The tech surrounding the game is awesome, the game and engine are fully deterministic, discrete (not float based), and bit-packed data structures throughout, powers of 2 everywhere for really fast operations, and logic and rendering are fully decoupled.
I wrote a simulator for the game and can simulate 10,000+ games in around 50 seconds on my MacBook M1 Pro. Purpose of the simulations is Monte Carlo method to tune my enemy AI (not LLM - conventional bots etc)