I can't remember a single AA game that was great. Actually, I can't remember a single AA game other than the ones I remember because of how bad they were.
I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.
I'm always skeptical of "I can't remember ____" as an assessment of any given historical record because, well, the average person just doesn't remember anything. Which is all well and good, you have no obligation to be ready for a pop-quiz, but snapshot moment of free-association is just not a reliable stand in for the actual record.
I actually couldn't think of any AA titles off the top of my head either, but after Googling and GPT'ing a bit I came up with: Hellblade, Plague Tale, Hades, Outer Wilds, Control, Metro, Outer Worlds, Shadow Warrior 2, etc. plus the numerous others listed by other commenters.
My point though is that it's fine not to remember, but that should never be our acid test for what does or doesn't exist in the historical record.
I know it has a loving if smaller community and man, I wanted to love it, but I just could not. I have hope for the sequel and will definitely play it if not day one, close to it, but yeah. Outer Worlds was one of my most disappointing games of all time.
Outer Wilds: action-adventure, open world mystery game with puzzles
Outer Worlds: action role-playing game, open world first-person-shooter (similar to the Fallout games)
Hi-Fi Rush, was a delightful game that earned every $ I spent, but didn't feel like a AAA title.
Hades is a delightful game that earned every penny but which wasn't a "AAA" title.
I wouldn't call either games "indie", as they both had dozens of people on the teams that made them. But I'd also guess that both games were still made by very different size teams (e.g. 2 dozen vs 5 dozen).
For me AAA and AA is about scope of the project. The 3rd option is "small", not "indie".
Hades (I don't know Hi-Fi Rush) is by all means a small game, regardless of how many developers worked on it. Same for Minecraft, or many of the games that other commentors posted.
You want a good measure? Check the price. AAA are $60, AA are around $40 and small games are below.
PS: out of topic but I just saw that Hades 2 is out in early access.
It's even more sad because the only reason that change happened was big publishers wanting in on the success of indie games as a label and concept, but by definition being excluded, so they pushed their own definition, and people gobbled up their corporate cooption.
I don’t care for scope as part of this because scope is so heavily influenced by the type of game. Eg Call of Duty is the poster child for AAA games and has a pretty unimpressive scope compared to virtually any RPG. Even indie RPGs tend to have a broader scope; CoD has basically nothing outside of combat mechanics.
Then there’s weird questions about what counts as scope too. Tabletop Simulator has a much broader scope than MTG Arena, but Arena is far closer to AAA or AA.
Dave the diver
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Another example is FromSoftware. They kept iterating on their games going from KingFields to Demon Souls, Dark Souls, etc...You can't have Elden Ring without all this earned experience.
Sounds like this sort of risky niche title would earn a studio closure if it came from Microsoft's corner.
The memorable parts of the game are the bosses which are generally cool but very gimmicky, and the legacy dungeons. Which is… the dark souls bits. The open world was stinky garbage that made the game much worse.
Yeah I never said the contrary. Actually you see this quite commonly with small unknown studios that release stuff like educative or mobile games and suddenly are handed a big project.
> Another example is FromSoftware.
Please, they've been releasing AAA since Demon Souls. They're definitely not AA games.
They really built on the Terminator Engine they used earlier.
Often in my experience in the west we tend to re-author assets, do major engine upgrades or re-implement gameplay systems across sequels when we could have iterated on existing systems and use the time we saved to work on new stuff.
>I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.
I don't know, because we have even less idea what "AA" means. Would Demons' Souls 2009 be AA?
That the thing, a lot of the biggest AAA titles didn't knock it out of the park day one. Overwatch in 2016 may have been the last new IP that was AAA from the get go and truly nailed it in one. IDK why companies keep trying to do it that way.
Personally I wish for as many games as possible to exist, the more options the better, even if some are bad.