Either way, a very cool interactive experience. The only criticism I have is that they completely ignored mobile/tablet/non-Flash -- it's a Flash-based game, but if you visit the site on a non-Flash device you don't even get an alternate "Sorry, your device is not supported" message.
"Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the capitalist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink."
- Bill Hicks
I felt something playing this game. It has surprisingly good ambiance and seeing a bunch of pixel characters who have accepted their fate and were waiting for death, to me, gave it a level of emotional attachment I did not expect after I read the tag 'advergame'.
One thing you have to realize is that it's very hard to make games nowadays without some kind of income. If you are lucky, you only have to slum it for a few years and then you make a hit on the side. But more often, you have to do whatever it takes, unless you are willing to keep your day job.
I actually still agree with the Bill Hicks quote, but I feel there is some wiggle room when what is produced is actually a game, and in the end, does not fit the constraint of standard advertising.
IMO if more advertising were like this, the world would be a better place, and Bill Hicks would have been less angry.
And here I will quote Tool's Eulogy, which was about Bill Hicks, if you didn't know:
"He had a voice so strong and loud and I Swallowed his facade cuz I'm so Eager to identify with Someone above the ground, Someone who seemed to feel the same, Someone prepared to lead the way, with Someone who would die for me."
Just because a voice is loud and you agree with it, doesn't necessarily mean that it is entirely correct. I love the shit out of Bill Hicks and I still feel the world would be a better place if he had lived long enough to foster the change he felt he needed. But I still don't feel his quote applies to this game.
It was stirring and idealistic when I was in my 20's.
However over the years my instinctive distrust of the world of commerce diminishes as I realise that humans live, swim and breath in commerce. It was here before art-with-a-capital-A and it will outlive it.
The other thing to remember is that art-with-a-capital-A was largely an invention of the Romantic movement. Artist-as-lone-hero and all that. It's not an eternal truth and in fact it creates a fictional view of the Artist that I distrust more over time.
Michelangelo. Shakespeare. Leonardo Da Vinci. David Lynch. William Wordsworth. Alfred, Lord Tennyson.
All of these people, and many more, made things that were essentially adverts - commissioned pieces designed to promote a particular institution.
Are we to assume that Mr. Hicks never promoted his gigs, and performed them for free?
Everyone's selling something. Try talking to an actual professional artist and ask them if they're following their dreams and expanding boundaries or if they're mass-producing different variations of the same 2 paintings they've been able to sell consistently in between kissing asses at galleries.
From this comment all you've really said is that you and Bill Hick (probably) wouldn't think this is art. Nobody here could argue with that. But it says nothing about what art is or who is an artist.
Bill Hicks was referring to talking about something you basically only have a monetary interest in.
http://chexquest.wikia.com/wiki/Main_Page
http://chexquest.wikia.com/wiki/Chex_Quest
> Chex Quest, made by Digital Café, is a total conversion of The Ultimate Doom. It was released in boxes of Chex Cereal in 1996, becoming the first game to be included in a cereal box. When it was released, it increased sales by over 200%. It then went on to win both the Golden Reggie Award for Promotional Achievement, and the Silver EFFIE Award for Advertising Effectiveness.
Get off my lawn.
Oh, and then go back and play The Legend of Zelda all the way to the end, and then come back here and say it was good.
Also, you have a lawn? Lucky bastard.
I personally don't believe that repetition in electronic music even implies a sub-par track, but that's highly subjective of course, and we know where you stand.
Some of the most groundbreaking and beautiful music to me is found on the Basic Channel and Chain Reaction labels, with tracks that are extremely minimal and would probably sound repetitive to many listeners.
Plus 8 has a long history of incredible and innovative artists and tracks. It really depends on how you define electronic as well. If Chain Reaction is repetitive, Plus 8 less so, Warp less so, but even less are labels like Wax Trax! that had much more dynamic and traditional song structures from their artists (industrial). Do you consider them electronic? Subjective. Labels like Mo Wax delivered far less repetitive offerings than Warp artists, and just as compelling. Ghostly International takes takes us back to more traditional electronic offering if Mo Wax and Wax Trax! aren't 'electronic' enough for one's definition.
Really, there are just too many to name, even with the constraint of stripping out electronic music subjectively deemed 'repetitive'.
