This was also my experience with F#, phenomenal language dragged down by ugly interop with an ecosystem that barely acknowledges its existence and I feel is incompatible with its ideals.
Shame too because there’s some genuinely great stuff in the community like fable [1] where if you were to chuck in JSX like templating you’d have an absolute killer web tool rather than the mess blazor is.
It’s ironic that I found js interop less annoying than .net interop.
> At the end I went with Rust because it has one way of doing such stuff.
I haven't looked at C# in 20 years, but Rust certainly has a LOT of ways to do similar things too:
struct Foo { x: f64, y: f64 } // Struct
struct Foo(f64, f64) // Tuple Struct
let f = (1.0, 2.0) // Tuple
enum U { Foo(f64, f64) } // Enum Tuple
enum V { Foo { x: f64, y: f64 } } // Enum Struct
[ 1.0, 2.0 ] // Size-2 Array
&[ 1.0, 2.0 ] // Slice
vec![1.0, 2.0] // Vec
Then possibly wrapping those in Rc, Arc, Gc, Box, Cow, Option, Result, RefCell, RefMut, Cell, OnceCell, LazyCell, UnsafeCell, Weak, and so on... that's a multiplicative product of possibilities. And you still need raw pointers for interop with C libraries.Anyways, I haven't used Rust in a few years now either, and I'm sure I've made some mistakes and omissions above, but I don't remember it as the poster child for Python's "There should be one-- and preferably only one --obvious way to do it".
I don't know, I'm not too bothered by this. If you take struct tuple and struct, Yes synctacticqlly they are different but functionally they are quite similar. You have values lying in memory. There's no reason to prefer one to the other except convenience. Program behaviour will not change. This is not the the case for fsharp classes and records and structs. Same way Fsharp has two types of lists. It also has an array type and all these are different but they look the same. In rust case they all have different names but behaviour wise they are same: data stored in contiguous memory with some differences in what you can do with them. I do like fsharp as a language but it can't go full on its promises because of dotnet. One glaring one is nulls. The language itself claims to be null safe. Except if you use dotnet types like strings. Then the compiler doesn't warn you. Honestly Kotlin does this better with non nullable types and null chaining
For example, an array and a tuple are both aggregate types, but arrays store multiple value of a single type, and tuples store multiple values of the same type.
Some of these do boil down to “named or anonymous” but that’s also two different things.
The thoughtful, but not breakneck speed of changes within the language is one thing I appreciate a lot. Things do get added (there are proposals and discussions that are fairly regular in the GitHub repo for language design matters). A recent example is adding a spread operator.
Dotnet does have some minor annoyances (exceptions being one) but gives the ability to deploy everywhere, GUI apps on all platforms, web, backend is fantastic. Lack of native GUI apps would be the main deficiency for me from Gleam, plus the fact that they have decided their community is explicitly politically woke-liberal.
Rust has been a fantastic addition to the language ecosystem, but recursive types, which are the bread and butter of ML-family code, are just too hard to write in Rust.
- C#'s good enough. Nothing's stopping you from writing functionally-oriented code in C# (and I do prefer that over traditional "enterprisey" object-orientation.)
- It's relatively difficult to have a codebase that is partly in C# and F# for incrementally trying things out. (I understand this is not really F#'s fault, owing to the .NET compilation model where C# and F# compilers each produce their own assemblies. And that Microsoft hardly cares about F#, and the tooling leaves a lot to be desired - admittedly I'm spoiled by C# tooling. )
- F# having its own implementations of concepts like async, option types introduces friction with C# obviously. I get that F# async is more powerful in some ways, but then again... F#'s option type is a reference type unlike C#'s Nullable<> value type, it's hard to see what's the advantage in that other than worse performance. One almost gets the impression that F# designers don't care about performance (while C# designers do in the past few years with additions to the ecosystem like Span<T>). This makes it hard to justify coding in F# for infrastructure libraries (which is what I often do).
Ordinarily in a mixed codebase, the F# comes nearer the start, with C# depending on F#. That's because C# has lots of glue code to connect to the outside world (xaml, cshtml, EF...) and this is less straightforward to migrate to F#. The only problems with mixing languages is when you want F# in the middle of some project where it depends on some parts of the project and other parts of the project depend on it. But if you can identify something independent in a C# project and extract that out, you have already made the project simpler.
