I think I had tracked 15+ things I would easily qualify as bugs the first two days after upgrading my phone - this would be absolutely unacceptable where I work, and we aren’t a trillion-dollar company with psychotic hiring standards.
Was this even QAed? I don’t like the look, but that’s a personal thing, these are actual issues that are not subjective.
On MacOS, it even requires running terminal commands at startup to fix performance regressions.
This is hitting people who aren't tech-savvy particularly hard, and it makes my position as a security advocate ("always update your devices!") hard to maintain. For most people, not updating their devices means they have more reliability and consistency in their devices, because of things like this.
The one good thing with iOS 26 is that Apple reverted their destructive redesign of the iOS 18 Photos app. Maybe they can be hurt enough to revert the destructive redesigns throughout iOS 26.
I hope to some day read a book describing what's been happening at Apple these past few years. It's safe to assume not a single person at Apple thought this was ready to release, and yet it did. This has to be the result of some serious dysfunction as-of-yet not known to the public.
But this...this feels like a symptom of something fundamental inside Apple going wrong.
I don't think this is atypical, we have color screens for a reason.
Back to Linux for me. Ended up ordering a Thinkpad X1 Carbon instead, and am planning to throw Fedora on it.
Luckily I’ve also discovered that you can revert back to “bottom” tab mode in the settings, which brings back something similar to the old UI.
I can’t believe Apple shipped this.
[0] How to Turn Liquid Glass into a Solid Interface:
0: https://tidbits.com/2025/10/09/how-to-turn-liquid-glass-into...
What are some of the elements that have major impact?
I think it all stems from trying to unify the UX/UI across devices, and to also pull the Vision VR device into that iphone-iPad-MacBook-watch grouping. Handoff and other cross-device interactions suffer when you have significantly different UI elements or interactions.
This Liquid Glass decision is particularly challenging for my tiny startup. We have multiple platforms including iOS and Android. I was hoping to share much of our design language across iOS and Android, but now Apple has essentially decided that this Liquid Glass will be mandatory after a year of support for "compatibility mode" that disables it for your app.
We'll now have to spend expensive engineering time to cater to Apple's design whims rather than actually working on PMF and profitability.
Integrate into each OS as much as you can.
The new UI breaks existing conventions, and isn't even self-consistent. You're not helping users by jumping into that chaos.
What exactly does this mean? Are there references in Apples design guide lines that explain this in more details? (Or wherever this would be documented)
Settings > Accessibility > Display & Text Size > Reduce Transparency
Settings > Accessibility > Display & Text Size > Increase Contrast
Settings > Accessibility > Display & Text Size > Differentiate Without Colour
Settings > Accessibility > Motion > Reduce Motion
Settings > Accessibility > Motion > Prefer Cross-Fade Transitions
To try and make my phone less interesting so I spend less time on it, I also use Settings > Accessibility > Display & Text Size > Colour Filters > Greyscale with Intensity turned up to max so it's black and white. If you set Settings > Accessibility > Accessibility Shortcut to Colour Filters you can toggle this with a triple slick of the side button, in case you want to show someone a photo or something.* My home screen wallpaper is a blurred version of the astronomy lock screen. After enabling Reduce Transparency, it remains working for ten minutes or so, then gets replaced with a plain black background.
* Websites have a large bottom margin (usually white, sometimes site specific colours) where the toolbar appears if you scroll up. It feels like a complete waste of screen space if you're scrolling down a webpage to read it.
Tested on an iPhone 16 Pro Max 256GB.
Searching for "Accessories", "General" works, but for some reason no hits for "Accessibility". I can't for the love of god figure out why would this be the case, is it just a mistake that no one caught, or is it an intentional decision, why would this be intentional?
Also, I appreciate the UX improvements (as opposed to the pretty glass effect), such as the much improved menu system and the generally (IMO) improved changes in layout in Calendar, Mail, Safari, etc.
