1. scattered throughout the level are flagpoles with two-letter names on the flag
2. you are given a list of numeric coordinates which are locations to a subset of the flagpoles, in the format (map section)(xx.xx)(yy.yy), as well that of as your starting point
3. the objective is to navigate to those coordinates to record the two-letter names of those flags. A UI will open when you walk up to each flag asking if you want to fill in the answer.
4. you are given a map with the corresponding xy grids delineated, place the mini flags according to the given coordinates to help locate yourself on the map. (remember that your starting coordinate is given to you as well)
5. the game ends when you have filled out all of the coordinates' corresponding two-letter names, at which point the correct answer will be revealed for you to compare.
Also, there are decoy flags that aren't on the list.
Edit: In the "forest" map the paths make sense but I'm pretty sure the map or flag coordinates are slighly off (with a flag being on a different side of a path than indicated by the coordinates).
By the way you can run the games locally. Just download all files.
For the forest game you would have a local directory:
├── Build
│ ├── Build_7_30_F.asm.code.unityweb
│ ├── Build_7_30_F.asm.framework.unityweb
│ ├── Build_7_30_F.asm.memory.unityweb
│ ├── Build_7_30_F.data.unityweb
│ ├── Build_7_30_F.json
│ └── UnityLoader.js
└── index.html
then just run the following in the directory python3 -m http.server
[1] https://www.youtube.com/watch?v=a74KM792gbo2. Create a list of the files (files.txt).
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Buil...
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Buil...
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Buil...
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Buil...
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Buil...
https://oe.tradoc.army.mil/oegames/landnav/forest/Build/Unit...
https://oe.tradoc.army.mil/oegames/landnav/forest/index.html
3. Download the files using the browser or a downloader:
wget --input-file=files.txt --show-progress --directory-prefix=forest --force-directoriesThe last land nav course I ever did was in the reserves and in the mountains. Instead of traipsing through the underbrush I just followed the fire breaks and occasionally took azimuths off surrounding mountain peaks and only missed one point because I didn't feel like hiking up the steep hill it was on top of.
Not too sure I see the value in online land nav but I also learned it before GPS was really a thing.
As another commenter suggested, orienteering is great as a sport/running variation of this. Orienteers are some of the brightest and fittest people I know.
usarmy.jble.tradoc.mbx.eustis-tboc-dtl-helpdesk@mail.mil
jble (Joint Base Langley-Eustis)
tradoc (Training and Doctrine Command)
mbx (mailbox)
eustis (Fort Eustis)
tboc (Training Brain Operations Center)
dtl (Data Transmission Lab)
helpdesk (help desk)
mail (mail)
mil (military domain)
Tells you everything you need to know.
I presume that dashed bit is what we'd think of as a normal email address.
The orienteers I've known have been some of the brightest and fittest people I've ever met (going to Cambridge, Oxford), doing all sorts of interesting things, and are some of the best runners you can find. One of my closest orienteering friends was disappointed in running sub-2:40 in his first marathon.
I assume I'm supposed to locate these points, including the known point, on the map. And I'm hoping the names of the points will help me do that. But I don't know what they mean or how to find them on the map.
the coordinates seem to be https://en.wikipedia.org/wiki/Military_Grid_Reference_System
I assume that it is intended to facilitate the Army's Land Navigation (LANDNAV) training for Soldiers. MGRS is the standard format for all US Army maps.
They taught us to triangulate using pencil and ruler, but no one has time for that when it's starting to get dark.
I was a military land nav instructor (although not for the US military) and this was one of our biggest challenges, especially once smart phones become common. People would consider position fixing to be an unbearable waste of time and would inevitably waste hours of time and effort because of it.
1. Plot the point where you currently are on the map.
2. Flag that point; you only get two Grease Pencil Points, but you need to remember this forever.
3. Plot the point you want to get to. Flag that one too. (You'll need to clear the grease pencil in order to do this. Flag your location before you do.)
4. Set Point 1 to location and Point 2 to destination. Open the protractor and read the azimuth from Point 1 to Point 2. This is based on Grid North.
5. Apply the adjustment between Grid North and Magnetic North.
6. Use your compass to orient yourself along the correct azimuth. The compass uses Magnetic North. You had to make all the measurements with your fat, stubby fingers, so hope they were accurate.
7. Start walking, tracking the distance you've gone.
8. Encounter obstacles.
9. Step off the track.
10. Wander into the wilderness and starve.
(You also get a notepad; I assume the notepad is there to give you some hope of recovering if you plan out the path around an obstacle carefully.)
I'm surprised they give you the option to move forward deterministically; that's not actually a thing that humans operating outside can do.
Absent distant landmarks?
Edit: And if you resize your browser window mid game without playing fullscreen, the flags placed on the map move.
> You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression.
Seems like an easy fix and it's not exactly like that information requires 3l33t skillz to find
I like the skybox of the desert and the cricket sound