You can ignore async and use task. You can use async in the (very rare) cases when you don't want a hot task. You can also ignore Option and use ValueOption all the time. The struct types are new and have meant that F# does not have a performance deficit.
ValueOption is just better than Nullable<> since Nullable<> restricts to value types only. Resulting in Nullable composing terribly and requiring ad-hoc code everywhere.
I don't think Scala, Kotlin, or Clojure would have had as much adoption if they hadn't had access to the JVM ecosystem of libraries available.
While it's not the only benefit, I think one could just point at the usage of OCaml as the alternative to F#. While both are in the lower percentages of language popularity/usage, I've worked with at least 50 (dozens lol) people who were paid to write production F#.
There are some hefty businesses built on top of OCaml so it definitely can be done, but it sounds too expensive to get a small business up and running if the code itself isn't the product.
So that basically leaves Scala, Clojure and F#
I've been hearing about F# hitting mainstream for over a decade. Unlike Linux, which is now fairly popular on the Desktop, I predict that F# won't ever be mainstream.
I'm a Clojure guy, but the ML family (specifically OCaml and F#) have always interested me as another branch of functional programming. I started out in the before times as a .NET Programmer (VB6 -> VB.NET -> C#) and have toyed with F# a little since then. It's cool, but the tooling leaves a lot to be desired compared to what's available for OCaml unless you decide to use full fat Visual Studio.
What I particularly like about them is the middle ground of inferred types. I don't need types since maps, lists, and value types are enough for me in almost all cases, but if I must use a strongly typed system why not let the compiler figure it out for me? I always thought that was a neat idea.
And I think the answer is that guys like Bill Gates and Tim Cook are too proud, too prideful to admit they are not kickass rockstars of tech, too jealous to find and cultivate their next super-figurehead. Instead they are safe and lame.
Microsoft needs a non-lame, non-MBA, engineer to take control and inject some younger mindset into making themselves cool again, focused back on tech, UI, user experience, and passion. Engineer tooling would be a great approach.
I haven't used F# too terribly much, but as a .Net dev, it's never gotten the love it deserves. I would probably have converted over if there was better third-party library support for the language. (I haven't check in a some years)
And they just have no plans to ever fix this??
Is this what you desire?
Named Arguments[0]
Arguments for methods can be specified by position in a
comma-separated argument list, or they can be passed to a
method explicitly by providing the name, followed by an
equal sign and the value to be passed in. If specified by
providing the name, they can appear in a different order
from that used in the declaration.
0 - https://learn.microsoft.com/en-us/dotnet/fsharp/language-ref...> Named arguments are allowed only for methods, not for let-bound functions, function values, or lambda expressions.
Pros:
* type system is less flexible which simplifies things for the ai
* mostly functional code
* the language hasn’t evolved as much as others because it’s had a strong foundation of features for a while, leading to the corpus containing fairly common themes
Cons:
* smaller corpus
* no reliable hot reloading, which causes annoying iterations of starting a server in the background to test, then forgetting to stop it and hitting errors from starting it again. It does this even when attempting to prompt against it
* Struggles with some breaking changes and interfaces for dotnet things (using old apis, installing old versions of packages)
* file ordering dependency messes with its flow. Usually has to stop to reorder things every once in a while. Can create a mess in the fsproj
Overall my “tier-list” so far has f# below typescript, but above a number of other environments (Kotlin/jvm, Ruby, c#).
Last week I wrote out a 2 page prd for a small service and it got about 95% of the way there (not including tests). If you’re promoting doesn’t have to do with web framework stuff, or you have a repository with existing patterns, it does pretty well.
I gave it a task of “write an inertiajs 2.0 server compatibility library for the oxpecker framework” with a few extra things to create an example test and verify with the playwright mcp. It struggled pretty hard and didn’t end up anywhere close to what I had in my head.
So I’d definitely say that directing it more than vibing would yield a higher chance at success.