That said I do find it a bit more annoying to access different tabs in Safari but maybe that's why I get for using Safari.
When I tried to get Aero Glass into Linux themes, I found plenty of existing transparency-oriented themes, but all of them made Microsoft's decision to use frosted glass more obvious. There's a balance between the shininess and opacity that needs to be dialed down for the look to both look good and be clear.
I think Apple went too far with making their theme look shiny. I assume (hope) a 26.1 update coming out in a few months to tweak the UI and fix a lot of the usability issues.
As for the weird design choices around Safari: I've always found Safari's UI to be one of the most confusing parts of iOS. It was never quite obvious to me what menu I would need to hit to get to what feature. I think removing the tab button is a step backwards for sure, but with my normal struggle to use it, I've barely noticed it to be honest. I find the button as easy to find as I do most Safari buttons, and that includes previous versions.
macOS seems particularly bad for built-in software, though. It seems like Apple changed the look of standard list boxes/navigation panels/whatever they call the menu on the left, and a lot of built-in macOS applications look terrible when multiple of these panes are placed near each other.
Yet.
This design is really punitive for older, tireder eyes and they really need to learn not to do this. Because their audience gets older all the time (as the population in all western countries does).
Their design team is evidently skewed young again, and needs to really learn about how ageing affects eyesight for absolutely everyone. It is insane to put everyone over about 50 into an accessibility category, but eyesight ageing is one of the things that can't be held back.
Even with transparency on its gotten much better than the early betas, which is good, since that is the happy code path and gets more testing coverage.
They are certainly overwhelmed by the problems caused by the terrible visual design, which does not accomplish its stated goals and usually is a very large setback compared to what we had previously.
That made a world of difference for me.
I’ve used only iPhones as my main devices since the iPhone 3G but instead of getting a 17 Pro I’ve bought a Pixel 9 Pro and will switch my main mobile to GrapheneOS.
Yesterday, for the first time since I bought the phone, it died on me before 18:00 with regular usage. I used to charge everyday when I go to bed with around 15-25% left, now I can't even finish the work day.
Why would anybody want that?
Of course it makes everything look dull and primitive. Crammed and misaligned controls are even more obvious when elements have borders. You still have unhelpful animations.
The safari changes are the worst part.
IMO, this is 99% typical "not what I'm used to" internet rage. Upgrade and enjoy.
https://web.archive.org/web/20120614042824/http://blogs.msdn...
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"Cheesy and dated" -- it keeps hitting me through the years.
There's always "old wine in new bottle", but this latest take by Apple seems a bit too gratuitous.
Time will tell whether it's a flop -- I'm inclined to believe this is evidence that they're on par with MS now, and their solidly creative streak is over.
Now when I try to hit send in messages I often have to hit it twice because it has to show the dumb flash which requires a longer delay than I’m used to in order to register the send. There is no aspect the redeems it and many that damn it.
And there are some stupidly obvious bugs - like the WEATHER header in the weather app is black on a dark background.
And the way the buttons at the bottom of the page are tight up against the content instead of being centred in the space under it.
It reeks of design-for-resume-padding instead of design-for-user-delight.
Does Reduce Motion (under Accessibility) not work? I haven't updated to 26 yet, and probably won't for a while.
I strongly dislike Liquid Glass and would avoid upgrading for as long as possible. I would also delay updating both my personal and my work apps for the new design language. It is a massive usability downgrade, and it undoes all the effort I put into implementing accessibility related features in my apps. The negative sentiment has also been universally shared among my colleagues and other iOS devs I've talked about.
It is a major factor why I decided to skip an iPhone update for another year. I'd rather continue using my older device despite its dwindling battery life than be forced to use glass-based iOS version. Together with Apple's adversarial attitude to the regulation compliance in EU, its become increasingly more difficult to find any excitement in my dev job, and I find myself spending more and more time with my Linux desktop over my MBP.
