No sound. Implement everything in HTML/CSS/JS, everything in a single file (you can use 3rd-party js or css libraries/frameworks via CDN).
In the repo, I even have a tournament script that calculates ELOs. So far, codex was unmatched. I'll try with Opus 4.8 too.
https://egeozcan.github.io/unnamed_rts/game/
https://github.com/egeozcan/unnamed_rts/blob/main/src/script...
Not sure why it did that. Its own rationale (which is highly suspect, but the only lead I have) is that it defaults to dense style if it has to write a file in a single go. May be a kernel of truth somewhere in there.
It looked gross and minimized, the result was awesome but the code looked pretty awful visually
I have a static server of my own, so here's my list (of all the tests I published so far): https://senko.net/vibecode-bench/
Easy to edit and share.
There's too many confounding variables here, randomness just one of them. So I don't think of it as a definitive test (and reliable ordering), just another data point (along with actual benchmarks, pelicans, etc) to get a sense of the capabilities.
For example, I managed to get something out of DeepSeek 4 Flash quantized to 2-bit with Antirez' DwarfStar, used via Pi. Almost kinda worked! :) Which makes me optimistic for using local models for serious development soon - I'd say within a year.
It's a vocab building game, playable here (desktop only): https://rupertlinacre.com/vocab_annihilation/
It kind of blows my mind I can go from: 'I want a fun way to help him learn vocabulary, and I loved total annihilation as a kid' to 'heres a game that's he finds genuinely fun that helps him learn something ' in a few prompts.
After some interrogation, here's how it organized the work:
1. Design workflow (rts-game-design, 11 agents, ~13 min) ran first, produced SPEC.md + DESIGN.md:
1.1. Proposals (3 parallel agents): each designed a complete RTS from a different philosophy
1.2 Judge (1 agent): evaluated all three and synthesized one unified design, committing to specific numbers (costs, HP, map size, etc.).
1.3 Deep-dives (6 parallel agents): each wrote an implementation-ready spec for one subsystem, all consistent with the chosen design
1.4 Synthesis (1 agent): merged the design + all six subsystem specs into one conflict-free master spec
2. Code-review workflow (rts-code-review, 25 agents, ~5 min), ran after the main agent had written and tested the code:
2.1 Review (6 agents, read-only Explore type): each scrutinized one dimension and returned structured findings.
2.2. Verify (19 agents): every finding got its own skeptic agent told to try to refute it, Result: 19 flagged → 16 confirmed, 3 rejected as non-bugs.
What the main agent did in the main loop:
- Wrote all ~2,400 lines of index.html by hand from the spec.
- All browser testing/debugging via headless Chrome (I told it to use rodney by @simonw, love the tool :)
- Applied all 16 fixes from the review and re-verified them in the browser.
I do find it interesting that the visual style is pretty similar to things it's produced for me.
But I just vibe-coded a handy list of all the tests I did (unfortunately without the commentary I usually leave in social media posts -- I should add those at some point): https://senko.net/vibecode-bench/
Between the two, Opus 4.8 seems more capable. But, I suspect the harness plays a large role here. It's possible the result would be as good if Codex ran 10+ agents and spent an hour on it.
OpenAI and Anthropic usually fast-follow each other, so I wouldn't be surprised if Codex got the same capability in a couple of days (and even an update to the model), then it'll be a better test.
Sooo, let's say, winging it, vibes-based: 85% for Opus 4.8, 75% for GPT 5.5. Compare with GPT 5.3 (let's say 25%) here: https://senko.net/vibecode-bench/2026/rts-codex-5.3.html
it looks quite impressive, I don't use claude currently but hearing good things about it...from codex users ironically