Static typing really appeals to me on a personal level. I enjoy the process of analysis it requires. I love the notion of eliminating whole classes of bugs. It feels way more tidy. I took Odersky's Scala class for fun and loved it.
But in practice, they're just a bad match for projects where the defining characteristic is unstable ground. They force artificial clarity when the reality is murky. And they impose costs that pay off in the long run, which only matters if the project has a long run. If I'm building something where we don't know where we're going, I'll reach for something like Python or Ruby to start.
This has been brought home to me by doing interviews recently. I have a sample problem that we pair on for an hour or so; there are 4 user stories. It involves a back end and a web front end. People can use any tools they want. My goal isn't to get particular things done; it's to see them at their best.
After doing a couple dozen, I'm seeing a pattern: developers using static tooling (e.g., Java, TypeScript) get circa half as much done as people using dynamic tooling (Python, plain JS). In the time when people in static contexts are still defining interfaces and types, people using dynamic tools are putting useful things on the page. Making a change in the static code often requires multiple tweaks in situations where it's one change in the dynamic code. It makes the extra costs of static tooling really obvious.
That doesn't harm the static-language interviewees, I should underline. The goal is to see how they work. But it was interesting to see that it wasn't just me feeling the extra costs. And those costs are only worth paying when they create payoffs down the road.