But I take your point though. Warp Records, especially at a particular time in electronic music's history, was one of those special and legendary labels that every genre seems to have one or two of. They were home to some of the most compelling and innovative artists of their generation, and rather than having just one or two, they were home to many. Might be the best electronic music label in history for strength of talent and how deep their roster went.
And I too have a lawn, but you don't need to get off it, -instead you can hang out on it and bring your vinyl. I've got a few crates of some incredibly good and rare discs and a 1200 on which to play them ;)
Actionscript 3 was such an enjoyable language to code in, though I haven't been able to use it professionally in over a year due to demand; the extent of my 'interactive' work has been hacky, ill-performing CSS3 transforms, and WOW are they limited.
It's been all JavaScript, all the time, and I do love the community but then again I really (really) miss the rich immersive creativity that used to be so inspiring on the web.
It is both funny and sad that in these days of the "open" web it is actually much, much more difficult to get good cross platform results when doing anything with graphics/sound.
That said, I've started playing with Three.js lately and it's impressively straight forward and filled with capability.
These days I do Objective C, but I still love AS3 & the Flash API. I just wish browsers would implement it natively (a JS version of the API), as opposed to the HTML canvas and (currently) flaky support for audio.
That's the kind of game design that the game industry needs to learn from.
Plus it's not like most AAA games nowadays punish you for anything at all to begin with, so having you actually hit a situation where you have to experience the inconvenience of loading a save that takes you back 30 seconds is ultimately just a waste of everyone's time.
Last I will add that I am not a gamer as an adult but I thoroughly enjoyed this "game". My 5 year old daughter completed the game after I did an had no trouble whatsoever with the controls and the story line (I read the text for her). There is definable a market out there for non-gamers who would invest more time into games if the target was not as narrow. This market is likely larger than the Call of Duty/SOCOM market.
So to wrap up.. This is no my cup-of-tea per se, but it is one of those things that can cross boundaries and bring new customers into a market if executed as well as this is.
Dubstep Guns: https://www.youtube.com/watch?v=hDlif8Km4S4
It is tongue in cheek and that is part of the charm.
WARNING, POTENTIAL SPOILER ALERT: If you beat the game you see a video clip of him that is specific to the game.
I'm using Chrome stable on Ubuntu 12.04. I have no extensions besides Adblock Plus. This is the only page I've encountered that crashes Flash on my computer.
I love electronic music. But, I can not get into Skrillex or American Dubstep for that manner. I feel like im missing something...
"That's the worst turnip I've ever tasted!" "Sir, that's a daikon radish." "Well, then, it's not bad then."
I think a lot of it has to do with expectation. I find brostep good cleaning music, actually -- the quick change of pace works for it. I also find a bit of emotional release from it -- there's something in the contrast for me, at least.
But nobody I've ever met likes every type of music. :)
Dubstep can be awesome however.
Dubstep was invented in Europe in the 90s and came out of the early techno scene. The shit these douches are making in California is completely unrelated.
If you're correcting someone on nomenclature please be more accurate, and if you're trolling, please be funnier.
I do wish it wasn't Flash though. Not that I have anything against Flash itself when used the right way, but I feel like it's really hard to "own" a Flash game.
Unlike, say, iOS apps that you can download and come back to 6 months later, Flash games are a lot more of a flash in the pan (sorry…) and I think it's a shame in cases like this where the end result is so great and so much work obviously went into it.
Edit: And took me from somewhere near 100% battery to 67%. Crazy
I figured this was for an album or something. I hadn't heard his music before, but it is now on my radar.
Well done and spotted.
On how we all told each other that blowing into the cartridge actually worked, but it didn't. I used to do it as well of course, I'm amazed by how that "technique" turned into some sort of urban legend.
http://harmonyzone.org/GobletGrotto.html http://gamejolt.com/games/rpg/goblet-grotto/10253/
Seriously though this is awesome! Much better than Halo 4 A+
EDIT: SPOKE TO SOON THERE IS DUBSTEP! Sweet.
the game was a bit simple, but have nice touches.
Here we have a modern artist, heard by millions, being swamped with prices, yet his music when in the context with a game which even was especially designed with the music in mind, can't hold up to the old classics in any way.
Basically: Soundtrack of most N64/SNES Games >>> Skrillex :D
To all downvoters: i personally am annoyed by the music after 2 minutes of playing, can't deal with this
Out of curiosity, isn't going to a page where you already know from the start you aren't going to have anything nice to say a bit, trollish? :)