Left for 2.26 years, it will overflow.
When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...
"The perfect racing car crosses the finish line first and subsequently falls into its component parts."
Games fit this philosophy, compared to many other pieces of software that are expected to be long-lived and receiving a lot of maintenance and changes and evolve.
(I also never managed to get it)
Who knew at the time they were creating games that would be disassembled, deconstructed, reverse engineered. Do any of us think about that regarding any program we write?
I wonder if any sense this is criticism (or actual criticism) is based on implementers of SaaS who have it so deeply ingrained that “haha what if the users of this software did this really extreme thing” is more like “oh shit what if the users of this software did this really extreme thing”.
When I worked on Google cloud storage, I once shipped a feature that briefly broke single-shot uploads of more than 2gb. I didn’t consider this use case because it was so absurd - anything larger than 2mb is recommended to go through a resumable/retryable flow, not a one-shot that either sends it all correctly the first time or fails. Client libraries enforced this, but not the APIs! It was an easy fix with that knowledge, but the lesson remained to me that whatever extreme behaviors you allow in your API will be found, so you have to be very paranoid about what you allow if you don’t want to support it indefinitely (which we tried to do, it was hard).
Anyway in this case that level of paranoia would make no sense. The programmers of this age made amazing, highly coreographed programs that ran exactly as intended on the right hardware and timing.
Error: game running for two years, rebooting so you cant cheese a timer.
Does this make the bug any better handled? Bugs like this annoy me because they arent easily answered.
Although for old games released before internet was widespread in the general population, it might have not been this obvious.
Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
It's like the game industry got a fake memo saying no one wanted linear story-based games anymore. I ended up buying two more Teyon games because I was so happy with their formula and they are playable in a dozen or so hours. Tight, compact, linear, fun story and game play... No MTX or always online BS and they don't waste my time with busy work.
It's even worse in multiplayer games like COD and BF. As soon as I need to figure out combinations of 5x attachments to guns I lose all my interest in playing the game. That's why I'm still on CS I guess lol.
I'll be honest, I don't like this part. I'm a rabid collector. If the game gives a metric to an item, I must have all of the items. I end up killing the flow by scouring the level looking for secrets. This is entirely my fault of course
I also dislike this trend. As a sibling comment noted, boomer shooters are generally closer to the old-school Doom gameplay, although some are adopting the newer design too.
Sadly it appears that archive.org didn't capture all of the site formatting, but at least the text is there.
I had read an article about how DOOMs engine works and noticed how a variable for tracking the demo kept being incremented even after the next demo started. This variable was compared with a second one storing its previous value
Doesn't sound like something that would crash, I wonder what was the actual crashThe problem being so many micro-controllers, non-interfaceable or cheaply designed computers/devices/machines might not follow the standards and therefore be susceptible although your iPhone, Laptop and Fridge should all be fine.
[ 25 ] Now [ 13 ]
yepI know the OpenFirmware in my old SunServer 600MP had the issue. Unfortunately I don’t have to worry about that.
Maybe I need my morning coffee. :)
[1] https://www.bbc.com/future/article/20221011-how-space-weathe...
@ID_AA_Carmack Are you going to write a patch to fix this?
UPDATE: Apparently it was 49.7 days in NT, same timer bug as 9x. Only remember this was a server OS. https://www.reddit.com/r/sysadmin/comments/86jxva/anyone_rem...
That, or the Reddit poster and I have the same wrong memory of the bug. I do know my boss at the time made us make the scheduled task to reboot because he understood it at the time to happen on NT 4.
After a few hours precision errors accumulate and the texture become stretched and noisy, but since explosions are generally short-lived its never a problem.
Yet this keep bothering me..
"See this crash?
I predicted it years ago.
Don't ask me how, I couldn't tell you."
p.s. I had an old iPaq that I wouldn't have trusted to run for longer than a day and stay stable, kudos for that at the very minimum.
Update:
After the recent hacker news "invasion", I have now determined that the page can handle up to 1536 users before running out of RAM, meaning that the IP camera surprisingly is fully sufficient for its purpose. In other words, I will not be moving the forum in the near future as 32 MB of RAM seem to be enough to run it
It's a router.. oh my god that made me laugh
Source: https://lenowo.org/viewtopic.php?t=28
badass