But I'm not 5. Maybe kids will want to know what yellow does enough to fiddle around and find out.
Thinking about it some more, I guess the clear background means go until you hit a wall, and the colours mean go until you hit this colour. Better iconography might help ( ->| instead of -> ). I'd expect kids will grasp the meaning of symbols really well, but may be easily frustrated if the symbols don't differ how they expect.
The game is, in principle, just a REPL. Kids will learn quickly by erring and iterating on their mistakes. ;-).
Summary: using symbols, construct a "program" that guides an avatar thru a maze. Complete one maze to access the next, more complicated, maze. It's cute, simple, and (almost) instantly understandable by even a 3 year old.
A few bugs, like a misplaced arrow sometimes can't be moved any more.
Please make clear why a level failed! The board just kinda disappears the moment the "program" "crashes".
One big recurring issue with games for toddlers: make it very tolerant of multiple touches. Kids often will touch other fingers to the screen, lean side of hand on it, or put other hand on. Try to identify which touch point is the "real" one and focus on that, ignoring others.
Great job! Looking forward to how far the kids take this. Several times a day they ask for "ghost game" (DragonBox, which starts with a ghost as a logo); they'll be asking for this one too.
Developers: You are all losing sales of expats and people who do speak English outside the US every single time you don't release apps worldwide.