Putting aside the fact that, yes, there are a few issues with the way Liquid Glass is implemented currently (nothing that can't be iterated on over the next few releases), I will say that some of the critics use really silly examples to prove their point. The messages screenshot would have looked a proper mess on iOS 18! Some of the text on text blur screenshots is showing text where it's not even in the zone of focus. It's merely showing blurred text where previously it would have been obscured by the UI. To me it shows that there is more to scroll for content as opposed to trying to read from that part of the screen.
And on X I've seen many critics use screenshots where the animation is halfway complete to criticise the legibility (often seen screenshots of the Notification Centre being screenshotted when halfway down where the background isn't fully blurred).
I think there's a lot to criticise on Liquid Glass. Some of these examples just doesn't feel like a fair critique of it.
I started off thinking that the design was ugly (the reflections made it look kinda plastic) but came to like the fluidity after about a month. And I like the push away from custom fonts and colors, which software designers obsess way too much upon.
I tried to minimize the horrible glass design as much as possible because they couldn't see the text bleeding through the background. In my opinion, Liquid Glass is the worst design I have ever seen. It looks like a crappy GeoCities design from 1999. The team who designed it should be fired and replaced with people who priorities a professional appearance and usability.
Eh, I disagree about who should be fired. The designers and implementers are not (necessarily) the ones who decided it was their job. As far as I know, and probably depending on department, Apple internally works in annual cycles and sort of decides what the mission is up front. Any designer or engineer voluntarily taking on what was probably the inane grandiose idea of a higher-up should be commended for their ambition even if they knew it wouldn't go. More likely (imo) people are working on what the company has decided they work on, and the people trying to make it work are grinding themselves down in service of that goal and keeping their jobs in a crazy economic time.
Scott Forstall was the one to be fired for having basically bad taste with regard to iOS6 (as far as people knew outside the company), which was the right move if anyone was to be.
In this case, it's whoever made the call to try and overhaul multiple OS' in this way in the span of probably a year or two, and who clearly didn't prepare sufficient escape hatches or internal feedback mechanisms for the project. The people working on it are just working on it, and sometimes you gotta grit your teeth and try to make something happen that every part of you knows won't happen.
As an analogy, any iOS or Mac developer knows XCode sucks, but we shouldn't go calling for the XCode team to be fired, because the current team are basically the museum curators and it would be stupid to try and overhaul a 20-30 year old insanely complex critical piece of infrastructure like that in any short period of time without massively disrupting everyone who relies on those tools. Improvements and refactors need to be relatively conservative from an end user's perspective, and aligned with business goals from the company's perspective. To fire them would imply they're actively deciding not to make it better at the lowest levels, but it's doubtful to me that they have the power, time, or resources allocated to them to do that. If they were to be given the go-ahead to do that, they'd probably at best produce as effective of a result as the team who were tasked with redesigning all of the OS' this year and given no way around launching it in alpha. In that case, it would be more fruitful to be mad that Apple isn't investing in a better newer alternative development experience or editor while XCode chugs along, and likewise with OS26, we should be vocally annoyed at the initiative, timeline, and arrogance of releasing it in this state, but the team is probably doing their best at this point to incrementally improve what is probably to them a failed project on a massive scale that they didn't likely have much of an option to commit themselves to.
Nowadays I feel that the quality of iOS has slipped, so will wait for 26.1 first.
Aesthetics aside (which I personally don’t like, but I can accept as subjective) I see extreme issues and regressions literally everywhere, from not being able to read the notifications in a half pulled curtain to memory leaks in half the native apps.
Yet no one is raising their voice in the tech world. No bloggers, no YouTubers, nothing that feels proportionate to the screwup I’m seeing. People was far more vocal about the lack of the new Siri.