This one is easy to fix. Give it a script that both kills the old process and starts the new one. Then it can't forget. This is what I do; categorically solved the problem.
values.[index] // Old way of indexing required a .
values[index] // Supported for awhile now
That's the "biggest" issue I run in to, and it's not that big of a deal to me.Yesterday, it did try to hallucinate a function that doesn't exist; compilation failed, so the agent changed the function to a fold and everything was hunkey-dorey.
average C# codebase looks different depending language version idioms, not so in F# (because initial release already had >80% of things that C# today doesn't even have and won't be able to fix).
But C# is great too, nonetheless.
I was not impressed by what I saw - it was junk code. One of the major errors was writing apps as MS services which dragged in tons of MS OS junk.
I cannot totally blame c#; i think the staff there were not engineers but more guys doing stuff.
The code was complex; replete with async calls. Build artifacts were entire directories of dlls, exes, json eg 50+ files per task.
The code was littered with warnings. The company could not or would not do hardly anything outside Visual Studio.
There were entire repos of code without comments; no method contracts, obscene reliance on exceptions.
I'm prepared to think f# could be better but never underestimate how bad things can be with a good language if the devs are not engineering grade developers.
C++, const modifier, verbose for more correct code (less mutable state, etc.) Rust, mut modifier, verbose for less correct code
C/C++, bothersome to have tight scopped values, due to split of expression & statement ML languages, nesting of let bound values, everything is tight scoped, even recycling local names non destructively via shadowing.
C#: mostly, all flaws of C/C++/Java F#: mostly all right things of ML, OCaml, Rust
F#: Structural comparison of ML types from day 1 C#: just adding records recently; most of libraries, idioms, and semantics geared towards reference comparison
idioms
C#: mainly OO, noisy syntax, low expressivity (constructing immutable values out of generators or expressions), lots of navigation due to adhoc things needed to be named, poor type inference F#: data & functions, concise end non noisy syntax, high expressivity (list expressions, computation expression values), less scrolling & navigation, object expression rather than defining type used once, great type inference (less noisy diff on refactorings)
etc.
So average F# codebase is by construct, more sound, than average C# codebase, however F# code quality may be poor, and C# great, still, more soundness in F#, IMHO.
F# used to be the project #1 across all the thousands of repositories of Microsoft in terms of community contributions to the ecosystem, compared to the contributions by paid employees.
Next, F# has already been a very refined language 10 years ago, so it doesn't get a lot of things added to begin with. Slow and steady evolution, with lots of care is the topic of this game.
Also: A lot of the paid work went into the tooling, which has finally reached a point, where I consider it industry ready.
By the way: Don isn't paid to work on F# anymore for quite some time.
The world still moves on.
From my personal perspective, would it change little, when Microsoft would F# let go.
And did you know, that they finance the development of Haskell since decades?
Simon worked literally on the same floor as Don for years.
They won't let it go. Paying 2, 3 devs is peanuts for them. They don't even notice it.
I am just scared, what will happen if F# truly competes with C# for market share.
The internal competition amongst projects at Microsoft can become quite nasty at times.
Kotlin handling of nulls is probably the most elegant. And you do not need. Net. When you want 20 pods in kubernetes you probably want some alpine image instead of windows
Some folks opt to go full "railroad-oriented programming" mode, but using both has more benefits. Here is a good article on it: https://medium.com/@lanayx/practical-error-handling-in-f-c3c...
https://learn.microsoft.com/en-us/dotnet/core/install/linux-...
Welcome to 2025.
The first plan was to bring over Haskell, and Don (the creator of F#) implemented support for generics in dotnet.
The reason, why C# has an edge over Java, when it comes to generics. ;)
Then he noticed that Haskell wouldn't run on that runtime back then, and they chose OCaml instead.
I was a Microsoft fanboy years ago but even I am completely uninterested these days.
Worst case, let the "tried F# once/for real" ramblers unload their bag once more :)
“Wedded to the dotnet ecosystem.”
Source code is not for computers, it is a way for human developers to communicate with each other.
Compilers/interpreters are a consumer of that communication.
Without easy communication of ideas, software does not work. That's why very few people write in raw assembly (hardware or bytecode) and why so many people write in programming languages.
LLMs will not remove the human interchange of ideas. At least not the current generation of generative LLMs.