They produced the game engine, and are letting people develop on it for free. And them getting a cut from people piggybacking on their work and making money from it was distasteful to you?
Game engines do. And they used to tack on $100,000 up front, to boot.
Hell, why don't musical instrument makers get a share of royalties for music made with their instruments?
Hell, why don't game engine developers get a share of royalties for games made with their engines?
...oh, right, they do.
Same thing for Bethesda - it's not their value-add and they don't have a moral right to take a cut. On the other hand Steam is providing a value-add here - a market and financial transaction services.
I paid full price for the game and all of the DLC.
Part of the reason I did this was due to the ability of the game to be easily modded. I knew with modding the lifetime of the game was much greater.
Why should they get 40% of mod sales for doing nothing? They already got paid for making the game.
Now, if they are still providing good customer support with timely bug fixes around the mod system, then perhaps I can see a small portion going to them. Otherwise, why do you think they are entitled to a share of the mod revenue?
> Part of the reason I did this was due to the ability of the game to be easily modded. I knew with modding the lifetime of the game was much greater.
So you paid full price for the game because you knew people would spend their time and effort making things for you for free... and now that there was an option for them to get paid for their work, you get pissy?
Did I say I never donated to mod authors? Did you ask?
I'm not pissy, but it sounds like perhaps you are.
You don't buy the mod, and get the game to run it. You have to buy the game, then buy the mod. If they want more money for the game, they can increase the price.
That still doesn't get the mod developers any money.