But yes agreed, it is mind-boggling to me how broadly well-received this has been
I would claim this is mostly unrelated to 26, and more related to .0. All the tech people that I know, who have experience with Apple OS releases, wait until .1 release to upgrade, for this reason. .0 are always a shit-show, since my first Apple device over 10 years ago. I see .0 as a public beta, and that's what I expect whenever I do decide to install them. I suspect there's some truth to this, where they don't have time to fix everything found in the actual beta.
iOS 7's primary failure was that in ditching skeuomorphism (which wasn't entirely the wrong idea), it went too far and lost visual metaphor, not to mention most of the delightfulness and genuine beauty) Visual metaphor is the link between form and function.
iOS 26 and macOS 26 fails because they prioritize the "liquid glass" idea such that function is forced to follow form, not the other way around. Hence there's a lot of hard-to-read text, hard-to-discern visual boundaries, and big ugly one-off compromises (like the Music.app controls in the Songs grid view placed on top of the grid itself, with some transparency).
I suggest to check the comments in this 12 years old thread [1], replace version number 7 with 26 there and realise that some things never change
Some subset of users like re-learning how to do the same basic things in a new way, such as switching browser tabs, but most people want to spend ~0 time on that stuff and get justified annoyed when it's pushed on them.
Of course over time people will get used to the new design, but even if the new one is materially worse what are people going to do? It's not like Apple cares that much about random user opinion and the joy of a monopoly or duopoly is that the companies controlling one don't have all that much incentive to keep people happy.
Luckily, Apple is ok at supporting older phones, so I just have to be careful to not accidentally upgrade my SE to iOS 26.
Makes me nostalgic for Apple's interface guidelines, which were very well thought through, based on evidence, and with clear principles. https://vintageapple.org/inside_r/pdf/Human_Interface_Guidel...
However, this doesn't work if you've scrolled down already and the bar is minimized. It literally flashes as if to acknowledge your swipe and does nothing.
Also if you miss by moving your thumb just slightly lower, you'll close the app haha.
They thought about it a bit, but definitely not enough.
You won’t be receiving any updates for iOS 18 after December or so, if your device supports iOS 26. Only the iPhone XR and XS will be receiving further iOS 18 updates, because they don’t support iOS 26. That has been Apple’s policy for many years now. Only devices that dropped out of major iOS updates receive minor updates to older iOS versions. The same minor updates are not made available to iPhone models that support a newer major version.
The lock screen clock went from "can read in a split second" to "wait what number is this?".
Luckily there was a setting for that one.
This actually perfectly describes my frustration with Apple products. They make a lot of decisions I don't like and provide no way to control them.
If only the iPhone "menu bar" designers took that to heart. It is insane that I have to put on glasses to read the time when there is plenty of room to increase the damn font, but no option to do so.
I am gonna be LMAO when all these youngster UI designers age up to the point where they have to wear readers to use their crap UI.
iOS 26 is terrible on it. They decided to use gray as their selection color where it used to be a blue outline. So now I need to, while driving, visually hunt for a gray color to see what im about to select.
Even worse the gray color can either be the background of a target OR a border around the target, it's not consistent.
I find it unacceptable that people pay that kind of money for iPhones and iPads etc and have to deal with bugs, bubbles, readability issues with a theme that looks like a terrible 2011 android skin. And that’s a trillion dollar company.
Staying on 18, till iPhone dies.
After more than a decade, I'm seriously considering to switch back to Android again. Also because Apple doesn't want to release some features in the EU, they prefer picking a fight with the regulators. Fine with me, but they have to be okay with us not buying Apple products anymore.
Same. iOS 26 and Tahoe completely rule out me purchasing. I cannot believe this shipped.
I’ll be sticking with the previous iOS / MacOS versions as long as possible.
Why do I need to watch a mini video to have UI controls appear? It's incredibly annoying.
My Linux install feels so much faster than Windows or OSX and the main reason is that it's not filled with a bunch of useless, slow animation.
I’ve subjectively had battery life regressions for most iOS updates until the first minor version update or so, but that might also just have correlated with extensive re-indexing of Photos and things like that.
It totally boggles my mind that somebody thought this was good idea.
