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If you work in such a company and can share any of the following it's even more interesting: - Roughly how many engineers share the repo? - What languages and tooling do you use? (Bazel? Pants? git? GitHub? Jenkins?) - Do you personally feel like the setup works well for the company? (and is this the general sentiment among engineers in the company?)
Thanks!
I'm hearing that game companies who have issues with keeping large assets on Git are choosing SVN, are there projects other than games that would choose SVN nowadays?