I could get nitpicky about a few areas that didn’t really make sense (and I’m still not really sure where the Seraphite camp was in act three given geography or what our actual aquarium looks like inside) but given how much I enjoyed the game I didn’t really care.
With the author's blessing, I took the doc's content and converted into into a more usable website: https://lastofus.posix.love
Would love to hear feedback if anyone has any!
They also do this thing in the summers where they send folks out to the local beaches to educate people about all the stuff you can find there. It's really cool! Going on until the end of July!
As someone who worked in that area for many years AND worked on the technology side of finance, it was def a "trip" to be playing a FPS set in those neighborhoods.
It doesn’t make sense for Queen Anne to be an island, it is connected by a ridge to the rest of the mainland. The topography doesn’t support that notion.
In Abby Day 1, I'm pretty sure she goes through the Home Depot on 1st Ave and spends some time going through SODO. Not sure where that building with the boat is. That part seems missing from your doc.
Also, you do see the Space Needle pretty closely on the Seraphite island. In real life the Space Needle and the TV station (where the WLF people are strung up) are right next to each other. In the game, not so much.
I definitely thought about putting in Home Depot. The problem is that, according to Begeal's map ( https://www.google.com/maps/d/u/1/viewer?mid=1pcItdmVeC6Rj24... ), which I almost always agree with, Abby's around 5th Ave. and Main St. at that point. I haven't doublechecked that location myself in game recently, but looking at a playthrough, the FOB appears to be almost directly east, and I'm pretty sure that was meant to be Harborview. This roughly tracks with what Begeal shows on their map.
That's pretty far away from Home Depot in SoDo, which is a little ways south of both stadiums, and here in the game you actually seem to be north of the stadiums by this point. Also, as you exit in the game, the garden center seems to be on the northwest corner of the store, not the northeast, and the parking lot seems different too. Given that the game has generic stores all the time that don't exist in real life, I'm inclined to say "not quite close enough" personally. But I should put all this in the document for people to judge on their own, so thank you for prompting me to do that! I'll add it in a minute.
I thought so too re: the Space Needle on Seraphite Island. But I tried to take pictures every time I saw it appear, and I could never get a good shot. (And I really tried!) If you know of a good screenshot online, though, I'll be happy to include it and credit the original source.
EDIT: Oh, and yeah, the Space Needle definitely is not in the right place in the game at least some of the time, which the TV station in the game (and the guide) makes obvious.
I visited Snoqualmie Lower Falls with a friend a few years ago and had this weird feeling I’d seen the place before… and then it hit me: it was clearly modelled in the game.
(It’s a bit of a drive to get there but so worth it.)
Obviously, people know, but for the others: occassionally someone posts the actual locations to compare to the game. Here are some amazing examples:
Does that mean you'd describe 70-90% of other visual storytelling as "catering to male straight audiences" ?
Like a lot of modern zombie media, it eschews the genre's initial thrust towards satire of race/class issues to instead play them straight, presenting a survivalist power fantasy that edges a little too close to colonialist sympathies. The admitted beauty of its settings actually makes this issue worse: players are supposed to admire the despoiled wilderness, cities and towns rendered bucolic via violent depopulation. This is only broken by the continued clashing of human/formerly human fighters and soldiers; there are still too many people.
Finding out that one of PII's subplots was meant to be an allegory of the Israel/Palestine conflict made things click hard, especially remembering how PI's development difficulties (famously, Amy Hennig being forced to lead a push to force Neil Druckmann to change the original plan to make Clickers female-only) dovetailed "grossly" with the eventual story (one where almost every prominent female character is killed brutally on-screen). What was supposed to be a thoughtful exploration of human nature, as literary as it was interactive, turned out to be just another [redacted] [redacted] power fantasy along the lines of Call of Duty. Maybe worse, for the pretense.
Gameplay was fun, graphics on PS5 were excellent. The infection is a character all by itself and it was basically completely neglected. This bothered me because it was such a central part of the first game.
Another game that actually did this well, Days Gone, will sadly never get a sequel.
The doc is getting hammered at the moment, throwing a looped modal dialog. Not sure what the fix is, other than putting it on another host.
Anyway, good work on the doc; I found it interesting as a Seattle-area resident.
do you happen to be a male? it's hard to think about how a female would feel in a situation if that is true. it wasn't something that I fully considered until much later in life. having a daughter will suddenly slap you in the face with those kinds of realizations
People that are not used to that would definitely feel unsafe in that situation.
What are you able to enjoy. What hasnt been exploited and commercialised.
If you want to make a movie, make a movie. Don’t make a game and then make a movie about it and splatter posters and billboards all over about it.
I think that describes over 95% of video games!
If you’re playing a game looking for super deep meaning, you won’t find many.
I also disagree with your point, uncharted 4 had a whole storyline about two orphans helping each other survive, it’s actually a beautiful story. There’s messed up parents, betrayal, spousal drama, and an entire storyline dedicated to pirates… being pirates.
If anything it’s one of the games that disagrees with your point entirely!
Such a disappointing game. It's basically one long downer, unlike the first (obvs awesome).