It made me wonder if the whining is less about the particulars of liquid glass (I mean, remember the aquagel days of early mac os x), and more of lamenting the unification of design. I personally, just do not believe that there is a design aesthetic where form<->function have a balanced interplay, and users of 8K desktop screens and handheld iPhones are going to want the exact same experience. Similiarities maybe. But not the same thing.
So many people treat things that just work and are stable as “stale” and “unexciting” and demand change for change’s sake, rather than actual measurable improvement.
It went too far (I think the subdued Aqua of 10.9 was peak), but no where near as bad as Glarse.
Liquid Glass is genuinely objectively atrocious on multiple metrics like text readability.
I've always found Google's decision to include mid-tier SoCs into their flagship phones risky as it makes performance hitches for future updates much more obvious. If/when Google copies Liquid Glass into the next version of Material Design, I'm sure my phone will suffer from a performance hit too.
That said, scrolling HN still works fine on hardware from a decade ago, so there's got to be more to this. I've personally had custom ROMs experience random lags and slowdowns after major upgrades (which is probably why many ROMs claim it doesn't work and don't support it) and I wouldn't be surprised if the Android upgrade hit a similar issue on your phone. As a last resort before buying a new phone, doing a factory reset may make the new OS more usable on your device. Not the right solution (fixes from Google's side to prevent such issues would be right solution), but it might work and it's cheaper than a new phone.
Chose worst-case images to make Messages look as bad as possible.
Same with the stacked, floating UI items.
And the "search bar" change causing us to re-learn habits? NOT TRUE. The old way works too; but now there's a discoverable alternative.
Also I now have this instinctive feeling that every time I upgrade iOS on my devices, the battery is going to get hammered a bit more.
I would love it if they did for iOS what they did for Mac OS Snow Leopard - no new features, just performance improvements on the existing software.
Of course it might cannibalise iOS device sales, but maybe (just maybe), it would result in improved customer loyalty and commitment to Apple - not just for their hardware but also their software. A case of long-term gains over short-term targets.
Another issue is that even if you increase the text size in Accessibility settings, FaceTime controls are still tiny.
Another problem is talking over each other on FaceTime. I have to be careful about when I speak because if we speak simultaneously, the voice cuts. I’ve noticed this problem for years, but I know it wasn’t always the case until some recent iOS updates.
I believe if Apple allowed us to customize which buttons appeared where, it would make FaceTime much more pleasant for many people!
This seems to be a spinoff of the tendency to put controls on top of vertical video. Amusingly, just as design is focusing on vertical layout, folding phones are coming in.
Its made my 12 pro max noticeably laggier though, which I'm definitely not a fan of..
OP seems to even deliberately choose a stupid message background just to prove his/her point. Of course, there's a lot of backgrounds to choose from.
I think you'll quickly realize that static text content has a much more appreciable "reader mode" quality that isn't a slog to look at. There's oodles of colorslop in Liquid Glass that serves no purpose but to distract the user. Don't lose readers (or god forbid, conversions) just because you're trying to toe this line.
Back then, I was sure Apple's designers (who I would see as very competent) would course-correct. What has been shown clearly was a "mood trailer" to me. Actually implementing this design would surely make them understand that they would need to dial back some of those effects for readability.
For a while, they seemed to have done that, utilizing frosted glass more than in the initial trailers. Recent betas however seemed like they are slowly converting back to full-glass with all the known usability issues.
I really don't know who at Apple thought "dark text on almost fully transparent button with dark background" was a good idea.
[1] https://laura.media/blog/liquid-glass-is-unreadable-now-what...
I can’t speak for people with visual impairments, but for me, many of the effects actually work, and I appreciate the on average larger hit targets.
Some things, like the little icons inline of some macOS menu bar items, actually make it easier to quickly spot a given option in a long list to me.
Turning on "Reduce Transparency" and "Increase Contrast" under Accessibility > Display makes the phone a pleasure to use.
