Well, they might not be able to see your porn, but you'll still leak metadata while watching it.
Is that a euphemism for failing to discreetly watch VR porn on the train because back in reality you're sporting a raging boner?
And what's particularly interesting is that afterwards, you can really remember the whole thing. It's like it really happened and the memory is even an enjoyable one if the acting vibes were good.
What I think would be fun and wish I could try with my girlfriend would be for her to take the part of the actress and do what she does while I lied back and watched the HMD. I even volunteered for her to wear the HMD (there are videos with female POV), and >I< would do what the guy does. From what I've read you can develop an incredible sense of presence with such fun and games.
No luck, of course. She just laughed and thought I was cray cray.
Personally I'd hope to try VR Porn once or twice in my life, further than I can't see the value in it. I believe that sexual energy is a finite resource that should be spent wisely on people you love, not in cold virtual realities.
Usually I just load up HN or Total War to forget about it...
They will be the ones who reproduce, while the rest of humanity are trapped by 'VR'.
Someone should make that... I'm not into VR yet and have too many other projects or I would.
I am agoraphobic and am aware of, though have not participated in, virtual reality assisted exposure therapy programs for agoraphobics. It's early days, but there's people working on it.
It's particularly exciting for agoraphobia and certain other anxiety issues which respond very well to exposure, but exposure is expensive and difficult to do and takes a lot of work on behalf of the patient and practitioner, whereas VR obviously makes things easier if you can make it work as well.
The shit future generations will have to deal with is amazingly complicated, at least that's one of the good parts of getting old(er) and old-school-ish.
My experience in mass-market products has taught me that when you reach a very large number of people, you are going to affect a small number of them much more strongly than you would have ever imagined. When VR goes mass market, it will be a positive force for a huge number of people and a negative one for hopefully a much smaller number. Like cars vs car crashes, we'll have to weigh the benefits based on statistics rather than possibilities.