https://tinygame.dev https://gamebiz.news
I’m an engineer and love building things. It feels like I can build anything or at the very least learn what I need to in order to have a serious shot at building something. How do you get from here to the point where there’s a spark that, with enough pivots, can lead to something that adds value? I’ve built and shipped things in the past. Procrastination isn’t my problem (I think).
I’ve digested pg’s essays on the topic and anything else I could find. This is a bit of privileged whining from my end, but would love to hear others thoughts.
Hope everyone has a great weekend!
My thinking is, rather than trying to build and scale a managed saas, build the product under some permissive open source license for non-commercial and indie use, capped by some annual revenue number. Then, private enterprise license for those who make the big bucks.
Is something like this doable or too naive? I don’t necessarily think the “someone takes your code and runs” thing is a real problem, but I also don’t see this type of licensing often.
I've seen a few posts encouraging people to start blogging or collect their TILs in the form of a blog. I find this to be a great idea, but if it's meant to be public, how would you approach the sharing of this information?
I don't love the idea of spamming social media with links just to get people to discover your blog, but maybe that's the best approach.
The other option I guess is to just post and let it be discovered, but would that ever happen organically in today's internet?
From the other end, as a reader, how do you keep track of interesting blogs? Is RSS still being used? Personally I've realized I read blog posts shared on social media or here on HN, which comes back to as a blogger you might have to spam your links to get traffic.