I'd really, really love to read internal presentations leading up to this downgrade of a once proud UI (let's hear it for System 7) to what is now effectively a collection childish digital baubles.
It seems like it
a) Annoys users when their devices change out from under them.
b) Reduces the incentive to buy the new thing with the new fashionable update.
Anyone have any idea why the business case works out the way it does?
Why would anybody want this?
Never in my life using iOS have I seen the animation for a click but have the click not “register”/happen. That’s something I’ve experienced on multiple flavors of Android OS.
Just today I long-pressed on an image in Safari, it brought up the context menu, and I clicked “Save to Images” (or whatever it’s called). There was a glass outline around that option and it looked “pressed” but nothing happened. I clicked again and it worked. I’ve never had such buggy behavior for simple interactions.
And lest anyone blame my hardware, it’s a 17 Pro Max.
I see like 3-5 UI bugs a day in iOS 26. Liquid ass, indeed. Some apple product VP really wanted to be the next Steve Jobs, took 4 steps backwards instead.
I'll probably end up switching to android eventually, and I am bummed about it bc I am an apple fan boy and I like the ecosystem.
It feels like Apple is catering for the lowest common denominator, people who only use technology to do social media and photos, a bit like those mediocre books with a gigantic font size that end up being a gazillions pages and a pain to handle even though there isn't much to read after all.
Apple is just trying too hard to be fashionable instead of being a company dedicated to good technology. Bicycle for the mind no more...
- One the homescreen seeing the search as a clear button is useful for most users. The swipe down is just not easy to find and remember. The dots shown when swiping through homescreens is actually much clearer if you don't have so many pages.
- Same goes for the pull down search bar. It took me a long time to remember that. And then in the system settings it always took me some time to find it again. That it's the same gesture as reload in other apps made it even more confusing. Now it's right where you thumb is.
- The pulsating buttons - I haven't even seen them. And I switch during the public beta phase. Normally buttons get hidden by your thumb when you press them.
- And then yeah a lot of things look different now. We had that before when we switch to the previous design language and people were just complaining as much.
Then Jony Ive left and it seemed like sanity was on its way back. But here we are again.
However, I am a huge fan of buttons being visually buttons again. Flat design was a poor UI in my opinion. It's nice that I can distinguish what can be pressed again!
Why can´t Apple allow for a setting to 100% disable this bad idea of an UI/UX experience? How much drugs do you need to consume, in order to assume that people who use a computer for professional work want this interface?
What was the user requirement for it? "lets waste as much UI as possible and make it very, very hard to work on Mac OS!"
Who approves this kind of bad UI/UX?
Meanwhile linux people are removing buttons, window borders entirely, sometimes removing colors too, it's glorious.
I also notice that CarPlay has more contrast now, and not much Liquid Glass. Kinda telling.
This is how it worked on OG iTunes. (Did it also scroll on the iPod?)
The human eye was not designed to look at text or to look at text on top of solid color static backgrounds which don’t exist in nature.
Our eye was designed to look at noise and filter moving noise. It is better to have a background that distinguishes itself based off of texture and movement rather than a sudden contrast of divergent flat colors.
Yes flat design is logically more efficient I understand this but human evolution has evolved our bodies to be narrow and efficient within a niche. If we move outside of that niche things become inefficient even detrimental.
Take for instance: eating. You’re not designed to eat the most calorie dense fatty foods even though high energy reserves seems like a good thing. Your body ended up evolving towards a niche: a narrow band of caloric intake.
It’s the same thing with visual design. You go too extreme and too efficient with flat colors and flat design you are creating patterns your eye was not optimized for. Your eye was optimized for noise inefficiency and to find patterns and glass emulates this quite well.
To be honest I just made up all the shit I said above. I somewhat believe it could be true but the ultimate reality is that it doesn’t matter that much. Your eye can handle flat design or Liquid Glass without any extra stress. It’s not really a big difference. Your eye can handle it and if you can’t you probably shouldn’t be driving and you should see an eye doctor. People are complaining about this because it’s different from what they are used to not because there’s an actual problem.
