But they still somehow keep finding ways to make them not work so well when implemented in Java.
C# may move faster, but its design team is also much more methodical about ensuring that new features have good ergonomics. In Java, I tend to feel surrounded by hacks that were hastily slapped on in an effort to keep up with C# and, increasingly, Kotlin.
I look at the feature list in the latest iteration of the language, and my thought is, "Y'know, you really should stop when you're done."
I appreciate that by moving faster they get more stuff into more hands faster, but they definitely have a lot of hackish solutions with poor ergnomics outside of the narrow scope they were originally intended for.
If you will: the language features have a clear purpose but a general implementation; and outside of the narrow purpose the designs usually feel pretty poor.
E.g.:
- LINQ/expression trees don't support most of the C# language, and new language features are usually without equivalent expression tree. This isn't a full lisp or F# style quotation, but a pretty narrow window that's not easy to use outside of linq-to-sql style usages.
- LINQ trees are again intrinsically inefficient, since the expression trees compile not to a statically shared expression, but to a bunch of constructors (i.e. looping over even a medium sized expression is bound to be slow); and they're not equatable, so it takes a lot of effort for a consumer to detect this case leading to overly complex (and hard to reproduce correctly) hacks inside stuff like EF.
- LINQ is restricted, but the restrictions are fixed, not customizable. That makes it a poor fit for DSLs, including stuff like Entity Framework, because there are usually lots of expressions your DSL can't support, but there's no way of communicating that to the user. Also, if you use expressions as DSL, you need to follow C# semantics, which isn't trivial; witness gotchas in ORMs surround dealing with null and equality.
- lambdas are either delegates or expressions; not both, and this isn't resolved via the normal type system, but by special compiler rules, making it hard to do both, and leading to type inference issues such as that var f = (int a) => a + 1; cannot compile.
- Roslyn: very poorly documented, and ironically very dynamically typed to the point that many casts or type-switches are necessary but finding out what types there are and what they do is generally a matter of trial and error since the docs aren't great. Ergonomics are poor in other ways too; e.g. dotnet is xplat, but the build-api is not - i.e. it's clearly not dogfooded. Also: totally not integrated with expression trees, which is at least mildly surprising.
- string interpolations are unfortunately quite restrictive (compare with e.g. javascript, where this was implememented much better), and intrinsically and unnecessarily inefficient (at least 2 extra heap allocations, and usually lots of boxing, and the parsing the compiler necessarily must do is not exposed in any kind of object tree, but instead reserialized to string.Format compatible syntax necessitating re-parsing at run-time). Also, like expression trees, this was really hacked into the language, so, e.g. you can't participate in other normal C# features like overload resolution the way you might expect, extension methods plain don't work, culture-sensitivity can be a gotcha: basically this works for immediately evaluated expression, but is tricky elsewhere.
- razor (not strictly C#) is hugely complex, and has a very impractical underlying model. Compared with e.g. JSX which is trivial is (ab)use creatively, and which uses mostly language-native constructs for control flow, razor makes it impossible to use even basic features like methods to extract bits of common code; lots of basic programming features are reimplemented differently. Instead of passing a lambda or whatever, you have to deal with vaguely equivalent yet needlessly different stuff like partials + tag helpers.
- optional parameters are kind of a mess (no way to enforce named args, no way to cleanly wrap optionals, restriction on compile-time constant, interaction with overloads can be suprising); tuples are too (names are dealt with differently than everything else in the language, no syntax for empty or 1-elem tuples, no way to interpret arg lists as tuples or vice-versa, no checks on nasty naming errors like swapping order); equality is a mess (how many kinds are there again?), lots of apis are disposable but should not be disposed but for others it's critical, no good way to compose disposables, huge ever expanding api without practical deprecation path is a pitfall for newbs, no partial type inference for generics, no unification of all the various func-and-action variations means billions of pointless overloads (and sometimes per-API ways around it); tuples and anonymous objects are sort of redundant, but not entirely; no good way of implementing equality/hashcode/comparability and yet easy way to detect misused non-equatable types.
I mean, I respect their choices here, and there's a tradeoff with lots of benefit too: they're really quite fast-moving, and I want those new features ;-). But it's not without costs; they definitely aren't "much more methodical" or anything like that.
Java is not trying to "keep up." It is intentionally slow-moving and conservative (this design goal was set by James Gosling when Java was first created), and only adds features once they have been proven in other languages for a while.
On the other hand, what I consider a major mistake from Java side was ignoring value types and AOT compilation since it's inception.
Had Sun blessed such features since the beginning, and many use cases for C and C++ wouldn't be necessary.
As to baking variance into the runtime, I think this is just a bad idea, which is so far used only in C++ and .NET, two languages/runtimes with notoriously bad interop (it's not just Scala; Python and Clojure have a similarly bad time on the CLR, as would any language not specifically built for .NET's variance model). It is simply impossible to share a lot of library code and data across languages with different variance models once a particular one is baked into the platform. This is too high a price for a minor convenience.
Specialization for value types (which are invariant), is another matter, and, indeed, it is planned for Java. Perhaps some opt-in reification for variant types has its place, but not across the board. I am not aware of other platforms that followed in .NET's misplaced footsteps in that regard. Those that are known for good interop -- Java, JS and LLVM, don't have reified generics.
What's worse is that it's a mistake that cannot be unmade or resolved at the frontend language level. Even Java's big mistakes (like finalizers, how serialization is implemented, nullability and native monitors) are much more easily fixed.
There's a reason java had built-in value types from day 1, because it made sense even back then.
Frankly, I think both java and C# kind of got this wrong. There was an overreaction against the C/C++ of the day, and whereas the GC turned out brilliant, the idea that it's not even necessary to express the notion of references/pointers/values etc. was too much; and the idea of a single type system root (object) is similarly dubious, and then particularly the idea that that root type isn't the empty type. Object has semantics, and that was a mistake, because it contributes to the bloat. I'm totally happy with ignoring those features 99.9% of the time, but having them completely unavailable makes those 0.1% cases extremely expensive. (I mean, I think those things are slightly changing, but it's slow going).
Value types were pretty much obvious as necessary.
More so when one dives deep into how languages like CLU and Mesa/Cedar were designed.
Having a AOT support doesn't preclude having a JIT as well, like Common Lisp or Eiffel already had in 1995.
C# i s one of the best dev experiences in any language/IDE
[1]: Maybe not C# programmers, but there are easier ways to do a single-language runtime.
Go's goroutines seem okay - but I don't like how much control they take away from the programmer. For example, last year I worked on calling-into a black-box C DLL from a Go program and we learned the C DLL had code that was actually simply terminating the thread inside of it (by design!) because the author of the C DLL assumed ownership of the thread. That caused a problem for us because Go's goroutines are scheduled by the Go runtime and it will never let you give-up ownership of a Go thread - and I couldn't see how I could use my own thread (e.g. getting a thread from a native OS call to keep it outside of Go's control) with goroutines. The project was almost DOA after we learned this, fortunately we convinced the author to always return instead of killing the thread. I'm not sure if anything's changed in Go since then that would have made things easier for us. But since then we haven't used Go for anything new. The only reason we used Go was because it gave us binaries that "just worked" for Windows, macOS and Linux without having to worry about Java, .NET and other dependencies - but I wasn't happy about the ~20-30MB-sized executable output.