Meanwhile, I caught a trailer for Broken Age, decided it would be fun to sit with my toddler and play, and have been enjoying it immensely. Sure, it's not pushing the state of the art in graphics, procedural content, AI, or the medium in general, but it's beautiful, charming, and exudes craftsmanship in ways that many other "game-changers" do not.
Keep on keepin' on, Tim.
But even then, Tim seems like he's been successful. He has a legitimately good design legacy... I'm not sure why he needs a 'super huge great selling game.'
He makes comments like this: "That’s something we’d love to do," he says. "But we don’t want to compromise our approach to games. It would just be wrong if we tried to make a game that was imitating some other successful game."
Except that from the outside it looks like they are very willing to compromise when they could have had success by just following through on their promises...