You could have used the time to type up that comment on the basics of visual design, and saved us all some sanity.
For hundreds of years, humans have been studying light, color, and shadows. All the way from the cave painters to great maters (da vinci) to modern UI/UX pioneers. There are absolutely things that do not work well (example: visual vibration -https://accessibility.psu.edu/color/brightcolors/) and there are combinations that work well.
So no, it isnt your eye. And you dont need to see an eye doctor. The person/team/company that designed it fell short of the mark.
- the padding is kind of ridiculous and wastes a lot of space
- it gets in the way of my content a lot, which is the opposite of the proclaimed intention
Just like those glass flowers on one of Lisbon train stations, Oriente, that might look beautiful, yet are perfectly useless on heavy rainy days forcing everyone to only go up to the platform shortly before the train arrives.
It was already bad because you can't use Shortcuts to launch a specific profile, or set the default profile to use, but now it's so cumbersome, it's become mission impossible to use.
There’s very little Apple can do to prevent that at this point because the way Apple operates, with its hardware only running its own software and its software only running largely on its own hardware, it requires a tremendous amount of trust on my part to use Apple. Trust that they won’t screw me over.
But at this point the pot has boiled over. At least Android allows me to mitigate the damage by switching over to a different phone manufacturer altogether (if not changing the software experience on my existing phone dramatically).
Being in the Apple ecosystem leaves one with no such escape hatch.
Right now besides the M and A series of processors it’s hard to tell if there’s anything in the Apple stable that is genuinely superior for my actual life.
Something as simple as the Android ability to pin live scores for games on your screen across apps makes a much greater positive difference to my life than anything iOS 26 appears to have (other than maybe better spam call screening…something Androidnhas had for years).
1) I am a dumbass, not a trillion dollar or whatever design company
2) I never managed to come up with something as stupid looking as that mailbox screenshot
This has been the case for several years now (started in iOS 16 IIRC); it is not new in 26.
The Mac update has made for some distasteful and inconsistent changes to window corner radius that I strongly dislike.
Thankfully most of the "liquid glassy" things can be undone in the accessibility options on iOS.
And a follow up question: did anyone test whether reducing liquid glass effects improves battery life?
(Most of the time, I'm the last to notice this kind of stuff)
Apple TV is a nightmare. What show is selected? Impossible to tell because it is far too subtly highlighted.
Trying to find caldav settings on an iphone. Even finding the search option in the iphone settings is counter intuitive.
Everytime I have to interact with an idevice I wish I didn't.
I was against it to begin with, but after using it for a while I think it looks much better than before.
ImBuilding a desktop app where users monitor live trades. Originally planned glassmorphic overlays because they look incredible in mockups. Scrapped it after showing a trader friend.
His reaction: "Dude, I need to read a stop-loss alert through this? While watching a $5k position move against me? Make it BORING."
So I did. Solid backgrounds. No animations on critical buttons. Navigation that never moves. Zero transparency effects.
The problem: It photographs terribly. Product Hunt launch will look dated compared to Liquid Glass competitors.
But here's what I'm wondering:
Is Apple's Liquid Glass actually a gift to indie devs?
Hear me out:
Big Tech optimizes for launch day virality (they can afford the retention hit)
Indie devs MUST optimize for retention (we can't afford user acquisition costs)
If users get trained to expect "pretty but frustrating" from Apple...
...suddenly "boring but predictable" becomes our competitive advantage?
My hypothesis: In 6 months, "Works like iOS 25" will be a feature, not a bug.
What would you do?
I am one of the people who didn't mind the Windows Vista/8.1/10/11 redesigns and to me most versions of macOS and also various Linux DEs all typically look more or less fine (maybe tiny window controls in some versions of Linux Mint are a pet peeve of mine). But this is just so much worse. That's like a Windows 8 release level fuckup.
