It feels weird to press right to go left when you're on the underside of a box (though I understand why, and not sure what the alternative is). Most of my deaths were due to pressing the wrong direction when I was clinging to the bottom of something. Maybe with more levels I would develop muscle memory for how that works.
Also, I pressed 'feedback' after the end, and when I came back the option to subscribe to the mailing list was gone!
Overall, very cool! Looking forward to seeing more.
The feedback button does hide the window. Perhaps it shouldn't. I'll fix it :-)
The game is written in Obj-C, but I think with either gnustep or cocotron (or I think there was a commercial one that I'm forgetting...), it wouldn't be too hard to port since it's almost entirely OpenGL. I hope that will be in Pentumble's future :-).
How was this made? Was it with a framework? or with OpenGL? Would love to know some details.
I'm planning on writing some articles on the process over the next few weeks which will appear on http://blog.helftone.com :-).
Maybe I should've used C++...