On the phone, sure, whatever -- but on a work machine?! It's infuriating.
For example, I'm in safari and push the bookmark button and it and the neighboring buttons light up. But my finger is blocking the button I'm pressing so I don't know it's the brightest button. Instead I see the neighboring buttons light up and my brain thinks I'm pressing that.
It's been a few weeks now and you'd think I'd be over it by now but I'm not. I press the screen, a button I don't want lights up, oh no wrong button, oh wait never mind.
This scicophantic obsession with constantly redesigning the look of everything because the old design has been in use for over a year (gasp) is really starting to grate on me. Just give me the ability to skin my apps, and let me skin them however I want.
It’s actually rather funny because this cycle happens every time something does a major interface change. The comments are basically identical too.
Holy shit, why?!
Clicking the too of the screen always would bring you back to the top and then search was right there! This is what we get when people cater to the lowest denominator and try holding the hands of people I don't want to be lumped in with.
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As an app developer I (generally) like liquid glass, it injects some much needed fun and freshness into our devices. It's still rough around the edges and some of these points are very valid, especially around not overdoing it to show off and some text-on-text issues.
However I do think some of the issues raised are based on a different goals around legibility.
I think NNgroup wants all interfaces to be optimally legible at any given moment. I think Apple wants all interfaces to have access to legibility at any given moment, typically by moving the screen a bit.
These are legitimate differences of opinion. A physical metaphor might be that you have a paper with a glass paperweight atop it. If one were to judge a photo of your perspective looking at it as though it were a UI, they might comment that the paper is hard to read in places because of the paperweight.
But in reality, it takes half a second to move that paperweight aside to read the paper, and the paperweight serves another valuable purpose keeping the paper from moving. This is akin to other purposes UI elements serve. It's a balance and a tradeoff.
Just like Steve Jobs pointed out to Round Rects Are Everywhere! [0], the physical world is full of content that obscures other content. What do we do? We turn our head a bit, or move a thing aside. We don't expect the physical world to have optimal legibility at all possible perspectives. While we can (and should) do better in the digital realm, there is a spectrum and the optimal point may not be where NNgroup wants it, especially as the capability of mobile devices reaches and exceeds that of the physical realm.
To address another point this article makes about touch targets:
Prior iOS versions made decisions about spacing between icons that were based on smaller devices (4.7-5.5", or 9.5-13 sq in). iPhones are larger these days (6.1-6.9", or 14-18 sq in), so the physical area of a touch target isn't actually that different, if at all. A big UI refresh is the time to update these kinds of assumptions.
[0] https://www.folklore.org/Round_Rects_Are_Everywhere.html
Everybody with at least one eye can see that but good luck getting Apple to admit it. The divide here between the corporate bullshit and reality has reached kafkaesque dimensions. There should be a prize for anti-achievements like this.
1. Footers in safari routinely render in the middle of the screen.
2. iPad mini simply is not the right platform for the new "windowable" functionality, but you can opt out, so there's no harm aside from maybe eating up some storage space.
Aside from that, I don't see the usability problems people are frustrated about. Maybe I'm still young enough to "get it." I think Liquid Glass is great. It feels like a return to Aqua (early Mac OS X), which was always my favorite. I for one welcome a "UI you want to lick" after years of this ridiculous spartan minimalism that started with iOS 7 and ate everything Apple.
Liquid Glass has a few bugs to iron out but as a whole is quite good.
There are now portions of iOS that use either iOS 18's UIKit, or iOS 26's Liquid Glass UI in apps.
It feels like Apple is having a Windows moment with their operating systems for the jarring combination of old and new UI designs sitting next to each other and it's gross. I hate it.
It's a senior editor's opinion on the UI of iOS 26.
Don't care what some ulta-rationale pixelpushers are trying to tell me. There is nothing in my day-to-day interactions with the phone that got degraded, but many things are more fun now.